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No Guts, No Galaxy Podcast: Goes live!
#661
Posted 27 January 2012 - 07:49 AM
#662
Posted 27 January 2012 - 09:30 AM
Really, I was wondering if you guys had any creative applications of the tech that you might have wanted to see. Here's my example, though it might not be applicable for what MWO is going for at launch.
Social circles as a means to gather intelligence or as a lead into contracts.
Example.
Let’s say in game you receive a player created contract for your merc unit and you want to figure out if it's above board or maybe the real motive for the contract. The contract states it's a routine recon mission in the Draconis March. His public dossier (part what he’s disclosed and part built by his record of in game actions, ie how many battles has he fought against the Drac, was he newly appointed to that assignment, how many contracts has he paid on and who he generally prefers to contract with etc.
Oh look he’s done a contract with the 12thVR before, and you happen to have them in your friendly social circle. This opens up more information from the 12thVR “OMG dis guy does not pay full rate and negged on salvage! We’ve got a crit with his name on it next time we see him!!!”
Now you got this level of detail because you’ve helped them out on several contracts and they’re willing to give you trusted data. If you had only “friended them” but never supported them you might have gotten less data such as. “He seems ok sometimes”
Basically the idea was/is making a carrot to reward interacting with other units other than just friending and forgetting about them. The wider your circle that you have meaningful interactions with, the more info/carrots are available to you.
On the flip side, lets say you fight a certain unit over and over you obviously put them in the enemies/rivals circle. If you fight a lot of enemy units your info circle is wide, but if you fight other units many times you have more indepth data about them. This is a carrot for other units to be friends and support you to get to your data.
Oh and one more thing, to tie it all back together. Lets say there's a planet your merc group wants to take over but you don't know anything about the unit that owns it but don't want to tip your hand that you're intrested (less other units take notice and try to preempt you) so you issue a recon contract to ANOTHER unit to gather information...
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Edited by SquareSphere, 27 January 2012 - 11:22 AM.
#663
Posted 27 January 2012 - 09:31 AM
CoffiNail, on 27 January 2012 - 07:43 AM, said:
Thanks for talking about my question and the compliments
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No problem about the questions, and wizards don't got to explain S**t.
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Edited by Cattra Kell, 27 January 2012 - 09:31 AM.
#664
Posted 27 January 2012 - 09:34 AM
#665
Posted 27 January 2012 - 09:39 AM
Fiachdubh, on 27 January 2012 - 07:44 AM, said:
The 1st/3rd person debate and the ability to record battles to watch later. Recording matches would allow us to have the actuall gameplay first person only and the battleroms will take care of the urges to see our big beautifull death machines from the outside and in action after the drop when we can relax and enjoy the view.
This would also have multiple other benefits such as:
- After action reports and training tool. Video is a very powerful tool in training athletes, and other persuits I'm sure, of every level. Would be great for pinpointing where a unit needs to improve and where tactics need adjusting.
- Putting together clip shows, blooper/kill/honourable behaviour (for the Clanners) of the week and that sort of thing as well as great advertising for the game and unit recruitment drives.
- Allow players to sort out what really happened in disputes such as Clan trials and such.
- Allow players to relive their past youthfull glories by watching, through eyes blurry with tears, slow motion video montages of their little Urbie running around in happier days, before that unfortunate incident with the Lyran recon lance.
What do you guys think? Possible?
I love this idea actually though I am not sure how easily it could be to implement, or even how much space it could take up (or possible cloud service and download if you want to watch, etc.) and we know it is potentially possible with games such as Modern Warfare 3 and Halo 3 / Reach having the replay features. I think its something that is possible but maybe not at launch.
I will add the question for sure to our list though, should being up some great debate on the next episode.
#666
Posted 27 January 2012 - 10:44 AM
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#667
Posted 27 January 2012 - 11:52 AM
#668
Posted 27 January 2012 - 12:37 PM
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#669
Posted 27 January 2012 - 12:45 PM
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Also, welcome to the world, Slang!
