Jump to content

Poptart:online


306 replies to this topic

#241 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 29 October 2013 - 11:54 AM

I would like to once again confirm I can hit targets while jump jetting up and under JJ shake. Did it last night.

#242 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 29 October 2013 - 11:59 AM

I would just like to confirm I am able to shoot at mechs while they're on their way up and down when they use this tactic. Just confirmed it last night

#243 Mehlan

    Member

  • PipPipPipPipPipPip
  • 481 posts
  • LocationTx

Posted 29 October 2013 - 12:21 PM

...all weapons should be replaced with 'nerf' suitable replacements, all paint schemes should be removed and replaced with bright, garish complimentary colors, and of course weapons sounds replaced with more appropriate combat 'balloons' such as 'pow', 'piff', 'sizzle' etc.

#244 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 29 October 2013 - 12:35 PM

View PostSandpit, on 29 October 2013 - 11:59 AM, said:

I would just like to confirm I am able to shoot at mechs while they're on their way up and down when they use this tactic. Just confirmed it last night


I love you Sandpit.

#245 arkanis

    Member

  • PipPipPip
  • Liquid Metal
  • Liquid Metal
  • 71 posts

Posted 29 October 2013 - 06:12 PM

View PostKin3ticX, on 28 October 2013 - 10:25 PM, said:

Poptart team vs non-poptart team.

Posted Image

It is only 1 screenshot but I wanted to show how FPSZ mechs are amazingly superior to anything without JJs.

Its not about liking or hating poptarts, its about game balance. The matchmaker frankly does not cut it in this situation.


Also notice that the blue player with the greatest score in this debacle is also a poptart. I doubt the rest are all terribad, but when you cannot shoot them back during the wear-down phase, it's less likely that you can put a decent score

Edited by arkanis, 29 October 2013 - 06:17 PM.


#246 Cerberias

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 228 posts

Posted 29 October 2013 - 06:47 PM

If you want to kill poptarts RUN STALKERS.

#247 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 29 October 2013 - 07:01 PM

View PostMehlan, on 29 October 2013 - 12:21 PM, said:

...all weapons should be replaced with 'nerf' suitable replacements,


Posted Image

#248 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 30 October 2013 - 12:46 AM

hitting space and fire then drop behind a massive invincible shield with 3-4 mechs.

This qualifies as tactics now-a-days?

haha

#249 Nebuchadnezzar2

    Member

  • PipPipPip
  • 87 posts

Posted 30 October 2013 - 01:14 AM

Ridge hump using high mounted weapons >poptarts
Sit behind cover, expose only a little bit of your torso, wait for them to pop, fire just before they reach their apex, step back, rinse and repeat. They cannot touch you if you execute correctly

#250 Snowhawk

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 433 posts

Posted 30 October 2013 - 02:00 AM

View PostNebuchadnezzar2, on 30 October 2013 - 01:14 AM, said:

Ridge hump using high mounted weapons >poptarts



That's it....

Mechs with high mounted weapons ftw.... :P

#251 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 30 October 2013 - 02:06 AM

And along comes the mech with JJs AND high mounted weapons.

Where is your god now?

#252 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 30 October 2013 - 02:21 AM

In this vid I saw only one of the 'poptarts' actually fired weapons as in the bad old days, there was no evidence of that fire being effective, the others just used the JJ ability to look for targets. one of the jumpers charged (the victor) and during that charge didn't use JJ's which was rather silly of it as the suicide run would have lasted longer perhaps if the player had done

So from the 'evidence' given I can only asume your wanting jump jets completely banned

lets ban siesmic and quad ballistic builds instead as they are the op meta at present :P pop tarts are now an also ran, and this is the first time I've seen two on the same battlemap since JJ shake was introduce.

I also saw no evidence that these poptarts were the cause of your bad game..

#253 LiGhtningFF13

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,375 posts
  • LocationBetween the Flannagan's Nebulea and the Pleiades Cluster

Posted 30 October 2013 - 02:28 AM

To be honest, I use jump jets, too! When I chose my Victors and Highlanders it's (my) regular way of fighting. Unfortunately I can't use the Gauss anymore but PPCs and ACs are also suitable. And be careful with the word "Ban" guys. Let's keep this game versatile!

Edited by LiGhtning90, 30 October 2013 - 02:30 AM.


#254 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 30 October 2013 - 03:18 AM

At least they have to aim...it is much easier to be a stalker fighting a highlander then a light mech vs any mech with ssrms including other lights...

You talk about how easy it is....with ssrms you do not even have to aim to crush the light mech...ofc you can get out of ssrm range if you have the right load out to keep killing them outside that, but well you can load up on ac2s and outrange poptarts too...

