

Poptart:online
#181
Posted 27 October 2013 - 12:53 PM
But hey, I guess your experience has been different.
#182
Posted 27 October 2013 - 01:00 PM
Alondo, on 27 October 2013 - 12:53 PM, said:
But hey, I guess your experience has been different.
Poptarts are the dominant build in 12-man and tournament matches at the moment.
#183
Posted 27 October 2013 - 01:17 PM
Krivvan, on 27 October 2013 - 01:00 PM, said:
Ok gotcha.
I solo PUG pretty much exclusively so I don't have the 12-man experience.
But if I was in a 12-man and Poptarting is that effective then I would surely use that tactic. If you nerf that tactic, I am willing to bet the 12-mans will use something else to the general exclusion of all other tactics and again people will complain. Effective is as effective does.
Game balance finds itself.
#184
Posted 27 October 2013 - 01:28 PM
Alondo, on 27 October 2013 - 01:17 PM, said:
I solo PUG pretty much exclusively so I don't have the 12-man experience.
But if I was in a 12-man and Poptarting is that effective then I would surely use that tactic. If you nerf that tactic, I am willing to bet the 12-mans will use something else to the general exclusion of all other tactics and again people will complain. Effective is as effective does.
Game balance finds itself.
No. Game balance does not revolve around a singular tactic. That's stale and boring. True game balance revolves around having multiple tactics that are situationally stronger or weaker against other tactics.
Imagine a game of Rock/Paper/Scissors where Rock beats Paper and Rock also beats Scissors. Everyone will play Rock every single time, all day every day. To simply say "oh one day they'll nerf Rock and everyone will flock to Scissors so it's all good" is the wrong mentality.
#185
Posted 27 October 2013 - 02:34 PM
Krivvan, on 27 October 2013 - 01:00 PM, said:
So liek stop actually playing the game to get your info bro. I read on the forums that poptarting is ineffective and only works on noobs, that makes you wrong and stuff.
#186
Posted 27 October 2013 - 02:59 PM
Xyuni, on 27 October 2013 - 09:43 AM, said:
All you want is equality, it doesn't exist unless everyone is using the same mech/equipments.
this, this isn't a game where you have a few classes of mechs and they're all carbon copies of the same with a few variations. This isn't your typical scouts class is faster, support heavier weapons, etc. each chassis has it's own pros and cons. Just because some chassis have access to JJ's doesn't make anything unbalanced, broken, skewed, or any other adjective you'd like to use. JJ mechs sacrifice weight, crit spots, and armor for maneuverability. Just because someone can still shoot while jumping isn't an "unfair advantage"
#187
Posted 27 October 2013 - 06:43 PM
MischiefSC, on 27 October 2013 - 09:17 AM, said:
I think we really need to wait until CW is out and there is more data with 12-man drops. First, PGI stated at the Launch Party that "every match will count" towards determining faction wins/losses in CW. What does that mean? Perhaps that every PUG drop will count towards the victory conditions as long as your faction is being represented, and not just the 12-man drops? Even if that is not the case, the increase in the number of 12-mans will likely see those more comfortable with lasers rather than PPCs or ballistics. Sure, they may get rolled by the really good 12-mans, but ELO could be applied so that the competitive crowd remains largely separate from the rest, and/or they will more likely be running up against similar 12-mans that have similar builds and tactics.
Right now, in my ELO range, I hardly see any poptarts, and the strategies used in PUGs make using a poptart build difficult, especially with LRMs still raining down hard, your teammates scattering to the wind and little communication to fend off getting swarmed by light mechs or a good flanking maneuver. If you're seeing too many poptarts...congratulations, your ELO is higher than most.
#188
Posted 27 October 2013 - 07:20 PM
Sandpit, on 27 October 2013 - 02:59 PM, said:
this, this isn't a game where you have a few classes of mechs and they're all carbon copies of the same with a few variations. This isn't your typical scouts class is faster, support heavier weapons, etc. each chassis has it's own pros and cons. Just because some chassis have access to JJ's doesn't make anything unbalanced, broken, skewed, or any other adjective you'd like to use. JJ mechs sacrifice weight, crit spots, and armor for maneuverability. Just because someone can still shoot while jumping isn't an "unfair advantage"
Exactly, this is just like saying that Jagermech need to be nerfed because majority of mechs out there have their arms lowly mounted and because of this, alot of users favor jagermech, and just because the stats show that many players favor this mech, it deserves a nerf?
it really isn't much different to the topic now:
" The high elo's game consist of purely 12 mans poptart now , the JJs provide significant advantage that other mechs don't get it....."
See a pattern there?
#189
Posted 27 October 2013 - 07:29 PM
Above are just some of the regular list of threads that cycle through these forums.
My point? Perspective is subjective. Experience is different per ELO bracket. META cycles.
#190
Posted 27 October 2013 - 10:03 PM
Drasari, on 27 October 2013 - 07:29 PM, said:
Above are just some of the regular list of threads that cycle through these forums.
My point? Perspective is subjective. Experience is different per ELO bracket. META cycles.
lol how this game will look if the noobs keep complaining..........
#191
Posted 28 October 2013 - 05:23 AM
Bagheera, on 25 October 2013 - 11:19 AM, said:
Or should Victor not be able to use his AC20 in mid-air because a few players can't fathom that standing in one spot and trying to beat the pop-tart at their own game is a loosing proposition.
#193
Posted 28 October 2013 - 05:33 AM
Joseph Mallan, on 28 October 2013 - 05:23 AM, said:
I did it while wearing an Oculus...is that close enough? =P
#195
Posted 28 October 2013 - 05:52 AM
Krivvan, on 27 October 2013 - 01:00 PM, said:
Alondo, on 27 October 2013 - 01:17 PM, said:
I solo PUG pretty much exclusively so I don't have the 12-man experience.
But if I was in a 12-man and Poptarting is that effective then I would surely use that tactic. If you nerf that tactic, I am willing to bet the 12-mans will use something else to the general exclusion of all other tactics and again people will complain. Effective is as effective does.
Game balance finds itself.
It isn't only 12-mans. At higher Elo's you start to see 4-mans dropping with 4 poptarts or a combination of 'tarts and ridge-snipers. It's effective as long as the other side buys into the pop-tart's meta... if they don't, it can go very badly for the 'tarters.
#196
Posted 28 October 2013 - 05:58 AM
#197
Posted 28 October 2013 - 07:54 AM
Joseph Mallan, on 28 October 2013 - 05:58 AM, said:
The real problem with LRMs, in MWO vs TT, is that they're treated as artillery here, where they were a direct-fire weapon in TT and all other MW games. Unfortunately, even being treated as artillery here, they aren't given an area-suppression capability, such as ground-targeting.
#198
Posted 28 October 2013 - 07:58 AM
#199
Posted 28 October 2013 - 08:00 AM
#200
Posted 28 October 2013 - 08:03 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users