Edited by Dihm, 27 January 2012 - 12:46 PM.
#671
Posted 29 January 2012 - 12:19 PM
#672
Posted 30 January 2012 - 10:42 AM
But man, next time you record, you need to get rid of all the Mario coin plinking noises (TS3 chat box messages).
#673
Posted 30 January 2012 - 11:09 AM
Dihm, on 30 January 2012 - 10:42 AM, said:
But man, next time you record, you need to get rid of all the Mario coin plinking noises (TS3 chat box messages).
Aye our Scotsman was having problems so we had to get a substitute recorder, next cast should be back in order and line as the last few.
#674
Posted 30 January 2012 - 11:15 AM
CoffiNail, on 27 January 2012 - 07:43 AM, said:
Thanks for talking about my question and the compliments
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You better not pull up that analogy with the the crumpled paper while being around women, or at least be prepared to consume some bad karma
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Now my thoughts about travelling time of units:
I guess there won´t be a system where faction players stay in some place and have to jump between systems, they (and possibly lone wolf playeres) rather drop wherever the faction happens to attack or being attacked and players are needed. As already mentioned it would be plainly annoying to spend days on a jump ship just waiting for the Li-batteries to charge for the next jump.
Merc units are a different case though and I have no idea how they´ll handle it. As they are smaller they might need to move one or two companies with a small offset, while attacking with other companies to be able to stay in action at all times. What do you think?
#675
Posted 30 January 2012 - 12:10 PM
Cattra Kell, on 30 January 2012 - 11:09 AM, said:
Well, not to be a **** to the substitute (thanks for filling in!), but I have a new appreciation for the Editing Scotsman. Those plings are driving me nuts.
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Zellbrigen discussion: The other day we were running a "campaign" in MW4. FRR verses Clans on various missions. Last one we did we had lost some players, and it ended up being 2 clan mechs verses 4 3050 IS mechs. We had tried to hold true to Zellbrigen all night just for kicks, and at this point, our Spheroid opposition had really gotten their tactics down and were focus firing us into oblivion, could barely get shots off before we disintegrated due to 3-4 mechs firing at you.
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Prior to that it worked fairly well, with us calling out our targets and the rest of the "Clanners" not engaging. We still got focus fired quite a bit, but holding to the honor rules even when the barbarian scum don't just means more glory in the victory.
I don't picture the majority of people chosing to play that way, because it was rough. May have been different if the variation between IS and Clan wasn't as skewed as it is in MW4.
Edit:
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Edited by Dihm, 30 January 2012 - 12:33 PM.
#676
Posted 30 January 2012 - 12:40 PM
We took note and won't make that mistake again!
#677
Posted 30 January 2012 - 06:23 PM
Custom spectate scripts would be nice for Sanctioned Fights or Solaris matches. Not useable normally, however, for ESports or video cpature.
#678
Posted 31 January 2012 - 05:51 AM
Thorqemada, on 11 January 2012 - 08:52 AM, said:
Will MWO based on the Cryengine3 using the LAA Flagg or even offer a true 64Bit version or is there no need/plan for that?
If an executable has the "Large Address Aware Flag" activated, then it is able to allocate up to 4GB of memory in the virtual address space, yes. However, on a 32-bit OS, the OS still does not allow the application to allocate 4GB of memory by default. It would still be limited to 2GB. You would need to configure the OS to raise this limit. However this can have severe side effects on your system.
A 32-bit application with the LAAF active is always able to allocate 4GB of memory under a 64-bit OS.
Edited by Spooky, 31 January 2012 - 05:51 AM.
#679
Posted 31 January 2012 - 08:04 AM
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#680
Posted 31 January 2012 - 03:11 PM
The fact is has three drawings. Are theses three different possible concepts, maybe three different vendors? Main one is from FWL, bottom right DC, bottom left LA sort of thing? Or maybe just simply different looks your flamer can have. Go! Now~ Discuss! ... err, well tomorrow.
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