Otto Cannon, on 21 October 2013 - 08:19 AM, said:
I've been trying to say something like this for a long while, just not with as many words. (Didn't read the whole thing I shall admit, but I agree with the last section of it, which is probably the true problem.)
Livebait, on 21 October 2013 - 05:56 PM, said:
[Redacted] The "problem" is manifested in the fact the Spider does not take damage correctly like all other mechs. True some mechs are kinda broke (centurion) but most do not require four or five mechs to take them down. Thats routine for a Spider.
Training server video means jack...live servers with various pings is the real test. The Spider should be as durable as a commando. They are shaped and sized about the same.
Every fair minded person knows the Spider has a problem. Lazy knuckleheads defend the Spider as they did the Raven, PPC's, Gauss, LRM's...you get the point?
No...I know, thats why I'm going back to reading Battletech.
When I did drive my Spider, I saw shots as I was running away skim my mech sides, and run between the arms and torso of my mech all the time, and then later hear how much those same people shot and hit me, when on my screen they clearly did not. (About 30 ping here average.) The issue is that the Spider is much thinner of waist (torso) than a commando, with thinner arms as well. Everything about the spider is thin. Thin means smaller, harder to hit. It isn't an elongated CT like the Jenner (you can't miss that CT from the side, can you?). It isn't a box like the Commando (look at that torso and arms, lots of big boxes for missiles). It doesn't have the nose of the Raven or larger legs either.
It is so thin, in fact, that your weapons often times are not hitting it, but running just around a side of it. Add that to HSR producing some strange hit registration (anyone else other than me take damage to their rear when they had their backs up against a building or wall? Or have a leg blown off after you ducked behind cover from enemy fire for a few moments?) and you get... this.
Right now, I'd say fix the generalize hit registration and hit detection issues across the board. Once that is fixed, see if that fixed the spider issues. If not, then look into spider more carefully. I don't want to see another PPC "fix" that happened because no one used it from poor hit reg and lag shields. Remember that? They increase it's refire rate, dropped it's heat (so you could fire faster and longer), and they increased projectile speed (so it was more accurate). All before HSR was in the game. Then, once HSR came into the game, they became the #1 weapon to use. All other weapons went right out of style, for months.
Fix one problem, then see what else could be wrong. If you have a misfire in the engine of your car, do you replace the whole car motor? Or do you replace the spark plugs and wires first? I'd rather see the generalized items get fixed first, then visit the spider once all other hit reg problems are solved. So, when you stop being able to shoot me through walls or can no longer hit my rear torso from my front torso, then we can look into Spider in specifics.
(I mean no rudeness in this post, but I'm just merely trying to make a point. I don't know if it's well worded, as I should have been in bed an hour and a half ago... so... TO BED WITH ME!)
Edited by Niko Snow, 22 October 2013 - 09:49 AM.
Quote Cleanup