AC, on 17 October 2013 - 12:20 PM, said:
For me, the locust seems to handle pretty crappy given its mass. The mech should be able to stop on a dime, kick off and go flat out in a blink, and turn circles around a spider. Right now spiders too be be way more manouverable.
It has "Tiny Handling", which means it runs and turns like a Commando. Get your skills up and report again - it's easy to forget how much those XP skills make a difference.
Wispsy, on 17 October 2013 - 12:43 PM, said:
16 armour, no jumpjets, massive legs, no real arms to protect if torso twist.
How can you even behind to compare that to a spider which has double it's armor, jjs(MASSIVE DIFFERENCE IN HOW EASY IT IS TO HIT BECAUSE OF THIS L2P IT IS LIKE HITTING A RAVEN OR A JENNER...Jenner can live through 7 fights that a raven would die in the first because of jjs), compact legs and arms, which contain more armour the the locust does anywhere, to block shots and take damage when torso twisting.
The locust is a bad mech. The only reason to ever have it in game is so you can troll your own team by being a quarter as useful as you could in a different mech. Get over it.
If you wan to compare it to a mech compare it to the raven 2x. They both have much the same issues, except the 2x has twice the armour and can put on more firepower (without the stupid heat)
Only advantage I've found with the locus is if you can find a lone Atlas, Awesome, or Stalker you can stand on their toes and it seems they cannot shoot you. Victor can look down enough...