Rhent, on 20 October 2013 - 07:06 PM, said:
It comes down to the fact that the developers went down the Heat for weapon balance path. I was in the closed Beta since Sept 2012 and from then on not once did I see a Hard Point &/OR Convergence method used to balance weapons.
If you like ghost heat and think its great, that is awesome for you. I don't. I personally find the idea of a 2 PPC Jenner running around ludicrous, but the DEV's have set up a system where you will see that.
If you come to a post titled "How is this good game design" and don't expect this to be an opinion piece, then that is on your own intelligence. Join in and post, but don't expect everyone to agree with your point of view.
So this is just a veiled heat and convergence thread? Why not just join in on one of the other many instead of making your own? Why lead off with an example that you then have to explain in a roundabout way? If you are going to claim something is not good game design as an opinion you better have more to backup your opinion than "Because."
By the way, changing the heat system and convergence won't fix the balancing problems. They may fix some, but will introduce more that will take just as long to iron. This makes the changing of such systems completely and utterly not worthwhile. Nor will it fix some mechs/builds being outright better than others.