No Guts, No Galaxy Podcast: Goes live!
#1021
Posted 15 January 2013 - 05:12 PM
#1022
#1024
Posted 16 January 2013 - 03:26 AM
#1025
Posted 16 January 2013 - 06:37 AM
I know PGI is tracking MANY various stats for both servers and players. Is there any ETA on when we may see new content on our personal stats page? Things like maybe Component Destructions, Avg Damage per Match, Total Capture Assists, etc? SoR has set up an in-house awards system and it would be great to be able to track things like that for our award ribbons. Thanks NGNG and party on Garth!
#1026
Posted 16 January 2013 - 01:45 PM
Skwisgaar Skwigelf, on 16 January 2013 - 06:37 AM, said:
I know PGI is tracking MANY various stats for both servers and players. Is there any ETA on when we may see new content on our personal stats page? Things like maybe Component Destructions, Avg Damage per Match, Total Capture Assists, etc? SoR has set up an in-house awards system and it would be great to be able to track things like that for our award ribbons. Thanks NGNG and party on Garth!
added
#1027
Posted 16 January 2013 - 01:47 PM
btw would you ever touch on a subject like keeping paint??
http://mwomercs.com/...ts-we-purchase/
poll to raise eye brows
#1028
Posted 16 January 2013 - 03:38 PM
King Arthur IV, on 16 January 2013 - 01:47 PM, said:
btw would you ever touch on a subject like keeping paint??
http://mwomercs.com/...ts-we-purchase/
poll to raise eye brows
We actually talked about the paint system in either last episode or the episode before with what we would like to see. The conclusion was that we would like to see something different and hopefully a new system will come out so we don't have to drop a ton of MC per pain-job or changing paint. Its one of the things we have to wait and see what they do with it since if I recall correctly Garth has said that they [PGI] are looking at alternative systems.
#1030
Posted 16 January 2013 - 10:23 PM
Cattra Kell, on 16 January 2013 - 03:38 PM, said:
We actually talked about the paint system in either last episode or the episode before with what we would like to see. The conclusion was that we would like to see something different and hopefully a new system will come out so we don't have to drop a ton of MC per pain-job or changing paint. Its one of the things we have to wait and see what they do with it since if I recall correctly Garth has said that they [PGI] are looking at alternative systems.
sorry i missed it. im fairly new but been following the stream more. (video is nice )
ty
#1031
Posted 17 January 2013 - 10:46 AM
King Arthur IV, on 16 January 2013 - 10:23 PM, said:
ty
Its no problem at all. Personally I have yet to buy any camo or paint that's not C-bills (so only Basic paints) due to the reason that if I change my mind or click something by accident and save it then I lose the MC invested. Hopefully something better will come down the line.
I been skimming through episode trying to find a time and episode number for you but I know we talked a good 10-15 minutes about paint in one of the episodes.
#1032
Posted 20 January 2013 - 06:09 AM
http://www.nogutsnogalaxy.net
No Guts No Galaxy #57
http://nogutsnogalaxy.net/ngng-57/
In this episode, the crew discuss the new hero 'mech "Death's Knell" coming to MechWarrior: Online, the final update from MechWarrior: Living Legends, and a very special treat from George Ledoux - a live reading of "Six Shots at Valhalla" by Cody Willette, featuring Duncan Fisher! Also in this episode, MechWarrior: Tactics, MechWarrior: Tactical Command, and much more!
00:05:39 News
00:13:43 'Mech of the Week: Axman
00:20:01 World According to Garth
00:28:58 Community Questions/Live Studio Audience Questions
00:42:58 MechWarrior: Online
00:53:43 MechWarrior: Tactics
00:54:36 BattleTech
00:55:07 MechWarrior: Tactical Command
00:56:12 MechWarrior: Living Legends
01:01:04 "Six Shots at Valhalla" read by George Ledoux
This episode is brought to you by Shieldwall of Rasalhague, ARMD, and Clan Jade Wolf!
Featuring the voice talents of George Ledoux.
Outro Song: "Robot" by The Suicide Denial.
Other links mentioned on the show:
Amazon.com (Help support the show!)
NGNGtv
Critical Hits #13 "Enter the Dragon"
Smurfy MechStats
Send Your Community Spotlight Ideas Here!
Got A Local Game You Want Us To Promote? Let Us Know!
'Mech of the Week: Axman
MWO: Death's Knell Screenshot 1
MWO: Death's Knell Screenshot 2
Death's Knell History
MWO: Jan. 15th Patch Notes
Joystiq Article RE: 2x Experience Weekend
MWO: 2x Experience Weekend (It stacks!)
MWO: Command Chair - Machine Guns and Flamers
MWO: Command Chair - Netcode Roadmap Update
MWT: Founder's Program
BattleTech: Technical Readout Updates
MWLL Says Goodbye
NGNG on Facebook
NGNG on Twitter
NGNG on YouTube
#1033
Posted 21 January 2013 - 06:22 AM
#1034
Posted 22 January 2013 - 04:32 PM
1. What are small PULSE lasers supposed to do?
2. What are the NARC and Tag supposed to do? Do they work as intended?
3. Is there any point to mech names, and if not, then why can't we change them?
4. Is the camo spec system in place? Why do I have the option to delete items I used real money to get?
5. Why does it take a few seconds before I get my mech back after a game?! (This one is in jest, but seriously GRR!)
6. Can we change the arrangement of mechs in the garage? (I don't have all my catapults in a row and it's driving me bonkers!)
7. For Garth: What do you mean by saying the game can never be perfectly balanced so that everything is viable? Starcraft: Brood War did a pretty good job of making every unit viable. Why not with MWO?
#1035
Posted 22 January 2013 - 04:53 PM
Edited by Thorqemada, 22 January 2013 - 04:53 PM.
#1036
Posted 22 January 2013 - 08:54 PM
#1037
Posted 23 January 2013 - 03:27 AM
Bigchunk1, on 22 January 2013 - 04:32 PM, said:
1. What are small PULSE lasers supposed to do?
2. What are the NARC and Tag supposed to do? Do they work as intended?
3. Is there any point to mech names, and if not, then why can't we change them?
4. Is the camo spec system in place? Why do I have the option to delete items I used real money to get?
5. Why does it take a few seconds before I get my mech back after a game?! (This one is in jest, but seriously GRR!)
6. Can we change the arrangement of mechs in the garage? (I don't have all my catapults in a row and it's driving me bonkers!)
7. For Garth: What do you mean by saying the game can never be perfectly balanced so that everything is viable? Starcraft: Brood War did a pretty good job of making every unit viable. Why not with MWO?
added a few of them, mainly 1, 2, 7
#1038
Posted 24 January 2013 - 07:26 AM
#1039
Posted 24 January 2013 - 07:54 AM
MannishBoy, on 24 January 2013 - 07:26 AM, said:
I'll look into this for you!
#1040
Posted 29 January 2013 - 06:53 AM
http://nogutsnogalax...-chris-holbrow/
In this episode, Phil and Daeron welcome Chris Holbrow, Art Lead for the now-in-closed-beta, MechWarrior: Tactics. They discuss his background in the gaming industry, the influences behind the art style of MW:T, and lots more! Unit!
This episode is brought to you by ARMD!
Other links mentioned on the show:
Amazon.com (Help support the show while you shop online!)
The Art of Daryl Mandryk
MWT: Founder's Program
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