Jump to content

Locusts Vs Spiders


111 replies to this topic

#21 Navy Sixes

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,018 posts
  • LocationHeading west

Posted 17 October 2013 - 11:30 AM

View PostXizore, on 17 October 2013 - 09:54 AM, said:

I think time is a pretty big factor too. When the Spider came out, people said the exact same things that are being said now, except comparing Spiders to Ravens and Jenners. Then players figured Spiders out and now they have a presence on the battlefield.

The fastest way to kill a Spider is to cut off it's legs.

Give it time.


Agreed. Phoenix injected a lot of new mechs into the MWO mix, and we're all figuring out what to make of them, still: how to drive them, how to build them, and how to kill them. I'm reading all of these initial discussions and even contributing out of sheer curiosity and entertainment; the fact is that we won't know if any of these mechs are 'DOA' or 'OP' for a few weeks. And even then there will always be mechwarriors who will fall in love with a mech everyone says is garbage, stick with it enough to make it work, and they will lay you out if you underestimate them.

#22 Linkin

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 284 posts
  • LocationCA

Posted 17 October 2013 - 11:41 AM

View PostTycho von Gagern, on 17 October 2013 - 11:30 AM, said:


Agreed. Phoenix injected a lot of new mechs into the MWO mix, and we're all figuring out what to make of them, still: how to drive them, how to build them, and how to kill them. I'm reading all of these initial discussions and even contributing out of sheer curiosity and entertainment; the fact is that we won't know if any of these mechs are 'DOA' or 'OP' for a few weeks. And even then there will always be mechwarriors who will fall in love with a mech everyone says is garbage, stick with it enough to make it work, and they will lay you out if you underestimate them.


Agreed- ignoring and/or underestimating a mech, any mech, in the hands of the right pilot is the easiest way to be killed by said mech :)

#23 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 17 October 2013 - 12:00 PM

1) Spider is broken, damage vanishes on occasion when fighting a spider.

2) I'm going to guess you have speed tweak on your spider but not on your locust.

Revisit the issue when 1 and 2 aren't true anymore.

#24 Spencley

    Member

  • PipPipPipPipPip
  • Fury
  • Fury
  • 101 posts

Posted 17 October 2013 - 12:09 PM

View PostSwervedriver, on 17 October 2013 - 08:55 AM, said:

Why is the Locust so much easier to damage than a Spider?

Well placed shots cream a Locust with ease. Well placed shots glance right off a Spider's armor.

Logically this just doesn't make sense. The Locust, rather than the Spider, should be the mech that is harder to destroy.

Discuss.


Because the Locust does not have a Champion mech on sale.

#25 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 17 October 2013 - 12:20 PM

For me, the locust seems to handle pretty crappy given its mass. The mech should be able to stop on a dime, kick off and go flat out in a blink, and turn circles around a spider. Right now spiders too be be way more manouverable.

#26 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 17 October 2013 - 12:43 PM

16 armour, no jumpjets, massive legs, no real arms to protect if torso twist.


How can you even behind to compare that to a spider which has double it's armor, jjs(MASSIVE DIFFERENCE IN HOW EASY IT IS TO HIT BECAUSE OF THIS L2P IT IS LIKE HITTING A RAVEN OR A JENNER...Jenner can live through 7 fights that a raven would die in the first because of jjs), compact legs and arms, which contain more armour the the locust does anywhere, to block shots and take damage when torso twisting.


The locust is a bad mech. The only reason to ever have it in game is so you can troll your own team by being a quarter as useful as you could in a different mech. Get over it.

If you wan to compare it to a mech compare it to the raven 2x. They both have much the same issues, except the 2x has twice the armour and can put on more firepower (without the stupid heat)

Edited by Wispsy, 17 October 2013 - 12:44 PM.


