HlynkaCG, on 23 October 2013 - 01:25 PM, said:
2: You seem to be misunderstanding what a Sniper actually does. Their purpose is two fold, the first is intelligence, observe enemy movements and report them to the team. Much easier to do as a sniper in a pug game because it's kind of hard to type and drive in light. The second is area denial. The threat of multiple pinpoint hits robs your opponent of the ability to move openly, and in doing so robs them of the initiative.
Killing an opponent in one shot is not nearly as important and forcing them to keep their heads down long enough for your own team to establish fire superiority. That said If you are going to snipe don't worry about kill shots so much as cutting the ears of catapults and the arms and legs off of everyone else. A weaponless mech is not a threat, likewise for an immobilized one, don't get greedy get the win.
Great points. Did both on Alpine (reference map: http://mwo.smurfy-ne...peaks&m=assault) last week in my own Jm-6S (2x Gauss). It was assault and my team started at the smaller base.
I first observed and reported back on enemy positions using adv zoom, then forced a harassing PPC Cat who positioned himself on the mountains near I8 to move away from team's flank with multiple hits to center and side torso from about 900m to 1200m away (CT while he was standing still, side while he was moving).
The main engagement started near Episilon, where engagements traditionally take place, but the team decided to do something unconventional by flanking up the G line road to F9. Practically the entire team did this because they were chasing the PPC
At this point, the enemy team were in the valley at E7, E8, E9. Had they scrambled over the mountain face at F7 and F8 our team would be in trouble.
I positioned myself on the mountain at H8 and H9 and took shots from about 1200 m away (ie, out of LRM range). At this range my Gauss shots were 1/2 damage, but I had a pair, so still 15 points. I managed to keep the enemy team from scrambling over the hill long enough that the team got into good attack positions at F9 and over the mountain face. Now the enemy team were fishes in a barrel and dying left and right. At this point, I ran my mech over to F7/E7 to cut off the escape route. Caught one escapee as around E7 and shot a second guy in the back who was still trying to fight off the team advancing on him from F9.
All in all a very fun match and tactics worked out great considering this was a PUG, there were no premades that I was aware off, we were only communicating by chat, and the tactics resulted from self-organized reactions to the situation. The other team, of course, could have done things differently and defeated our tactics. For example, they could have ignored my Gauss shots and advanced on my team anyways, forcing me to move in closer, but they didn't and it worked.
I ended up with over 400 damage, quite a few assists, and a kill.
Edited by JigglyMoobs, 07 November 2013 - 01:11 PM.