Morderian, on 19 October 2013 - 12:27 PM, said:
jiggly, sry but the Charge up does not make your shots more accurate for the simple reason that your targets are moving ,and they will be in cover before you gauss is loaded, and your mouse movement is slowed when you hold and button constantly because there is more pressure on your mouse meaning you mouse gets slower which also makes your aim slower and less accurate, or allys will jump in front of you when the Gauss is loaded (another Big reason i dislike the Gauss change that already did waste so many possibilitys to shoot)
You just need to adjust your mouse technique a little. If your mouse sensitivity is lower and comfortable to begin with, for example, it won't affect you as much. Before MWO, I played a lot of Quake and CS. With practice, veteran players in Quake were getting 40% - 50% accuracy on targets that were a lot smaller and moving around a
lot more than the targets in MWO, and doing so while holding down the mouse button. So you
can get used to it.
You do have problems some times with targets of opportunity disappearing before you can fire, but I think it's a fair trade off. If you have Adv Zoom now with the 2000 m/s projectile speed and 0 charge up time, this gun would be way too dominant. We'd all be using the Gauss rifle and this thread would be about how it's ruining the game by being over powered.
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your pre charging also does not work exept for dual Gauss and Gauss PPCs builds and Jumpsnipers, for the simple reason that you need lots of concentration for one weapon to keep it charged, not good for people who use it as an longrange support weapon
But if you are using as long range support, aren't you just concentrating on using that weapon anyways? At close range, I don't think the charge up is as much of an issue.
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also it reduces your oversight of the Battlefield because that concentration is missing somewhere
I believe this is called skill.

Ok, ok, tbh I have gotten killed a number of times while losing SA in just the way you describe. As a result, however, I started practicing conscienciously getting out of my tunnel vision and checking the tactical map on a regular basis, and guess what, it's made me a better player!
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and we have no Ballistic that can fill this role instaed of the Gauss because all other Ballistics are either mid and shortrange weapons (AC10/20) or DPS weapons (AC2/5) both not an option as an longrange support weapon on mechs that dont have 2-4 Ballistic slots (and if my mech has that many, hey for what i use srms and laser 4 AC5/2 do the same and more effective)
of course that is no issue for Jumpsnipers and Dual Gauss /PPC Gauss combos because i have wepons that have the same role long range fire so i either hit them with two Gauss rifles because i only need 1 mousebutton, i load my gauss when i jump up or my PPC will cover the loading time with damaging the enemy which most times distrct people so they look around buying my Gauss the time to load
and with an dual Gauss build you dont care about precharging much because you simply have only a single weapon you need to fire, you can put your Gauss in 6 weapongroups so you have an bright green light on your hud that tells you when the Gauss is ready, doesnt work when you have multiple weapongroups because more weapon Goups = less lights^^
What is this mythical green light that you speak of? I have never seen it in my hud.
But you are right on this, except I don't think the problem is the charge up time, but the too short charge-hold time. I actually tried this in my DDC when the GR changes first happened. What I found was that it was easy to deal with charge up - just charge up while shooting my laser. What made this not work was that, on an atlas, you need to torso twist to protect the GR. Unfortunately, if you do this and pre-charge, you often don't have enough time to bring the cursor back on-target before the GR decharges, which then screws up your whole firing sequence. This meant I could no longer use it to brawl easily, and that took away too much firepower from my mech. If there was a longer hold time, it should not be a problem.
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that is in my opinion made the gauss charge up bad, because it simply reduced the Gauss from an viable longrange weapon for most mechs with a few Ballistic slots and close range weaponry, to an Boating for perfect use weapon and this is not ok becasue the gauss was always al heavy Longrange weapon the counterpart to the AC20 and both wepons fullfilled their roles very good cause nobody wants to be in front of an Atlas with an AC20 same it was for the Gauss it was a a factor that i always considered it when an enemy had it cause i did know i can not easily approach him,
Well, there are a couple of ways of looking at this. One is that GR is now the perfect weapon for a sniper build, which means that there is now a niche job for someone with that kind of disposition. Personally, this I think having more niche jobs on the battle field adds to the depth and strategy in the game, making it a bit more fun. This way, you see a GR shot, and you start taking cover and looking for the ******* sniper.
OTOH, I feel for your pain regarding the loss your wub wub GR.

I'd like to suggest that the compromise solution is not to ditch the current mechanic, but decrease reload time, and increase the charge hold. If you have enough charge hold time, using the pre-charging mechanism should not take as much concentration since the opportunity to fire would no longer be so limited.
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now oh a Gauss and i have a fast mech well i will be close before he gets the first shot off and/or evade his fire with cover no danger for me and when i get close he will be busted same like the Gauss mechs before the charge up just that the had a chance killing me before i get close
If you are a fast mech now getting close to a GR wielding enemy is more dangerous than ever for the simple reason that the projectile is so fast you no longer have to lead light mechs by a significant amount, if at all. If you have enough torso twist, or the rifle is on an arm mount, you are deadly to all lights including even the spider.