Okay, so you might classify your culture as in the now. Armageddon Unlimited has a history, 30 real-world years tabletop for me as of this coming November, and 16 real-world years online as of this past September. That history is checkered, at best, but it's a history, nonetheless. Our culture is one of burgeoning honor, of not having just anyone who can push buttons in the BattleGrid to give orders, but of Officers and Lance Leaders who understand what our goals both on and off the battlefield are, of having "grown up" in our culture, and it's going to matter when future elements of this game are released.
I have, time-and-time again, appointed people into positions, due to their real-world KSAs, or my own observations, or even the recommendations of others, into positions where they later proved they most definitely didn't belong. I'm sure I've left people behind that did belong there, and that was a mistake, too. Over 16 years of getting hammered over stupid ****, I've finally come to the point where only those willing to earn their way up, much as I have, can get there; but they CAN get there, and these programs you're scared of are not all that onerous. First, NO ONE is required to do them, and people can still be breveted into positions, or they can earn their way up over the long-term, through time in position. Second, none of these are long, and anyone who thinks so should probably see what sort of business college puts you through, first. I have not developed a course longer than 25 full-size pages, they are all easy to read, and they're equally easy to pass. The difference is that it shows a willingness to try, a willingness to work within the structure, and to make sure ONLY those who are willing to do so can make it into positions of authority, rather than living in the spotlight of the unit.
A LOT of people disagree with the way I do things, but frankly I'm not interested in having those not willing to earn their way in charge of mowing my lawn, let alone dealing with resources I may be required to manage, that THEIR mismanagement might cause the destruction of AU if not handled properly. Many people come to the game ONLY to play, but if they want to be part of a unit, or just a group of friends, someone has to lead, and people like to be lead in most instances. All units have rules, boundaries you can't cross -like the pg 13 stuff you mentioned- that are set and need to be followed by those who are part of the unit. I don't REQUIRE that ANYONE does ANYTHING in AU, unless they want to reach for the brass ring, and then they need to earn it. The brevet assignments allow someone to hold rank and/or position without having to do any of those things, but they also don't get the bonuses, other fun things to do. If they want more than a breveted position, if they want something more, like Company or Battalion commander, they will either be breveted to the higher position when needs of the unit dictate, or they can participate in the unit and complete the various ED OPPS we have available, and that continue to be developed.
The culture of AU is one of immersion in the BattleTech universe, as I understand it, and as those who will come later to modify our programs and help us move more deeply into the universe, understand it.
Does that clarify my position at all?
Edited by Kay Wolf, 27 December 2013 - 12:33 PM.