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How Long Until Clan Founders Pack?
#1
Posted 10 October 2013 - 03:55 PM
#2
Posted 10 October 2013 - 03:56 PM
#3
Posted 10 October 2013 - 05:21 PM
#4
Posted 10 October 2013 - 06:09 PM
#5
Posted 11 October 2013 - 02:50 AM
#6
Posted 11 October 2013 - 04:49 AM
Tier 1: Koshi (light and fast- allows them a Light Mech intro that isn't extremely powerful like the Uller/Puma)
Tier 2: Ryoken (good Mech with a lot of options, unique look)
Tier 3: Madcat (iconic, has to be in the pack)
Tier 4: Masakari/Daishi (I'm leaning towards Daishi just for being more well-known, but they might not want a 100-ton monster to start with)
#7
Posted 11 October 2013 - 06:32 AM
#8
Posted 11 October 2013 - 07:57 AM
#9
Posted 11 October 2013 - 09:09 AM
1. Kit Fox
2. Storm Crow
3. Mad Dog or Summoner
4. Executioner
They will then probably add in another two just like the Saber Package. Which would include the Timberwolf/summoner or mad dog. They know how popular the Timberwolf will be, so expect to have to pay the most to get it. Also, the Dire Wolf and Warhawk will make a boat load of money for them, so it will be a stand alone mech. The founders assault will be a less popular assault. Maybe the executioner or man of war. You will just have to be forced to get that assault if you want the Timber Wolf.
#10
Posted 11 October 2013 - 09:44 AM
-k
Edited by Kdogg788, 11 October 2013 - 09:46 AM.
#11
Posted 11 October 2013 - 11:14 AM
Kdogg788, on 11 October 2013 - 09:44 AM, said:
-k
Probably.
#12
Posted 11 October 2013 - 04:44 PM
Nothing against you guys, it's not malevolent, I just would be amused.
Oh, and don't release the MadCat in the first group.
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Edited by verybad, 11 October 2013 - 04:46 PM.
#13
Posted 11 October 2013 - 08:02 PM
#14
Posted 12 October 2013 - 11:36 AM
#15
Posted 12 October 2013 - 11:43 AM
BeardedGlass, on 12 October 2013 - 11:36 AM, said:
The way it worked, IIRC, is that the targeting computer just flickered back and forth between MAD and CAT really quickly. That would be cool though, as it would mean you have no information about 'Mech loadout or anything like that.
#16
Posted 12 October 2013 - 12:22 PM
Edited by BeardedGlass, 12 October 2013 - 12:23 PM.
#17
Posted 12 October 2013 - 12:49 PM
<maniacal tone>Bwahahahahaha!</maniacal tone>
#18
Posted 12 October 2013 - 02:18 PM
#19
Posted 12 October 2013 - 03:09 PM
Mockeryangel, on 12 October 2013 - 02:18 PM, said:
From what the Devs have been saying (so take it with a grain of salt) Clan tech won't be as overwhelmingly superior to IS as it has been in other titles/TT etc. Not sure how they'll pull this off without just blatantly gimping weapon values but we'll see.
#20
Posted 13 October 2013 - 03:13 PM
That isn't sayin that they won't come back possibly to MWO, but as it stands now the lack of anything but the endless same old chestnut for gameplay is wearing even thinner than it was 6 weeks ago..
The reality of the situation is painfully obvious, and the excitement over the release of MWO has worn thin, but maybe if they throw out another Pheonix Pack type of thing (which was designed to TRY and keep us happy), they can keep everyones attention long enough to keep the player base/customers happy..
A product MUST cater to the needs and wants of the consumer, and never the other way around..
Anyone that believes the opposite is naive at best.
The clock has been ticking for a while now..
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