Jump to content

No Guts, No Galaxy Podcast: Goes live!


1089 replies to this topic

#681 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 31 January 2012 - 03:36 PM

View PostCoffiNail, on 31 January 2012 - 03:11 PM, said:

Bonus 100,000 post reveal, Flamer.

The fact is has three drawings. Are theses three different possible concepts, maybe three different vendors? Main one is from FWL, bottom right DC, bottom left LA sort of thing? Or maybe just simply different looks your flamer can have. Go! Now~ Discuss! ... err, well tomorrow. :D


Already on top of it, I'm not a forum ninja for nothing :)
Also 100k posts is nothing to laugh about, its nice to see the BT community in full force.

#682 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 31 January 2012 - 03:44 PM

View PostCattra Kell, on 31 January 2012 - 03:36 PM, said:


Already on top of it, I'm not a forum ninja for nothing :)
Also 100k posts is nothing to laugh about, its nice to see the BT community in full force.

I figured you would, but I would add the question officiallyto the list :D

#683 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 31 January 2012 - 04:02 PM

View PostCoffiNail, on 31 January 2012 - 03:44 PM, said:

I figured you would, but I would add the question officiallyto the list :)


Perhaps I did :D
No to be straight up I already had some notes down on the podcast document about it such as "why 3 different versions" and also it seems that the weapons are going to be getting in game looks, I know you are familiar with MW:LL, so I'm thinking something like how the mechs have empty slots and then you fill it with the weapon and bam, it shows up. Unlike wherein Mech4 no matter what weapon the mech always looked the same.

#684 John Clavell

    Member

  • PipPipPipPipPipPipPipPip
  • 1,609 posts

Posted 01 February 2012 - 12:37 AM

If there is still time to get a question in. Have a read of this thread. http://mwomercs.com/...non-unit-names/ I'd certainly be interested to hear what you guys thought about this topic.

#685 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 01 February 2012 - 08:12 AM

View PostJohn Clavell, on 01 February 2012 - 12:37 AM, said:

If there is still time to get a question in. Have a read of this thread. http://mwomercs.com/...non-unit-names/ I'd certainly be interested to hear what you guys thought about this topic.


I'll add it to the list though I am not sure how much detail you will get for we have touched on it before in the past and talked about forming our own non-canon mech lance so we could RP, etc.

#686 John Clavell

    Member

  • PipPipPipPipPipPipPipPip
  • 1,609 posts

Posted 01 February 2012 - 09:34 AM

View PostCattra Kell, on 01 February 2012 - 08:12 AM, said:


I'll add it to the list though I am not sure how much detail you will get for we have touched on it before in the past and talked about forming our own non-canon mech lance so we could RP, etc.


Ahh, well don't worry then.

#687 Halfinax

    Member

  • PipPipPipPipPipPipPip
  • 637 posts

Posted 01 February 2012 - 10:21 AM

Today we see the first dev blog on Role Warfare, and have seen their concept for letting players really customize their fit within a command, and even further within a given role. We don't yet know what the tech trees really look like, but it is looking good from where I'm sitting.

With that in mind: Do you think it's possible that with the freedom of customizing our role within the 'Mech chassis' arch-role that we may end up shoe horning ourselves into a role we ultimately don't like?

Example: I really want to be a defensive Catapult pilot, and will likely spend a lot of my early experiences in MWO in that Chassis spending it's XP and my pilot points in the defense role. After a few weeks I discover I don't like the defense role, what then? Will I be able to respec, or am I stuck there?

#688 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 01 February 2012 - 10:35 AM

It looks like speed and manuverability are going to be more important to the Command role than, say, durability, was in Battletech. Instead of plopping your Company Commander into a Cyclops that tops out in the 50s for speed, it seems like it would be preferable to put them in something like the Dragon. Still durable, but much faster. Thoughts on this change?

#689 phalanx

    Member

  • PipPipPipPipPipPip
  • 247 posts
  • LocationBenjamin District

Posted 01 February 2012 - 11:45 AM

Do you think the facebook poll was a hint at Mech 7? Do you think the flamer reveal was a hint at Mech 7? What do you WANT Mech 7 to be?

#690 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 01 February 2012 - 11:46 AM

View PostHalfinax, on 01 February 2012 - 10:21 AM, said:

Today we see the first dev blog on Role Warfare, and have seen their concept for letting players really customize their fit within a command, and even further within a given role. We don't yet know what the tech trees really look like, but it is looking good from where I'm sitting.

With that in mind: Do you think it's possible that with the freedom of customizing our role within the 'Mech chassis' arch-role that we may end up shoe horning ourselves into a role we ultimately don't like?

Example: I really want to be a defensive Catapult pilot, and will likely spend a lot of my early experiences in MWO in that Chassis spending it's XP and my pilot points in the defense role. After a few weeks I discover I don't like the defense role, what then? Will I be able to respec, or am I stuck there?