I manage to perform somehow in my dragon against poptarts. At the highest levels. Explain please. Oh wait it is because I know what good positioning is and can sometimes be bothered to use it.

#255 Asyres

    Member

  • PipPipPipPipPipPip
  • 433 posts

Posted 30 October 2013 - 03:28 AM

View PostKinLuu, on 30 October 2013 - 02:06 AM, said:

And along comes the mech with JJs AND high mounted weapons.

Where is your god now?


We have one -- the Blackjack. It's not terribly popular.

#256 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 30 October 2013 - 06:46 AM

this is still going? Shoot back and find cover. It's not rocket science (although I suppose JJ's would technically be rocket science?)

You are able to shoot hem just as well as they can shoot you. You can see them just as long as they can see you. You actually have a better shot than they do because of JJ shake on the way up now. Shoot them before they shoot you, move, never stand still, find cover, and advance under cover if you're short range.

Some people will find absolutely anything to blame their losses on other than themselves, skill, and tctics.

Let's just do a short review shall we?

Teamwork and premades are "op" lets severely limit their ability to play the game and have fun with some friends

(insert weapon name here) is "op" let's make huge nerfs to this weapon making it near useless in some cases.

poptarting is "op" let's implement JJ shake to discourage its use

This has been going on since CB. This game isn't supposed to be "fair". Those with higher skill levels are going to do better just like any other game out there. If you can't compete don't expect others to make it easier for you. Practice, take advice, and watch what other players do. I don't get crushed by a specific tactic because I use teamwork, tactics, and strategy. I am not an elite pilot with uber "skillz" I'm a casual player with mediocre abilities and yet I do just fine against these tactics.

Stop blaming everything BUT your own personal abilities and start learning how to be better. Stop expecting everyone else to cater to your individual skill level. Stop expecting every little nuance, strategy, and tactic in the game to be toned down so that you can be competitive. In other words, stop looking for an easy mode.

It is ridiculous that EVERY cycle we have a new boogeyman. I can't win and have fun because of (insert whatever "op" tactic, weapon, mech, etc. here) is "op" and I can't figure out how to counter it. Some people are simply going to be better than you are. Some people are going to know how to use a specific tactic, mech, etc. better than you do. Some people are just flat out going to have more time to practice and get better than you.

Instead of asking PGI to change entire game mechanics, how about more players man up and shoot back.

#257 Darvaza

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 160 posts

Posted 30 October 2013 - 06:55 AM

a suggestion I made a long time ago was to add forward thrust to jump jets. the only way you can get maximum distance is to be at a full run now and i do not think that is proper. an assault mech cannot get over an obstacle if it is stopped by that obstacle and that is poor design.

forward thrust fixes pop tarting and the stopped mech mechanic.

#258 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 30 October 2013 - 07:35 AM

View PostKinLuu, on 30 October 2013 - 02:06 AM, said:

And along comes the mech with JJs AND high mounted weapons.

Where is your god now?


You mean Black Jacks are gods?

#259 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 30 October 2013 - 07:35 AM

View PostDarvaza, on 30 October 2013 - 06:55 AM, said:

a suggestion I made a long time ago was to add forward thrust to jump jets. the only way you can get maximum distance is to be at a full run now and i do not think that is proper. an assault mech cannot get over an obstacle if it is stopped by that obstacle and that is poor design.

forward thrust fixes pop tarting and the stopped mech mechanic.



Jump Jets already add forward thrust to you when you jump.

Why did you think forward thrust would fix pop tarting? You know a lot of people jump laterally to shoot, to make themselves a harder target, right? If they are sky-lined while air-borne, the enemy trying to shoot back at a laterally-jumping poptart has to lead their shot into thin-air, thus losing all weapon convergence.

#260 Archon Adam Steiner

    Member

  • PipPipPipPipPipPip
  • WC 2017 Bronze Champ
  • WC 2017 Bronze Champ
  • 344 posts
  • LocationVancouver, Canada

Posted 30 October 2013 - 12:00 PM

Pop-tarting is nonsense.

The average PuG player may not encounter it much, but at what most teams assume to be the higher ELO brackets, and certainly in competitive tournaments (RHoD, etc.), it is the "go to" default. People grab a couple of fast recon/scouts, and then stack as many CTF-3D's and HGN-733C's as is humanly possible, throw in a STD engine and 2x PPC's, 2x AC/5's, and then do a pogo-stick impression.

Forget BattleTech, this isn't even MechWarrior. This kind of combat reduces MW:O to being no better than any other FPS shooter. It seriously harmed the game for months, and now they want to make everything almost as bad as it used to be by introducing the new stabilization module.

Speaking as a competitive player, there is nothing more likely to cause disinterest and anger than feeling compelled to play one particular way (i.e. poptarting) if one expects to win.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users