#27 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 17 October 2013 - 12:46 PM

View PostAC, on 17 October 2013 - 12:20 PM, said:

For me, the locust seems to handle pretty crappy given its mass. The mech should be able to stop on a dime, kick off and go flat out in a blink, and turn circles around a spider. Right now spiders too be be way more manouverable.

It has "Tiny Handling", which means it runs and turns like a Commando. Get your skills up and report again - it's easy to forget how much those XP skills make a difference.

View PostWispsy, on 17 October 2013 - 12:43 PM, said:

16 armour, no jumpjets, massive legs, no real arms to protect if torso twist.


How can you even behind to compare that to a spider which has double it's armor, jjs(MASSIVE DIFFERENCE IN HOW EASY IT IS TO HIT BECAUSE OF THIS L2P IT IS LIKE HITTING A RAVEN OR A JENNER...Jenner can live through 7 fights that a raven would die in the first because of jjs), compact legs and arms, which contain more armour the the locust does anywhere, to block shots and take damage when torso twisting.


The locust is a bad mech. The only reason to ever have it in game is so you can troll your own team by being a quarter as useful as you could in a different mech. Get over it.

If you wan to compare it to a mech compare it to the raven 2x. They both have much the same issues, except the 2x has twice the armour and can put on more firepower (without the stupid heat)

Only advantage I've found with the locus is if you can find a lone Atlas, Awesome, or Stalker you can stand on their toes and it seems they cannot shoot you. Victor can look down enough...

#28 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 17 October 2013 - 12:48 PM

View Postfocuspark, on 17 October 2013 - 12:46 PM, said:

It has "Tiny Handling", which means it runs and turns like a Commando. Get your skills up and report again - it's easy to forget how much those XP skills make a difference.


Only advantage I've found with the locus is if you can find a lone Atlas, Awesome, or Stalker you can stand on their toes and it seems they cannot shoot you. Victor can look down enough...


Yes well if you started playing with people who remove arm lock and know how their weapons fire in close range it becomes a different story.

#29 Dirkdaring

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 685 posts
  • LocationTwycross

Posted 17 October 2013 - 12:56 PM

View PostKhobai, on 17 October 2013 - 09:59 AM, said:


You pretty much have to have an XL engine on a Locust, the tonnage required for a STD engine eats up too much of your weapon tonnage, and at that point you might as well just play a Spider. Besides, even with a STD engine, any 30 point alpha can still kill you in one hit. The Locust is way too easy to one-shot.

Center and side internal structure needs to be increased on all mechs by about 50%. It would also make critical hits matter a lot more since items would be more likely to get destroyed before the entire location is destroyed. Mechs just die way too fast now and critical hits are completely pointless.


You're no longer talking about a 1-shot now as your previous post, you're talking about it taking an alpha.

#30 Linkin

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 284 posts
  • LocationCA

Posted 17 October 2013 - 12:59 PM

View PostWispsy, on 17 October 2013 - 12:43 PM, said:

16 armour, no jumpjets, massive legs, no real arms to protect if torso twist.


The locust is a bad mech. The only reason to ever have it in game is so you can troll your own team by being a quarter as useful as you could in a different mech. Get over it.



I respectfully disagree. Another reason to have it in game is because you like to pilot it. For those that can still perform in a locust, it isn't trolling your own team. People will make the mechs they like work for them, as it should be. The locust is useful, it requires a very paranoid pilot style, but it is still useful, and underestimating it will only help the pilots that stick with it :)

#31 Captain Midnight

    Member

  • PipPipPipPipPipPipPip
  • 657 posts

Posted 17 October 2013 - 01:00 PM

NERF SPIDERS

#32 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 17 October 2013 - 01:07 PM

View PostLinkin, on 17 October 2013 - 12:59 PM, said:


I respectfully disagree. Another reason to have it in game is because you like to pilot it. For those that can still perform in a locust, it isn't trolling your own team. People will make the mechs they like work for them, as it should be. The locust is useful, it requires a very paranoid pilot style, but it is still useful, and underestimating it will only help the pilots that stick with it :)


Wrong. You are trolling your team. If you can make it work, you would be able to make a 5k or a Deaths Knell work 10xbetter and those are known as troll mechs themselves....

