Dimento Graven, on 11 November 2013 - 09:53 AM, said:
Considering that FPS, frames per second, affects what you see, and what you see affects how and when you can respond to 'real time' scenarios, it makes a very big deal. I feel it's why you have this problem with ALL 'mechs (as you have stated), where as I only have issues with the Spider on my much more modern and more powerful system.
Why, thank you for assuming that I have problems such as that. My FPS, seen as you want to mention it, is around 40-30. Now, if I was to run another memory hungry, processor hungry program behind MW:O, can you imagine what my FPS might become? It's like downloading updates while the game is running. My FPS drop down to 20-10, my Ping jumps up to a couple hundred and the game jags and glitches in an impossible to play state.
When I have my computer with just MW:O running (and Firefox), it's fine and plays just as well as any of my other games. No problems with visuals as long as I keep my visual settings low. I actually can play the game with max graphics, if I desired a much lower frame rate, probably around the 20-10 range like what I had before I upgraded my Video Card for this game.
So, I'd have to conclude that my computer is not an issue. So, lets look at my ping, shall we? I normally sit around 30-40 ping in a match. I typically find I have better ping than everyone else in match I normally play (I did see someone with a 5 ping, that was amazing to just see). It doesn't seem to fluctuate that much, so I feel it seems stable. I shall admit I am on a wireless network, but it's a wireless N setup, and I'm literally only a few feet from the router. I have notice no ill effects from this. I have noticed no difference between having my computer directly connected or on wireless. So, I shall say that I don't have problems on that as well.
So, either it's the game or it's the other player's connection. Either way, something is wrong with more than just the Spider, but the Spider is by far one of the thinnest and fastest mechs in the game (with jump as well). It only makes sense that problems with HSR would probably hit the Spider the most. And Hit Reg would be more noticeable with the Spider, as it's easier to miss which makes it when you "think" you hit, you want it to really "hit". The problem may be happening on other mechs, but people "see" it more on the Spider. There very well could be something wrong with the Spider specifically, but as I've said countless times before, I can't tell with the other problems in the game.
However, to counter the point, I have found that, strangely, my slow mover (smallest engine in it) Locust seems to be able to take more hits than my faster moving versions. My faster Locusts seem to die with a single hit most times, but my slow Locust will take a few hits, then start to be picked apart as no one seems to be able to cleanly "Hit me". So I tend to hobble for a while on one leg, with one torso gone, waiting for someone to finish me off...
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
Here's the difference, the problem that the other guy experienced trying to bring you down isn't so common, so pervasive throughout the game, we're not seeing hundreds of posts about how the Thunderbolt is broken. I can't explain his problem, I've never had an issue bringing down a Thunderbolt. I've never noticed an issue where when I hit a Thunderbolt where I'm aiming the damage not registering, and when damage does register, I've never noticed it not register for FULL damage, unlike the Spider.
I don't know. Just saying what was mentioned inside the game. However, you want some "hundreds of posts" on something related? Look up SRMs. Everyone is complaining about how useless they are now, and how they don't do any/enough/proper damage. Could that be related to the Spider? Could that be another sign of HSR or HR being off for the whole game? Lasers also have been getting a lot of attention too on that same debate. Seems like the only weapon working near reliable (kinda) right now are ACs...
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
Don't be stupid, I don't think you're stupid, so stop trying to make me think you are. When you make statements to the affect of, "ALL OTHER PROBLEMS IN GAME SHOULD BE RESOLVED, BEFORE FIXING THE SPIDER, TO MAKE SURE WE ACTUALLY FIX THE SPIDER, blah blah blah..." It's a CLEAR indication you don't want the Spider actually fixed.
If that was the case, then why do I want the Spider to be fixed? I just want it to be fixed correctly the first time. Not end up with more problems after a temporary fix. I don't want to see a flood of Spiders like how I saw PPCs, but neither to I want to see them disappear from the game to become a rare sight like how the Awesome seems to be...
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
If you don't use a Spider, why do you care, either way? Why are you so vehement that the problem MUST BE something else, even in spite of PGI statements that indicate otherwise?
All three need to be fixed, hit box issues, HSR, and hit detection. But any ONE being fixed, will probably result in a 'normalization' of the Spider issue. Not sure how that's a bad thing, as a problem will be fixed, and as a result it will reduces the Spider's issues.
No one has asked for 'enlarged' hit boxes. We have asked for appropriately sized hit boxes, placed in the appropriate locations, with the appropriate ability to detect when hit.
I care because other people use the Spider. I care because the Spider deserves to be fixed properly. I am not saying that it is or is not the Hit Boxes. I'm just saying that we can't say if it is or isn't the hit boxes as of this time. There is not enough evidence to support it one way or the other. If they "fix" the hit boxes to make the Spider more "killable", they would have to probably make them larger, so that they can be more easily hit. If they can properly fix hit boxes right now and not create future problems, then by all means. If they (PGI) has found the problem (and it is hit boxes), then I say fix it. However, I am just advising that they shouldn't lunge in too quickly, as I want them to fix it right and not cause more problems down the road.
I believe in doing a job once, doing it right the first time, so you don't have to waste more time going back to fix mistakes. If that means that it takes longer the first time around, so be it. I'd rather it take longer to fix to get the right fix, then get the wrong "fix" and have them have to waste even more time going back and fixing it again.
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
I believe that was mentioned as a, "...among the things we're doing..." sort of statement.
I read it as it is. It says they are reworking hit boxes to try and balance those mechs. The announced changes so far is that the pelvic area is going to be more leg and less torso now. They have said no other corrections so far, so the rest we can only speculate on. You could be right. You could be wrong. Doing go saying you are right when it is only a possibility. That's all I am meaning.
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
We can't right now, as we don't know which of the three components are the problem. PGI has far more information than we do on this subject anyway, so it's all up to them to make the right fix.
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
Fortunately, they're working on all aspects of this issue. If hit boxes get fixed first and it reduces the problem, great! Then once they fix the other issues, all 'mechs, including the Spider should be balanced when it comes to hit box, hit registration, and HSR.
That would be nice. I just hope that they don't make a hot box "stop gap" fix that creates more problems later. If they are just revising and slightly altering the hit boxes, then fine. If they are working it in with all known problems, then that sounds all the better.
Dimento Graven, on 11 November 2013 - 09:53 AM, said:
Y'know the one Raven pilots had to endure...
The one Raven Pilots had to endure, as their leg hit boxes got invisibly larger than was visually apparent, making them more easily legged? Is that the fix you are talking about? (They also did fix the "damage to rear or front will move to most armored place" bug too, which was what was needed, among other fixes.) I'm worried that the Spider might get the same sort of treatment as Raven Legs... (Though to be honest, I don't notice this with the Raven, but I can say my Raven does seem to get legged more often than I like...)
Edited by Tesunie, 11 November 2013 - 01:04 PM.