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No Guts, No Galaxy Podcast: Goes live!
#641
Posted 26 January 2012 - 07:07 AM
http://www.battletec...h-calendar-pdf/
#642
Posted 26 January 2012 - 07:26 AM
#643
Posted 26 January 2012 - 07:50 AM
Also added the question to the list
#644
Posted 26 January 2012 - 07:59 AM
#645
Posted 26 January 2012 - 08:03 AM
#646
Posted 26 January 2012 - 08:21 AM
#647
Posted 26 January 2012 - 08:23 AM
#648
Posted 26 January 2012 - 08:27 AM
#649
Posted 26 January 2012 - 10:12 AM
So, have we found any good incentives to make our Scotsman work faster yet? Or are we still on the old system of locking him in the closet with 5 hours of oxygen until he gets it done?
#650
Posted 26 January 2012 - 10:46 AM
We got a humanity complaint about the whole closet and oxygen... so we now put him in a room and slowly fill it with water.
#651
Posted 26 January 2012 - 01:36 PM
#652
Posted 26 January 2012 - 02:55 PM
#653
Posted 26 January 2012 - 03:06 PM
#654
Posted 26 January 2012 - 03:23 PM
What is the status on strategic operations? Dev Blog 3 covered tactical.... tactics, but what about the larger picture? Because the Houses are very likely going to at war with each other - If they weren't it wouldn't be Mechwarrior - So, are there real lines of battle, battles that effect each Houses'/Clans' territory, et cetera?
I just don't want battles to be just battles. They need to count for something; you need to know that you can very well conquer your enemies, not wait for them to respawn. 'Else it just becomes Call of Duty with mechs.
#656
Posted 26 January 2012 - 03:24 PM
I thought this was to allow the torso and arm areas to have more crits, but why not just give those areas 11 crits each instead of twelve? I think the reason actually makes sense as it models those areas.
Another great podcast!
#657
Posted 26 January 2012 - 03:27 PM
Patrio Sioux Daltum, on 26 January 2012 - 03:23 PM, said:
I just don't want battles to be just battles. They need to count for something; you need to know that you can very well conquer your enemies, not wait for them to respawn. 'Else it just becomes Call of Duty with mechs.
Added to the list, tovarishch
#658
Posted 27 January 2012 - 06:35 AM
#659
Posted 27 January 2012 - 07:43 AM
Thanks for talking about my question and the compliments
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#660
Posted 27 January 2012 - 07:44 AM
Have a question that combines two topics you have touched on already.
The 1st/3rd person debate and the ability to record battles to watch later. Recording matches would allow us to have the actuall gameplay first person only and the battleroms will take care of the urges to see our big beautifull death machines from the outside and in action after the drop when we can relax and enjoy the view.
This would also have multiple other benefits such as:
- After action reports and training tool. Video is a very powerful tool in training athletes, and other persuits I'm sure, of every level. Would be great for pinpointing where a unit needs to improve and where tactics need adjusting.
- Putting together clip shows, blooper/kill/honourable behaviour (for the Clanners) of the week and that sort of thing as well as great advertising for the game and unit recruitment drives.
- Allow players to sort out what really happened in disputes such as Clan trials and such.
- Allow players to relive their past youthfull glories by watching, through eyes blurry with tears, slow motion video montages of their little Urbie running around in happier days, before that unfortunate incident with the Lyran recon lance.
What do you guys think? Possible?
Edited by Fiachdubh, 27 January 2012 - 07:49 AM.
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