Lukoi, on 19 October 2013 - 10:08 AM, said:
First off, as evidenced by the multitude of different mechs ingame, people clearly play this to have fun. So perhaps they don't all agree that the HGN is best. Secondly, perhaps its only best in the hands of the self-annointed masters and not so godlike in the hands of the demographic driving this game (ala PGI), the more casual fans. Thirdly, tonnage and weight limits prevent even the master class from using nothing but HGN's in most competitive play.
So, if the call to nerf HGN's specifically is because the ultra-talented are suffering from boredom in 12mans full of HGN's, I'd suggest they try a little variety, as it's the spice of life. This mysterious, unanimous cabal of HGN-praisers you claim exists doesn't represent even the hardcore player base, let alone the casual player base and that's why there's no general outcry about the HGN unlike the spider. It's an issue of perception and perception to the mob is often reality.
I think the HGN is a highly effective Mech, but I do sooo much better in a Victor it's not even funny. People enjoy and excel in different chassis. The uber-1% aren't driving this game (ala PGI) and probably shouldn't be. I doubt they provide nearly the funds that other demographics do, so while they shouldn't be discounted, neither should they specifically be catered to.
Do you watch American Gridiron Football at all? Do you notice the wide variety of body sizes and shapes of the players at different positions on the field? Do you realize that this happened organically, and was not mandated by League-wide rules of "team weight limits", and instead it evolved that way because, as PEEF said, every player had strengths but ALSO had huge weaknesses that had to be covered by his teammates? Everyone on the American football field has a ROLE to play, and we were also promised proper role warfare for this game, but we really don't have it.
You try being a football coach, and stack your whole team with nothing but 300+ pound linemen-type of players. You will get ROLLED hard trying to cover the other team's receivers, backs, and tight ends with your fatties. They'll score a touchdown on you every single time they touch the football. And when you get the ball on offense, you have no receiving threat to stretch the field, and opposing defensive players will have to speed to go AROUND your blocks and catch your ball carrier from behind in the backfield.
And unlike some people who clamor for collisions in this game because they think the bigger body always knocks down the smaller one, if you understand proper pursuit angles and tackling technique, those smaller and faster defensive players WILL bring down your fat-*** ball carrier.
If MWO were a well-designed game, you'd see the same variety of mech weights on a team WITHOUT the need to resort to weight limits. You could have NO weight limits at all, and if the game was well designed, a team with nothing but Assault mechs would lose to a team with a balance of all weight classes.
Let me illustrate further: imagine the American football field was only 30 feet wide, instead of 160 feet wide. You WOULD end up with a stupid sport with nothing but 300+ pound linemen types, simply because the field would be too damn small and too crowded for the faster players to use their agility and speed. You'd end up with a poorly-designed sport with no thinking or depth.
Edited by YueFei, 19 October 2013 - 10:26 AM.