#421
Posted 29 October 2014 - 01:40 AM
#422
Posted 30 October 2014 - 10:20 PM
The spider for example. The head section might tilt forward like a truck cabin.
It's also possible that some of the cockpits should have different arrangements with the chairs being more,or less, upright than the existing ones.
Great work.
#423
Posted 12 November 2014 - 12:46 PM
50 50, on 30 October 2014 - 10:20 PM, said:
The spider for example. The head section might tilt forward like a truck cabin.
It's also possible that some of the cockpits should have different arrangements with the chairs being more,or less, upright than the existing ones.
Great work.
This could be possible since the fluff for the Spider indicated that it does not have an ejection system.
#424
Posted 12 November 2014 - 07:48 PM
Danghen Woolf, on 12 November 2014 - 12:46 PM, said:
This could be possible since the fluff for the Spider indicated that it does not have an ejection system.
You sure? I thought that whole head section was one giant ejection system. Pretty sure all mechs had ejection systems. It was only ones with weird quirky ones that got that highlighted. Like the catapult. With it's sideways ejection system.
#425
Posted 12 November 2014 - 08:01 PM
IraqiWalker, on 12 November 2014 - 07:48 PM, said:
You sure? I thought that whole head section was one giant ejection system. Pretty sure all mechs had ejection systems. It was only ones with weird quirky ones that got that highlighted. Like the catapult. With it's sideways ejection system.
From Sarna on the Spider:
Sarna.net said:
#427
Posted 12 November 2014 - 08:16 PM
Sparks Murphey, on 12 November 2014 - 08:01 PM, said:
I stand corrected.
Mech42Ace, on 12 November 2014 - 08:07 PM, said:
Guess that's where I made the mistake of assuming they all had it.
#428
Posted 12 November 2014 - 08:30 PM
If you see them side by side (leaked images.. (?)) the cockpit for the ML is tiny, a fraction of the phract.. ..so either the phract CP is too big or the ML is way too small - probably more smaller than the commando lol..
For the sake of my OCD...
Koniving, on 17 September 2014 - 10:49 PM, said:
Was from the missile being obscenely close to my face and not "zomg it's a tactical nuclear missile!"
Holy Gargantuan Batman! This is hilarious... ..did this seriously happen??
Edited by White Bear 84, 12 November 2014 - 08:35 PM.
#429
Posted 12 November 2014 - 08:38 PM
http://www.sarna.net...ilitary_Limited
In fact, so does Boeing.
#430
Posted 13 November 2014 - 12:53 AM
#431
Posted 19 November 2014 - 04:20 PM
The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
The pilot does fit though, the cockpit hatch is straight above the seat too:
I've been enjoying my Ice Ferret but the in-game cockpit really REALLY bothers me, it takes me out of the game, in the game if you look down at your feet you'll see that you're sitting above the "lip" of the Ferrets CT armor, like in this image marked in red:
It makes no sense unless you are a tiny little person! The lip part should be raised to be around waist level to the pilot like this:
I really like the little tank hatch it has on the top though:
This was just a quick update, so that's all for now:
#432
Posted 19 November 2014 - 04:33 PM
haruko, on 19 November 2014 - 04:20 PM, said:
The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
The pilot does fit though, the cockpit hatch is straight above the seat too:
I've been enjoying my Ice Ferret but the in-game cockpit really REALLY bothers me, it takes me out of the game, in the game if you look down at your feet you'll see that you're sitting above the "lip" of the Ferrets CT armor, like in this image marked in red:
It makes no sense unless you are a tiny little person! The lip part should be raised to be around waist level to the pilot like this:
I really like the little tank hatch it has on the top though:
This was just a quick update, so that's all for now:
it could have been a tiny bit bigger..
Would have been cool if they took cockpit scale to mind when making the concept. If they did the cockpit would be bigger giving the mech a bigger "face" but enough room to acutlally fit a mech
Would they still be a tight fit if you used 5'10 pilots instead of 6'2 ones
Edited by Jin Ma, 19 November 2014 - 04:35 PM.
#433
Posted 19 November 2014 - 04:37 PM
Jin Ma, on 19 November 2014 - 04:33 PM, said:
it could have been a tiny bit bigger..
Would have been cool if they took cockpit scale to mind when making the concept. If they did the cockpit would be bigger giving the mech a bigger "face" but enough room to acutlally fit a mech
Well I don't really blame FD, guy's an artist not a 3D modeler or game developer. I mean in lore the neurohelm gives them a visual feed of the outside anyway so it's not like the cockpit viewport actually needs to be perfectly usable, but obviously it isn't like that in-game so thus we get the huge oversized cockpits on tiny mechs.
#434
Posted 19 November 2014 - 04:51 PM
haruko, on 19 November 2014 - 04:37 PM, said:
Well I don't really blame FD, guy's an artist not a 3D modeler or game developer. I mean in lore the neurohelm gives them a visual feed of the outside anyway so it's not like the cockpit viewport actually needs to be perfectly usable, but obviously it isn't like that in-game so thus we get the huge oversized cockpits on tiny mechs.
i dont really blame him. Even if he did scale correctly the mwo modeling team wouldn't be able to get the scale down right anyway. Given the track record
#435
Posted 11 December 2014 - 03:14 AM
haruko, on 19 November 2014 - 04:20 PM, said:
The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
The pilot does fit though, the cockpit hatch is straight above the seat too:
I've been enjoying my Ice Ferret but the in-game cockpit really REALLY bothers me, it takes me out of the game, in the game if you look down at your feet you'll see that you're sitting above the "lip" of the Ferrets CT armor, like in this image marked in red:
It makes no sense unless you are a tiny little person! The lip part should be raised to be around waist level to the pilot like this:
I really like the little tank hatch it has on the top though:
This was just a quick update, so that's all for now:
I would like to see some of this in game somehow. Cheers. Hope to see more.
#436
Posted 12 December 2014 - 08:14 AM
haruko, on 19 November 2014 - 04:20 PM, said:
The Lynx is hilariously tiny, I can't imagine anyone being able to see out the cockpit effectively, it would make a great proto-mech though:
...
Awesome as always but would you mind explaining how you were able to get the Wave II models out of the game and into your render program with the UVs / Materials intact? We've been having a rough time of it over in the other thread.
Thank you, and keep up the good work.
#437
Posted 12 December 2014 - 11:59 AM
HlynkaCG, on 12 December 2014 - 08:14 AM, said:
Awesome as always but would you mind explaining how you were able to get the Wave II models out of the game and into your render program with the UVs / Materials intact? We've been having a rough time of it over in the other thread.
Thank you, and keep up the good work.
I don't know how to use scripts or anything, I extract them and assemble them manually.
#438
Posted 13 February 2015 - 01:39 AM
Now that I've gotten a lot more proficient at 3D work I think I'm going to go ahead and redo every single piece I've done since my early pieces are so awful looking now haha. So expect all that to be updated.
In the mean time here is some stuff I made for my corp:
#439
Posted 13 February 2015 - 08:08 AM
#440
Posted 17 February 2015 - 06:46 PM
Here's the entry hatch as usual:
Size comparison:
And fun fact, the Panther has a camel pack on a rack in the cockpit (on the right):
Thats all for now.
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