No Guts, No Galaxy Podcast: Goes live!
#101
Posted 22 November 2011 - 06:30 AM
#102
Posted 22 November 2011 - 09:41 AM
#103
Posted 22 November 2011 - 12:44 PM
Belrick, on 22 November 2011 - 06:30 AM, said:
More coming soon!!
Garth Erlam, on 22 November 2011 - 09:41 AM, said:
Glad you guys are listening, means allot to the community to know that you guys are interested in what the community is talking about. We will be recording tonight, in a few hours actually. We are going to try and have it ready by tomorrow, that way our sound guy isn't bogged down with tomorrow's coverage of the 'event'.
#104
Posted 22 November 2011 - 04:20 PM
#105
Posted 22 November 2011 - 04:40 PM
Taliesin, on 22 November 2011 - 04:20 PM, said:
We are, starting tomorrow. But we are doing one for last Wed/Thur release of info, such as the Q&A and CryEngine3, forum and facebook questions regarding both.
#106
Posted 22 November 2011 - 05:53 PM
#107
Posted 22 November 2011 - 06:56 PM
#108
Posted 22 November 2011 - 06:58 PM
Cavadus, on 22 November 2011 - 06:56 PM, said:
You can always click mine
Also this is going to be a long one folks... we are STILL recording!
Edited by Cattra Kell, 22 November 2011 - 07:00 PM.
#109
Posted 22 November 2011 - 08:36 PM
#110
Posted 23 November 2011 - 03:41 AM
#111
Posted 23 November 2011 - 06:44 AM
#112
Posted 23 November 2011 - 06:56 AM
SquareSphere, on 23 November 2011 - 06:44 AM, said:
I don't think it was that bad Square, a bit long but indeed entertaining. Glad you had fun and hopefully we can do that again sometime!
#113
Posted 23 November 2011 - 07:14 AM
SquareSphere, on 23 November 2011 - 06:44 AM, said:
So is that why the 12thVR's mechs feel the need to go critical at the slightest provocation?
Can't wait to hear the podcast guys!
#114
Posted 23 November 2011 - 07:18 AM
nathiel surefire, on 23 November 2011 - 07:14 AM, said:
Can't wait to hear the podcast guys!
Our best communications tech is doing the best he can to get the job done and done right! Should be up sometime today. We are also doing another cast tonight about the information that is soon to be released.
Edited by Cattra Kell, 23 November 2011 - 07:24 AM.
#115
Posted 23 November 2011 - 07:37 AM
#117
Posted 23 November 2011 - 09:13 AM
Don't know how the wife would feel about it, but she plans on sleeping while I listen to an audio book (Terry Pratchet) anyway!
#118
Posted 23 November 2011 - 09:14 AM
Quote
- Wednesday Community Q&A Nov 16, 2011
- Go over the questions / Responses
CryEngine 3 - Website Nov. 17, 2011
- Technology
Forum / Facebook questions?
- Forum:
- Amechwarrior: Discuss previous PC Mechwarrior games left out or failed to implement properly (examples: Falling over, damaged parts (gyro / engine), flipping arms, etc.)
- J Echo: Jump jets, discuss!
- Phalanx: strategic aspects of gameplay (planetary) etc.
- Cyttorak: possible system requirements with, CryEngine3
- John Clavell: John's Post
- Wolf74: Cone of fire, weapon convergence, pin point accurate weapon fire etc.
Wolf74 Post
-Dihm Post: Unlimited tonnage matches (bring all you got!)
- Assaults vs Lights? Role, balance?
- Conquest mode? Drop weight?
- Fracturing the Players (the Houses and FRR)? Clans? Balance? Conquest?
- Merc Units working together on contract? Trade house allegiances?
- Clan bashing? Why we use our names and will we use them in game?
Facebook: Mr. Marbo Belrick
- What Kind of roles should each mech fill (Lights, medium, heavy, assault)
- Bonus for organized play? Sensor share? etc? (FC and Squad bonus like in EVE)
Edited by phelanjkell, 23 November 2011 - 09:27 AM.
#119
Posted 23 November 2011 - 09:22 AM
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