All you older players should remember back when ballistics took like half a second to fire. That is because in a server authoratative game you send your desire to shoot to the server, it takes your request (for guys with 250 ping) 1/4th of a second to get there. The server does the calc and sends the result back to you. Half a second has passed before you see the results of your shot.
That pissed everyone off so they fixed it. Except they didn't fix it, they just gave you a simulation on your side that is sometimes right, and sometimes wrong. You still send your desire to shoot to the server which takes a 1/4 second. And then the server sends back the result to you, but you've already seen what happened, whether it was what really happened or not so the only thing that changes is the paper doll of the enemy mech. This is probably also why it takes a long time for paper dolls to update sometimes (also causing claims of invincible light mechs.)
As to exactly how HSR does it's prediction, that is a mystery but it seems to throw a monkey wrench into predicting where high ping enemies really are.
You guys should spend more time complaining to your ISP to get better ping than complaining here about spiders. One of the guys I'm playing with right now found out that his connection is going to Europe before coming back to the US. That's on Comcast.
Edited by Corwin Vickers, 17 October 2013 - 09:35 PM.