You are right though, if you have some romantic fantasy with the locust due to reading the books then sure, reason to play...gz...

#33 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 17 October 2013 - 01:18 PM

Spiders have horrible hit boxes which is why they are so hard to kill, so its not so much that they are better but rather because they are broken. Also, I have come to love the Streak Locust, I greatly enjoy eating Spiders in the thing.

#34 Fang01

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 993 posts
  • LocationNew Jersey

Posted 17 October 2013 - 01:32 PM

My Spider doesnt seem to have this magical armor -__-

#35 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 October 2013 - 01:36 PM

Quote

I gotta disagree. the fact that 20 tons is the lightest our Mechs can be should tip people of that it will die... easily. AC20 to an arm or leg should be more than enough to leg a Locust.


Then why would you ever play a Locust? When you can just play a Jenner and survive the same AC20 to the leg?

You are not thinking about the bigger picture. Youre just thinking a 20 ton mech should be fragile. Yes thats true it should be. But if its so fragile thats it blatantly inferior to other options then theres a problem. Locust needs to be toughened up.

#36 Purlana

    Member

  • PipPipPipPipPipPipPipPip
  • 1,647 posts

Posted 17 October 2013 - 01:36 PM

View PostKhajja nar Jatargk, on 17 October 2013 - 01:32 PM, said:

My Spider doesnt seem to have this magical armor -__-


Try piloting a locust, and compare the results to your spider. :)

#37 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 17 October 2013 - 01:36 PM

seriously. this mech is 20 tons. what did you expect? a beast that can go toe to toe with an atlas?

locust is just fine. only problem i see is the legs seem a bit to easy to hit, something the raven currently suffers from too.

Spider is just fine too. Just need to aim better folks. Or take streaks.

#38 Purlana

    Member

  • PipPipPipPipPipPipPipPip
  • 1,647 posts

Posted 17 October 2013 - 01:40 PM

View PostColonel Pada Vinson, on 17 October 2013 - 01:36 PM, said:


Spider is just fine too. Just need to aim better folks. Or take streaks.


The spider should have larger hit boxes then the locust. It's easy to hit a locust, it should be easier to hit a spider. (When it's not jetting)

Edited by Purlana, 17 October 2013 - 01:40 PM.


#39 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 17 October 2013 - 01:46 PM

View PostXizore, on 17 October 2013 - 09:54 AM, said:

Then players figured out PGI broke Spiders and now they are mercilessly exploited on the battlefield.

Fixed that for ya.

OK, OK, not all the Spider players are deliberately exploiting a known issue. Some of them were dedicated to the little turds right from the start, and some poor, misguided souls actually think they're actually just that good. Lots of people thought they were just really god Raven pilots, too, once upon a time.

View PostColonel Pada Vinson, on 17 October 2013 - 01:36 PM, said:

Spider is just fine too. Just need to aim better folks. Or take streaks.

How do you "aim better" than hitting?

#40 Karyudo ds

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,706 posts
  • LocationChaos March

Posted 17 October 2013 - 01:50 PM

View PostKhobai, on 17 October 2013 - 01:36 PM, said:

Youre just thinking a 20 ton mech should be fragile. Yes thats true it should be.


It is at the literal bottom of the food chain. The problem though is even at that point the Locust had several things going for it that made it useful in Battletech. In Mechwarrior (and MWO specifically) Every one of those things is thrown out. Only things to shoot are other mechs, wasn't good for that. Every mech can be upgraded to go as fast as it can, so it's the slow kid to the party now. And low cost simply means here that you can get into it and smashed to bits faster.

With MWO current match-making setup a Locust is like a kitten in a shark tank.

They may have to get creative to make the mech work in a non-logistic driven rock-em-sock-em-mech game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users