

Poptart:online
#241
Posted 29 October 2013 - 11:54 AM
#242
Posted 29 October 2013 - 11:59 AM
#243
Posted 29 October 2013 - 12:21 PM
#245
Posted 29 October 2013 - 06:12 PM
Kin3ticX, on 28 October 2013 - 10:25 PM, said:

It is only 1 screenshot but I wanted to show how FPSZ mechs are amazingly superior to anything without JJs.
Its not about liking or hating poptarts, its about game balance. The matchmaker frankly does not cut it in this situation.
Also notice that the blue player with the greatest score in this debacle is also a poptart. I doubt the rest are all terribad, but when you cannot shoot them back during the wear-down phase, it's less likely that you can put a decent score
Edited by arkanis, 29 October 2013 - 06:17 PM.
#246
Posted 29 October 2013 - 06:47 PM
#248
Posted 30 October 2013 - 12:46 AM
This qualifies as tactics now-a-days?
haha
#249
Posted 30 October 2013 - 01:14 AM
Sit behind cover, expose only a little bit of your torso, wait for them to pop, fire just before they reach their apex, step back, rinse and repeat. They cannot touch you if you execute correctly
#251
Posted 30 October 2013 - 02:06 AM
Where is your god now?
#252
Posted 30 October 2013 - 02:21 AM
So from the 'evidence' given I can only asume your wanting jump jets completely banned
lets ban siesmic and quad ballistic builds instead as they are the op meta at present

I also saw no evidence that these poptarts were the cause of your bad game..
#253
Posted 30 October 2013 - 02:28 AM
Edited by LiGhtning90, 30 October 2013 - 02:30 AM.
#254
Posted 30 October 2013 - 03:18 AM
You talk about how easy it is....with ssrms you do not even have to aim to crush the light mech...ofc you can get out of ssrm range if you have the right load out to keep killing them outside that, but well you can load up on ac2s and outrange poptarts too...
I manage to perform somehow in my dragon against poptarts. At the highest levels. Explain please. Oh wait it is because I know what good positioning is and can sometimes be bothered to use it.
#256
Posted 30 October 2013 - 06:46 AM
You are able to shoot hem just as well as they can shoot you. You can see them just as long as they can see you. You actually have a better shot than they do because of JJ shake on the way up now. Shoot them before they shoot you, move, never stand still, find cover, and advance under cover if you're short range.
Some people will find absolutely anything to blame their losses on other than themselves, skill, and tctics.
Let's just do a short review shall we?
Teamwork and premades are "op" lets severely limit their ability to play the game and have fun with some friends
(insert weapon name here) is "op" let's make huge nerfs to this weapon making it near useless in some cases.
poptarting is "op" let's implement JJ shake to discourage its use
This has been going on since CB. This game isn't supposed to be "fair". Those with higher skill levels are going to do better just like any other game out there. If you can't compete don't expect others to make it easier for you. Practice, take advice, and watch what other players do. I don't get crushed by a specific tactic because I use teamwork, tactics, and strategy. I am not an elite pilot with uber "skillz" I'm a casual player with mediocre abilities and yet I do just fine against these tactics.
Stop blaming everything BUT your own personal abilities and start learning how to be better. Stop expecting everyone else to cater to your individual skill level. Stop expecting every little nuance, strategy, and tactic in the game to be toned down so that you can be competitive. In other words, stop looking for an easy mode.
It is ridiculous that EVERY cycle we have a new boogeyman. I can't win and have fun because of (insert whatever "op" tactic, weapon, mech, etc. here) is "op" and I can't figure out how to counter it. Some people are simply going to be better than you are. Some people are going to know how to use a specific tactic, mech, etc. better than you do. Some people are just flat out going to have more time to practice and get better than you.
Instead of asking PGI to change entire game mechanics, how about more players man up and shoot back.
#257
Posted 30 October 2013 - 06:55 AM
forward thrust fixes pop tarting and the stopped mech mechanic.
#259
Posted 30 October 2013 - 07:35 AM
Darvaza, on 30 October 2013 - 06:55 AM, said:
forward thrust fixes pop tarting and the stopped mech mechanic.
Jump Jets already add forward thrust to you when you jump.
Why did you think forward thrust would fix pop tarting? You know a lot of people jump laterally to shoot, to make themselves a harder target, right? If they are sky-lined while air-borne, the enemy trying to shoot back at a laterally-jumping poptart has to lead their shot into thin-air, thus losing all weapon convergence.
#260
Posted 30 October 2013 - 12:00 PM
The average PuG player may not encounter it much, but at what most teams assume to be the higher ELO brackets, and certainly in competitive tournaments (RHoD, etc.), it is the "go to" default. People grab a couple of fast recon/scouts, and then stack as many CTF-3D's and HGN-733C's as is humanly possible, throw in a STD engine and 2x PPC's, 2x AC/5's, and then do a pogo-stick impression.
Forget BattleTech, this isn't even MechWarrior. This kind of combat reduces MW:O to being no better than any other FPS shooter. It seriously harmed the game for months, and now they want to make everything almost as bad as it used to be by introducing the new stabilization module.
Speaking as a competitive player, there is nothing more likely to cause disinterest and anger than feeling compelled to play one particular way (i.e. poptarting) if one expects to win.
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