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No Guts, No Galaxy Podcast: Goes live!


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#621 Cattra Kell

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Posted 24 January 2012 - 04:20 AM

Got all those questions added, yes... even you Paul.

#622 Kaemon

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Posted 24 January 2012 - 05:24 AM

Do you think we can wait until after GDC to start Beta? Do you think the Devs have a specific in game date they want to hit for Go Live?

The first interview should obviously be our spy errr...our favorite PGI employee Matt Newman, perferably when Paul or Russ cannot get their hands on him to edit the info.

If you guys can line up a dev, then the questions will come rolling in I'm sure.

;)

#623 SquareSphere

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Posted 24 January 2012 - 07:54 AM

Just a creative question. Social Media seems all the rage at the moment, how do you think MWO could leverage it from an ingame perspective for a better / more fun / immersive user experiance?

#624 CoffiNail

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Posted 24 January 2012 - 02:00 PM

View PostPaul Inouye, on 23 January 2012 - 10:32 PM, said:

NGNG #12 Question: Why do women open their mouths while applying eye make-up? :)



Paul has been watching his lady put make-up on again. I think Matt Newman's Tiara in that photo was really Paul's.

Posted Image

Edited by CoffiNail, 24 January 2012 - 02:00 PM.


#625 phelanjkell

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Posted 25 January 2012 - 05:50 AM

Recording tonight, make sure to get your questions, comments and ideas in before we record!!

#626 Cattra Kell

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Posted 25 January 2012 - 10:37 AM

Few more questions added, roughly 5 hours until we will start the podcast so get those questions in to us!

#627 Skwisgaar Skwigelf

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Posted 25 January 2012 - 10:39 AM

Looking forward to hearing "Sean Lang" go all fanboy over today's reveal :)

#628 Cattra Kell

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Posted 25 January 2012 - 10:44 AM

View PostSkwisgaar Skwigelf, on 25 January 2012 - 10:39 AM, said:

Looking forward to hearing "Sean Lang" go all fanboy over today's reveal :)


Hes been AFK since it was announced... I think hes getting it turned into a posted for over his bed (or maybe a pillow case...) :)

#629 CoffiNail

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Posted 25 January 2012 - 10:52 AM

Looks like some hefty debate for you guys on the Centurions look.

#630 Halfinax

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Posted 25 January 2012 - 11:04 AM

Do you guys think that Flyingdebris should hold original artwork of higher importance than making a 'Mech look more tank like, especially in the case where the original artwork was awful?

#631 Cattra Kell

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Posted 25 January 2012 - 11:09 AM

Added your question there Halfinax

>Also cant wait for us to start getting yelled at about our thoughts on the Centurion

Edited by Cattra Kell, 25 January 2012 - 11:09 AM.


#632 Dihm

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Posted 25 January 2012 - 11:10 AM

I always thought the old Centurion looked like some kid's mech who had a huge hard on for Dimetrodons.

#633 CoffiNail

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Posted 25 January 2012 - 11:19 AM

The one game that really did the Centurion well, MW2 Mercs, the tech for art back then really made the TRO Centurion come to life. HAHAHA

I have a Clan based question. With them confiming the Clans and Zellbrigen eventually. They commented on the fact of if you ID that target as your target and take him out yourself, that you get more points. My question is, what are your thoughts on a 'claim target' button? One more command to bother with, or possibly useful. DCMS likes their one on one fights as well.

#634 Ironchild

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Posted 25 January 2012 - 02:42 PM

Community Q&A 3 – Information Warfare

Modules! We thought we'd answer all the modules questions (or at least most) in a single question, so here we go!

[PAUL]The module designs are created by the design team as a way to augment the piloting skill of a BattleMech without affecting the firepower or base rules of how a BattleMech operates. As to what the skills are, we are currently testing them out in gameplay. We want to ensure that these modules do not throw gameplay out of balance before releasing details on exactly what they do. Trollollololololllolllollololooooo!
______________________________________________________________________________________________________


So now we know some more about modules, lets pretend you are the developers at MWO. Would you use modules to address problems of P vs. P from past MWO games? (Min/Maxing, Jump Snipe mechs, or over powered Alpha strike…etc) It does not sound like this is there intention but lets pretend you wanted to look at this.

For example, to prevent players from focusing on massive damage Alpha strikes, and to encourage weapon variety, players would have to select a weapons module for their mech. The trade offs could be increase/decrease accuracy while limiting the number of weapons you can link in one weapon set. Players might be interested in high accuracy when moving but they can only fire 2 weapons at the same time or players can use 4 weapons simultaneously but have reduced stability making it harder to aim.

What problems in P vs. P would you try and address with modules if any?

Is there any module ideas you have had while day dreaming about MWO?

Edited by Ironchild, 25 January 2012 - 02:44 PM.


#635 Waylandx

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Posted 25 January 2012 - 02:54 PM

U guys should do your pod casts on Twitch.TV that way we could all join

#636 Cattra Kell

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Posted 25 January 2012 - 03:07 PM

Added the extra questions, man we have a lot this week! We will try for all but we are trying to keep the show under a hour and a half, but if they do not get answered I will bounce them to the next week on priority.

Also we are live in 5, meaning all questions under this are for episode 13. :)

#637 Fiachdubh

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Posted 25 January 2012 - 04:22 PM

Damn, had a good question and now can not remember it.

Since most Wednesday suprises like new mechs and such do not actually give us that much new information to discuss maybe expanding into other BT areas a little. You have the computer games side well covered so maybe talking about stuff like the new sourcebooks, plots, TROs etc. or having someone tell us a bit about different game types such as the TT, and RPG games that many of us know little or nothing about.
Maybe something interesting from the BT universe histories (what was the first ever mech?).

#638 phelanjkell

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Posted 25 January 2012 - 04:26 PM

New site live, give it a look and give us your feedback:

http://nogutsnogalaxy.net/

#639 Nav

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Posted 25 January 2012 - 10:58 PM

Nice site! Waiting for the next podcast to be available! :)

#640 Gouty

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Posted 26 January 2012 - 06:59 AM

View PostDihm, on 25 January 2012 - 11:10 AM, said:

I always thought the old Centurion looked like some kid's mech who had a huge hard on for Dimetrodons.


Palaeophile, reporting in, I love pelycosaurs

Question: What do you speculate that the command modules/abilities will bring to the battlefield? Is there anything that you think the commander should be able to do that hasn't been hinted at or seen in other games?

Also, less of a question, more of a statement, an odd piece of marketing material has appeared on the Mechwarrior:TC website you might have missed

http://www.mechwarriortc.com/img/2012_calendar.pdf

Might take a while to load (I only got about 8 pages in)





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