No Guts, No Galaxy Podcast: Goes live!
#1061
Posted 15 April 2013 - 05:39 AM
hopefully I have better luck if I post it here
Why is Built in VOIP so bad/non existent?
HON has a really good built in voip, granted it is not the same type of game but surely the system would be similar.
have another one…
I did ask or put a post up on the MWO forums a while ago, and there was mention of it on the NGNG #66 – Ejecting before exploding, even if its purely for aesthetics, would be awesome to see the eject pod, maybe if you manage to eject (lets say its a percentage or something..dont really care too much about the mechanics) It costs less for salvage or something.
another thing that ties into ejection and death…
CORE GOING CRITICAL ON DEATH?
Would be more realistic and more like some of the other MW games if your core actually went critical when you die(maybe also percentage or damage based) and did a little bit of damage to any mechs close by (maybe within a 50m or 75m radius) I know this will only really work properly once the splash damage is sorted out, but for now something to think about?
also.. are the screens inside the cockpit ever going to have something on them other than "auto detect [no signal]"
makes my brand spanking new mech look broken or something. Also will the information that apears on these screens be dynamic?
I know thats more than one question, but I have been trying to get them through...
#1062
Posted 20 April 2013 - 12:33 PM
Neither of the last two posted shows are able to be downloaded, although I do see the posts in the feed in app.
#1063
Posted 22 April 2013 - 07:06 AM
1. Is there or is there not a more permanent missile fix coming out in May? If so, when?
2. Is anyone at PGI aware of the Streak Bug (see this thread: http://mwomercs.com/...__fromsearch__1)? If so, why hasn't it been publicly acknowledged? If not, how has it escaped detection? It is a fairly apparent bug to myself and many others.
3. Why are there no plans for sustained extreme heat to degrade mech performance? Why does the current heat system let a user manually power down their mech to escape +100% heat damage?
4. Are there or are there not plans for certain mech bodyparts, like the hunch or shield arms, to receive a modest armor increase in that area? Bryan said there aren't because the armor values are from TT, but yet you've already doubled armor levels and not adhered to TT rules for all kinds of other things (namely DHS).
5. Are there 2 or 3 maps in the works? In ATD 36, it was stated 8 maps for launch plus variations, but we have 6 and know about a supposed 3 more in the works (Canyons, Archipelago, and Lunar). That makes 9 total.
6. Instead of one stormy map, why couldn't we see dynamic weather on all maps, like in Frozen City?
7. Are you actively working on implementing the LBX as intended, as in the ability for it to fire both regular and cluster rounds?
8. Can we please get a toggle for AMS and TAG?
9. How did you go from collisions being "close" in ATD 32 to "after launch" in ATD 36?
10. Why is implementing in-game voice not a higher priority, and please don't give me the excuse because of third-party VOIP solutions? People use those BECAUSE there is no alternative provided by you.
11. When can we expect a tutorial level to finally be implemented?
12. Are we going to see JJ shake introduced for the entire time they're engaged, as opposed to just at the beginning when they're fired?
#1064
Posted 23 April 2013 - 02:18 PM
Q: Elo seems to be sticking around. Lots of players have been vocal about wanting BattleValue to be implemented. Was there ever internal testing using a Battlevalue or CB costs for the weps and components in game and if so what were the findings and why was it not utilized?
#1065
Posted 05 May 2013 - 01:16 AM
1) The game still has quite a bit of the "film grain" effect in it which turned up with the CryEngine update many months ago now - is the art department still looking at tweaking this? You can see it pretty clearly in some screenshots, like the Misery teaser.
2) Will we ever be able to customise the colour of our jumpjets?
#1066
Posted 08 May 2013 - 10:38 AM
Alabraxis Hyperion, on 05 May 2013 - 01:16 AM, said:
1) The game still has quite a bit of the "film grain" effect in it which turned up with the CryEngine update many months ago now - is the art department still looking at tweaking this? You can see it pretty clearly in some screenshots, like the Misery teaser.
2) Will we ever be able to customise the colour of our jumpjets?
Added!
#1067
Posted 08 May 2013 - 10:41 AM
#1068
Posted 08 May 2013 - 02:04 PM
MannishBoy, on 08 May 2013 - 10:41 AM, said:
Not sure what the problem is with that one yet - we updated our RSS twice now mainly for the auto-update to iTunes but it seems the apps will not update.
#1069
Posted 08 May 2013 - 02:20 PM
I know somebody posted on the NGNG site a couple of podcasts back in the comments that they'd figured it out for their podcast and could point you in the right direction if you needed help.
#1070
Posted 11 May 2013 - 03:12 AM
#1073
Posted 17 May 2013 - 02:04 AM
https://static.mwome...ed025bca9af.jpg
Also should've said Caustic Valley.
I've got another question for the next podcast:
The battlegrid: why are they squares and not hexes?
#1074
Posted 17 May 2013 - 05:30 AM
Alabraxis Hyperion, on 17 May 2013 - 02:04 AM, said:
https://static.mwome...ed025bca9af.jpg
Also should've said Caustic Valley.
I've got another question for the next podcast:
The battlegrid: why are they squares and not hexes?
added!
#1075
Posted 22 May 2013 - 07:39 AM
Is jumpjet shake confirmed for the next patch?
Is missile HSR confirmed for the next patch?
Can you update up on the progress to make ballistic HSR more accurate?
#1076
Posted 22 May 2013 - 11:50 AM
BlueSanta, on 22 May 2013 - 07:39 AM, said:
Is jumpjet shake confirmed for the next patch?
Is missile HSR confirmed for the next patch?
Can you update up on the progress to make ballistic HSR more accurate?
I'll answer some of them now since the info is out
Missile Hotfix will be out sometime soon - most likely before the next patch according to Bryan [source] - if not then it will be the June 1 patch.
JumpShake is confirmed for June patch - link
HSR was suppose to be this week [source] - I assume June 1 patch then if it didnt make it in...
I will add the ballistic HSR question though for tonight
#1077
Posted 22 May 2013 - 12:15 PM
While we're at it, though, here's another for Garth: Why are many meaningful answers to questions this community has tucked away on Bryan's Twitter as replies to people's questions, instead of posted on these forums, or at the very least, as Twitter statuses? Twitter replies from those one follows are not visible in one's newsfeed UNLESS the reply is directed at that user. How Bryan uses Twitter leaves something to be desired and doesn't present very well to the community. I don't want to have to dig through his Twitter to find answers to questions that many more people would like to know about. I appreciate that he is answering questions with meaningful replies, but that's exactly why it's important for others to know about the answers.
#1080
Posted 24 May 2013 - 05:39 PM
Are there any plans to implement a /ignore command for the chat in game?
I was in a game last week where, I kid you not, a player with a very mature name referencing drinking the bong water was posting all of his crazy political rants during the match. I don't know how he even played with all the typing.
I came here to blow up big stompy robots I don't want to have to listen to some nut's political rants in game.
If this feature already exists let me know.
Thanks
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