You took the words out of my mouth... (I was just saying this to PK about respec's as I was then moving to add your question to our list) ... YOU MAGNIFICENT B-D I READ YOUR BOOK!




View PostDihm, on 01 February 2012 - 10:35 AM, said:

It looks like speed and manuverability are going to be more important to the Command role than, say, durability, was in Battletech. Instead of plopping your Company Commander into a Cyclops that tops out in the 50s for speed, it seems like it would be preferable to put them in something like the Dragon. Still durable, but much faster. Thoughts on this change?




View PostPhalanx, on 01 February 2012 - 11:45 AM, said:

Do you think the facebook poll was a hint at Mech 7? Do you think the flamer reveal was a hint at Mech 7? What do you WANT Mech 7 to be?


Added both of these too

Edited by Cattra Kell, 01 February 2012 - 11:48 AM.


#691 Heronimus Bosch

    Member

  • PipPipPip
  • 98 posts
  • LocationThe Netherlands

Posted 01 February 2012 - 11:52 AM

Guys how are you going to handle the fact that this week we will see two (2) Dev blogs on Role Warfare. :P
Part two will be on Friday.

From the announcement of Role Warfare Month:

Developer Blog 3

This month features a two part blog. The first part, released today, covers a general overview of Role Warfare. On Friday, we delve deeper into the Pilot Tree, Modules, and BattleMech XP system.

By the way Phil, I look forward to you trying to pronounce my name. :P


Esdit for typo B)

Edited by Heronimus Bosch, 01 February 2012 - 11:53 AM.


#692 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 01 February 2012 - 12:00 PM

View PostHeronimus Bosch, on 01 February 2012 - 11:52 AM, said:

Guys how are you going to handle the fact that this week we will see two (2) Dev blogs on Role Warfare. :P
Part two will be on Friday.

From the announcement of Role Warfare Month:

Developer Blog 3

This month features a two part blog. The first part, released today, covers a general overview of Role Warfare. On Friday, we delve deeper into the Pilot Tree, Modules, and BattleMech XP system.

By the way Phil, I look forward to you trying to pronounce my name. :P


Esdit for typo B)


The same way we always handle a situation, A simple game of Russian roulette, tovarishch we will try to think of a way to do something, our podcasts originally Tuesday nights after all.

#693 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 01 February 2012 - 09:08 PM

As always get your question in for podcast 14! Again, thank you to the 25+ people who listened live to the podcast tonight, it was really nice and I hope everyone enjoyed it enough to come back next week. B)

#694 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 02 February 2012 - 09:59 AM

Wow, you guys looked like you had one hell of a audience for podcast 13! I was tempted to toss a message to come sit in too. But then what would I listen to later? Great to see all the support for NGNG

#695 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 02 February 2012 - 10:18 AM

View PostCoffiNail, on 02 February 2012 - 09:59 AM, said:

Wow, you guys looked like you had one hell of a audience for podcast 13! I was tempted to toss a message to come sit in too. But then what would I listen to later? Great to see all the support for NGNG


Yeah I was very taken away by how many people wanted to sit in on the cast, it should also be up as soon as our engineer finishes as always (... looking at you Paul ;) ) and the applause and cheer at the end was amazing, I hope we can get the same amount of people if not more for next week. I also would like to think Nick Smith again for taking time out of his life and talk / shoot the breeze with fellow battletech nerds Stalkers fans.

#696 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 02 February 2012 - 10:28 AM

We would have hopped up after hearing the voice of God (Phil) inside our heads (which totally didn't startle us at all, really), but we were busy axing each other questions with our Grizzlies in MegaMek. We couldn't believe the turnout you guys had.

#697 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 02 February 2012 - 03:23 PM

I'd like to file a formal cease and desist order on your paparazzi Cattra Kell always clicking on my profile and looking up my posts! I swear if I find him digging through my trash... somebody's gonna get hurt reeeel bahd!

#698 Halfinax

    Member

  • PipPipPipPipPipPipPip
  • 637 posts

Posted 02 February 2012 - 03:31 PM

He's hired someone to do that for him.

#699 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 02 February 2012 - 03:38 PM

View PostPaul Inouye, on 02 February 2012 - 03:23 PM, said:

I'd like to file a formal cease and desist order on your paparazzi Cattra Kell always clicking on my profile and looking up my posts! I swear if I find him digging through my trash... somebody's gonna get hurt reeeel bahd!


Dang it Paul, now what will I do with my life? ;)
Also, why did you throw away perfectly good food...

#700 phelanjkell

    Member

  • PipPipPipPipPipPip
  • 355 posts
  • LocationNorth Carolina

Posted 02 February 2012 - 03:42 PM

Sorry Paul, Brandon is on strict orders. I'd keep all valuable trash inside the buildings at all times...





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users