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Locusts Vs Spiders


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#1 Swervedriver

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Posted 17 October 2013 - 08:55 AM

Why is the Locust so much easier to damage than a Spider?

Well placed shots cream a Locust with ease. Well placed shots glance right off a Spider's armor.

Logically this just doesn't make sense. The Locust, rather than the Spider, should be the mech that is harder to destroy.

Discuss.

#2 Khobai

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Posted 17 October 2013 - 09:46 AM

Because even with double armor/structure, the Locust's locations still dont have enough hitpoints to survive more than one hit. While the Spider just barely has enough armor to put it in the two-hit range for most locations to get destroyed.

In other words, double armor/structure helps the Spider but not the Locust, and thats why the Locust dies so much faster.

It's really time for PGI to consider increasing internal structure on all mechs...

Edited by Khobai, 17 October 2013 - 09:49 AM.


#3 focuspark

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Posted 17 October 2013 - 09:49 AM

View PostKhobai, on 17 October 2013 - 09:46 AM, said:

Because even with double armor, the Locust's locations still dont have enough armor to survive more than one hit. While the Spider just barely has enough armor to put it in the two-hit range for most locations to get destroyed.

In other words, double armor helps the spider but not the locust, and thats why the locust dies so much faster.

It's time for PGI to consider increasing internal structure on all mechs...

They already doubled it - what more do you want?

#4 Clit Beastwood

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Posted 17 October 2013 - 09:51 AM

Locust - spindly legs, no movable arms, no jumpjets.

Spider - less spindly, lower arms to protect the kidney and rib areas, has jumpjets.
from spider entry on sarna.net "The Spider is one of the most maneuverable BattleMechs ever conceived. It has a ground speed that is comparable to a Locust and can out jump either the vaunted Wasp or Stinger light 'Mechs. Spiders are generally used as fast strike forces to hit an enemy's rear with lightning speed."

Edited by Fierostetz, 17 October 2013 - 09:52 AM.


#5 Khobai

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Posted 17 October 2013 - 09:52 AM

Quote

They already doubled it - what more do you want?


No mech should get one-shotted. Internal structure needs to be increased at least to the point where thats no longer possible.

#6 Xizore

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Posted 17 October 2013 - 09:54 AM

I think time is a pretty big factor too. When the Spider came out, people said the exact same things that are being said now, except comparing Spiders to Ravens and Jenners. Then players figured Spiders out and now they have a presence on the battlefield.

The fastest way to kill a Spider is to cut off it's legs.

Give it time.

#7 focuspark

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Posted 17 October 2013 - 09:55 AM

View PostKhobai, on 17 October 2013 - 09:52 AM, said:


No mech should get one-shotted. Internal structure needs to be increased at least to the point where thats no longer possible.

I assume you're referring to the fact that the LCT only has 10 ISHP in its side torsos and unless you have 11 or more armor, an AC20 can kill you IF you have an XL engine?

#8 Khobai

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Posted 17 October 2013 - 09:59 AM

Quote

I assume you're referring to the fact that the LCT only has 10 ISHP in its side torsos and unless you have 11 or more armor, an AC20 can kill you IF you have an XL engine?


You pretty much have to have an XL engine on a Locust, the tonnage required for a STD engine eats up too much of your weapon tonnage, and at that point you might as well just play a Spider. Besides, even with a STD engine, any 30 point alpha can still kill you in one hit. The Locust is way too easy to one-shot.

Center and side internal structure needs to be increased on all mechs by about 50%. It would also make critical hits matter a lot more since items would be more likely to get destroyed before the entire location is destroyed. Mechs just die way too fast now and critical hits are completely pointless.

Edited by Khobai, 17 October 2013 - 10:04 AM.


#9 Glex

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Posted 17 October 2013 - 10:00 AM

The spider is better in all regards.

#10 Clit Beastwood

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Posted 17 October 2013 - 10:39 AM

View PostGlex, on 17 October 2013 - 10:00 AM, said:

The spider is better in all regards.


Maybe I'm the only one that still plays the game for fun... but running through a battle in a locust is akin to "counting coup"
http://en.wikipedia....i/Counting_coup

I find it riotously fun :)

#11 ClumsyKlutz

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Posted 17 October 2013 - 10:45 AM

The Spider is completely broken.
Problems with the hitboxes as far as i know.
Just 15min ago i had a spider(standing) in front of my lasers, and it was hit by multiple alpha strikes, larges lasers and ppcs.

4 or 5 complete hits with all weapons, no damage to the spider.

It's kinda discouraging to walk around in a heavy mech and get killed by indestructible spiders. :)

#12 Steelgrave

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Posted 17 October 2013 - 10:52 AM

Posted Image

#13 Ngamok

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Posted 17 October 2013 - 10:55 AM

View PostXizore, on 17 October 2013 - 09:54 AM, said:

I think time is a pretty big factor too. When the Spider came out, people said the exact same things that are being said now, except comparing Spiders to Ravens and Jenners. Then players figured Spiders out and now they have a presence on the battlefield.

The fastest way to kill a Spider is to cut off it's legs.

Give it time.


1 Gauss shot pretty much almost kills me in a Locust. 1 Gauss shot to a Spider and it ignores it :)

#14 Simbacca

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Posted 17 October 2013 - 10:55 AM

It has to be remembered that Locusts are 10 tons lighter than a Spider, as such that low mass has its consequences.

I run my Locusts with the 190XL (and yes AMS) - for Speed is this mech's armour. Piloting a Locust takes different tactics. On Tourmaline, one foe pilot in a 1V(P) managed to get 6, yes 6 kills. But in all probability he used the 1V(P) similar to the Raven-4X - as a support mech.

With that said, for me the Locust is just too light - once I master its 3 variants I am selling them off to mech room for other mechs.

#15 Joseph Mallan

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Posted 17 October 2013 - 10:58 AM

View PostKhobai, on 17 October 2013 - 09:52 AM, said:


No mech should get one-shotted. Internal structure needs to be increased at least to the point where thats no longer possible.

I gotta disagree. the fact that 20 tons is the lightest our Mechs can be should tip people of that it will die... easily. AC20 to an arm or leg should be more than enough to leg a Locust.

#16 DEMAX51

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Posted 17 October 2013 - 11:01 AM

Keep in mind that the Spider is also 10 tons heavier. Not all mechs are created equally, and generally the lower-weight 'Mechs in each class simply do not compare to the higher-weight 'Mechs in that class.

Until weight-limits are implemented, there's just no reason to pilot a 20 ton Light when you can pilot a 35 ton Light instead.

#17 Mcgral18

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Posted 17 October 2013 - 11:21 AM

View Postfocuspark, on 17 October 2013 - 09:49 AM, said:

They already doubled it - what more do you want?


Did they increase both IS and armor? Or just armor?

#18 DEMAX51

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Posted 17 October 2013 - 11:25 AM

View PostMcgral18, on 17 October 2013 - 11:21 AM, said:


Did they increase both IS and armor? Or just armor?

Both. They doubled internal structure along with armor, at the same time.

#19 BUDFORCE

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Posted 17 October 2013 - 11:28 AM

Yeah there is something wrong with spider

#20 Purlana

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Posted 17 October 2013 - 11:29 AM

Why are you taking AC/20 hits with a locusts? Run away little locust, run away....

Edited by Purlana, 17 October 2013 - 11:30 AM.






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