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No Guts, No Galaxy Podcast: Goes live!


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#101 Belrick

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Posted 22 November 2011 - 06:30 AM

Thanks for the thread links wolf74. Got my account now, so no more facebook spamming questions. Can't wait for the new episode to go up. Keep up the great work.

#102 Garth Erlam

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Posted 22 November 2011 - 09:41 AM

Looking forward to it!

#103 phelanjkell

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Posted 22 November 2011 - 12:44 PM

View PostBelrick, on 22 November 2011 - 06:30 AM, said:

Thanks for the thread links wolf74. Got my account now, so no more facebook spamming questions. Can't wait for the new episode to go up. Keep up the great work.


More coming soon!!

View PostGarth Erlam, on 22 November 2011 - 09:41 AM, said:

Looking forward to it!


Glad you guys are listening, means allot to the community to know that you guys are interested in what the community is talking about. We will be recording tonight, in a few hours actually. We are going to try and have it ready by tomorrow, that way our sound guy isn't bogged down with tomorrow's coverage of the 'event'.

#104 Taliesin

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Posted 22 November 2011 - 04:20 PM

Why don't you guys record on a Wednesday or Thursday? That way you could discuss the various info releases that we're getting every Wednesday.

#105 phelanjkell

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Posted 22 November 2011 - 04:40 PM

View PostTaliesin, on 22 November 2011 - 04:20 PM, said:

Why don't you guys record on a Wednesday or Thursday? That way you could discuss the various info releases that we're getting every Wednesday.


We are, starting tomorrow. But we are doing one for last Wed/Thur release of info, such as the Q&A and CryEngine3, forum and facebook questions regarding both.

#106 lpmagic

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Posted 22 November 2011 - 05:53 PM

OMG this is funny, I have never quite felt so nerd like in my lifetime, but this is great! good job everyone keep up the good work...

#107 Gaius Cavadus

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Posted 22 November 2011 - 06:56 PM

Phelan Jaime Kell, you're aware that your signature links back to back to ImageShack and not the NGNG podcast page, right?

#108 Cattra Kell

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Posted 22 November 2011 - 06:58 PM

View PostCavadus, on 22 November 2011 - 06:56 PM, said:

Phelan Jaime Kell, you're aware that your signature links back to back to ImageShack and not the NGNG podcast page, right?


You can always click mine ^_^

Also this is going to be a long one folks... we are STILL recording! :(

Edited by Cattra Kell, 22 November 2011 - 07:00 PM.


#109 phelanjkell

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Posted 22 November 2011 - 08:36 PM

Podcast #4 recorded. Our audio editor is goint to shoot for posting tomorrow night! Stay tuned!

#110 Cattra Kell

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Posted 23 November 2011 - 03:41 AM

oh boy now THAT was a long one. I think we may have to split it into two parts again because I think we ran over the length of the original cast by quite a bit.

#111 SquareSphere

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Posted 23 November 2011 - 06:44 AM

Feel free to blame the 12thVR tech i bought with me. We have a magical knack for throwing wrenches in EVERYTHING <_< Had fun though, the community Q&A was quite beefy to get through.

#112 Cattra Kell

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Posted 23 November 2011 - 06:56 AM

View PostSquareSphere, on 23 November 2011 - 06:44 AM, said:

Feel free to blame the 12thVR tech i bought with me. We have a magical knack for throwing wrenches in EVERYTHING <_< Had fun though, the community Q&A was quite beefy to get through.


I don't think it was that bad Square, a bit long but indeed entertaining. Glad you had fun and hopefully we can do that again sometime!

#113 Nathiel Surefire

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Posted 23 November 2011 - 07:14 AM

View PostSquareSphere, on 23 November 2011 - 06:44 AM, said:

Feel free to blame the 12thVR tech i bought with me. We have a magical knack for throwing wrenches in EVERYTHING :rolleyes:

So is that why the 12thVR's mechs feel the need to go critical at the slightest provocation? <_<

Can't wait to hear the podcast guys!

#114 Cattra Kell

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Posted 23 November 2011 - 07:18 AM

View Postnathiel surefire, on 23 November 2011 - 07:14 AM, said:

So is that why the 12thVR's mechs feel the need to go critical at the slightest provocation? <_<

Can't wait to hear the podcast guys!


Our best communications tech is doing the best he can to get the job done and done right! Should be up sometime today. We are also doing another cast tonight about the information that is soon to be released.

Edited by Cattra Kell, 23 November 2011 - 07:24 AM.


#115 Dihm

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Posted 23 November 2011 - 07:37 AM

Gives me something to listen to on the drive up and back for Thanksgiving. <_<

#116 Cattra Kell

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Posted 23 November 2011 - 07:38 AM

View PostDihm, on 23 November 2011 - 07:37 AM, said:

Gives me something to listen to on the drive up and back for Thanksgiving. <_<


If that drive is almost 3 hours then we got the thing for you! Hopefully available soon!

#117 Dihm

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Posted 23 November 2011 - 09:13 AM

It's 5-6 hours. <_<

Don't know how the wife would feel about it, but she plans on sleeping while I listen to an audio book (Terry Pratchet) anyway!

#118 phelanjkell

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Posted 23 November 2011 - 09:14 AM

Podcast #4 Part A will be up soon, but until then here are the notes from last nights Podcast:

Quote

Mechwarrior Online:

- Wednesday Community Q&A Nov 16, 2011

- Go over the questions / Responses




CryEngine 3 - Website Nov. 17, 2011
- Technology

Forum / Facebook questions?

- Forum:

- Amechwarrior: Discuss previous PC Mechwarrior games left out or failed to implement properly (examples: Falling over, damaged parts (gyro / engine), flipping arms, etc.)

- J Echo: Jump jets, discuss!

- Phalanx: strategic aspects of gameplay (planetary) etc.

- Cyttorak: possible system requirements with, CryEngine3

- John Clavell: John's Post

- Wolf74: Cone of fire, weapon convergence, pin point accurate weapon fire etc.

Wolf74 Post

-Dihm Post: Unlimited tonnage matches (bring all you got!)

- Assaults vs Lights? Role, balance?

- Conquest mode? Drop weight?

- Fracturing the Players (the Houses and FRR)? Clans? Balance? Conquest?

- Merc Units working together on contract? Trade house allegiances?



- Clan bashing? Why we use our names and will we use them in game?


Facebook: Mr. Marbo Belrick
- What Kind of roles should each mech fill (Lights, medium, heavy, assault)
- Bonus for organized play? Sensor share? etc? (FC and Squad bonus like in EVE)



Edited by phelanjkell, 23 November 2011 - 09:27 AM.


#119 Dihm

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Posted 23 November 2011 - 09:22 AM

lol, you guys didn't need to address the whole clan/name thing, that was just a general comment that you had already sort of addressed in this thread.

#120 phelanjkell

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Posted 23 November 2011 - 09:33 AM

View PostDihm, on 23 November 2011 - 09:22 AM, said:

lol, you guys didn't need to address the whole clan/name thing, that was just a general comment that you had already sort of addressed in this thread.


Haha We just touched on it and talked about it for a minute or two.





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