dal10, on 14 November 2013 - 04:07 PM, said:
ferro-fibrous is easy, drop its additional armor per ton down to inner sphere levels. so the clan mechs are less heavily armored. will make them glass cannons.
have clan XL engines only get 1.4 double heat sinks instead of the true doubles inner sphere designs have due to their more constricted confines denoting less heat efficiency. clan mechs tend to have a lot more heatsinks anyway, will stop the heatsink boat and have them truly feel the higher risk/rewards of their higher firepower.
not physically possible to nerf endo.
but these would balance out them slightly.
UAC twenty can be ammo nerfed. drop the ammo per ton to 4 rounds. that plus make it so the second shot counts towards ghost heat for all UAC models. would help limit effectiveness.
all clan ER weapons would need 1-2 additional heat on firing, only way to make up for their significantly increased damage and range. maybe as much as 3-4 for the ER ppc.
no real way to introduce the target comp into the game unless you have auto-aim. I give up on this game entirely if they try that.
SSRM 6, limit ECM and bap on clan mechs, potentially disallow them entirely. increase hellbringer's armor by 1 ton if you have to.
clan double heatsinks are just kinda OP. really want to balance those out turn all IS to true doubles and leave the clan ones at 1.4 watch clans melt due to lack of overheat on IS mechs.
best i got.
edit:had clan sinks at 2.4 op so badly...
Alternatively, where appropriate that is:
ERLasers already run hot. Adding more heat on top of that is a lazy balance mechanic that, quite honestly, in a world of 1.4 DHS is not required. You can go with a direct damage reduction to IS damage levels but decrease beam duration as I suggested before. You miss, you screwed the pooch. You hit, far more of the damage the beam spits out hits
what you actually wanted to hit on a target that is likely trying to make you smear that damage. Built in risk and reward.
ERPPC are already way too hot for what they do. It is already physically impossible for the Warhawk Prime to be anything other than dead weight on arrival. Either keep the heat at 15, let the damage be 15, and make it a 6 second cooldown (which is still going to be impossible to quad-shot), or bring the heat of all, both IS and Clan ERPPC to
14, the happy medium between 15 which is too hot and 13 which was too cold that PGI totally and
completely forgot about using, and make Clan ERPPC do 13 damage with a 5 second recharge. Slight damage nerf to the Clan ERPPC, but still better per shot than IS ERPPC, while keeping the actual DPS of the weapons more or less on the same level.
I challenge your "no way to introduce target comp" statement with a blindingly simple solution:
Targeting computer equipped mechs have their weapons automatically converge at the distance their currently selected enemy mech is at, reguardless of the distance to the terrain under the reticule. Example situation would be leading a spider who is 150 meters in front of you, but your reticule is on a hill 300 meters away. With the Targeting computer, your weapons will not converge at 300 like they do now, but at 150 where the spider actually is. Having to properly lead the target is still up to the pilot, but it gives a slight advantage to leading shots by allowing a tighter weapon clustering.
SSRM6? Make ALL SSRM, both clan and IS, 2. Or else buff SRM to 2.5. I heavily lean towards making it 2.0 for both Clan and IS. There is zero,
zero reason why a guided munition is doing more damage than an unguided version of the same exact weapon system. I have a big problem with that.
Clan LRMs? Give them a 90 meter minimum range and a flatter trajectory. No indirect firing with your Clan LRMs, in exchange for a much reduced minimum range. Turns it into more of a direct fire weapon system which fits the Clans perfectly.
ECM should be limited, somehow, however, but a lot of Clan mechs have access to ECM in their common variants. I somehow expect PGI to go the route of making the Omni's just fixed hardpoint variants like they treat IS mechs. If so, problem solved. X variant of Y mech has ECM. Z variant of Y mech does not.
And as for wanting to nerf the clans? It is not about want. It is about accepting the reality that PGI has stated, themselves, in no unclear terms. They have stated they will be "nerfing" the Clans compared to what they were. Instead of railing against it, we can actually be somewhat productive and find ways to "nerf" the Clans while keeping their uniqueness about them. AKA: Go with the flow or GeeTeeEffOh.
Edited by Pariah Devalis, 14 November 2013 - 04:33 PM.