I better not see any supporters of turning Assault into Deathmatch supporting this thread. The irony and hypocrisy would just be too much.
As for other issues...
Asakara, on 16 October 2013 - 08:54 AM, said:
I believe the best way is to put in integrated voice comms. It is much easier to say "5 assaults in B3 heading to B4" than it is to type it out in battle.
Integrated comms isn't the end and be all of scouting/solo player issues. If you've ever played any games that have them (EQ, EQ2, PS2, BF2142, ect) you'd know that many people don't even use them. Most even shut them off. You can blame XBox Live for it if you want. But the simple fact of the matter is, people don't want to listen to you. Nothing against you personally, but they just don't think you're important enough or think you might be an annoying kid.
Thats the great thing about TS, everyone who uses it, wants to use it. Personally with integrated voice, I'd mute it. I use TS and I'd mute the IG voice if it existed. Why? Because my tactics are unfair, unorthodox and I use configs that aren't boats. I don't need someone breathing down my neck because they can't think outside the box (and getting 2-3x the KDR and score they are).
So for PUGs, IG voice would never replace typing. Better just get used to typing.
General Taskeen, on 16 October 2013 - 08:58 AM, said:
C3 Master Computers as well bro.
PGI made a woopsie in the early development of the game when they allowed any friendly Mech that sees something and targets it, any of their friends can also shoot missiles at them even if they don't have LOS. Never worked like in other Mech Warriors games, that I played anyway.
I see this pop up once in a while and shake my head. C3 isn't needed to share target info. Infantry... INFANTRY can share target info with BattleMechs. As in a little dude with a rifle can share target info. Forcing C3 to be needed for this is just wasting more tonnage on those little mechs. The only reason people want to see this is they want to cripple lights just a little bit more, even if its ton by ton.
Only thing C3 does is make it easier for far way mechs to hit something when a teammate is closer. That doesn't fit into MechWarrior. Would have been a great thing for MechCommander, which all mechs there did have C3, its what canonically (at least in the game) made the MechCommander system work.
C3 was something added to IS lances and companies in the TT to offset the advantages that the clans have. Now you can make 20+ hex shots at only a +2 or even +0 modifier while your clanner opponents are at +2 and +4.
When clicking to fire isn't a mechanic in this game, then C3 will have a use. But then it wouldn't be MechWarrior.