Jump to content

Role Warfare Failure


166 replies to this topic

#1 Mangonel Jorgensson

    Member

  • PipPipPip
  • Rage
  • Rage
  • 99 posts
  • LocationSmiths Station, AL

Posted 25 October 2013 - 04:36 PM

when a 30 ton mechs decide it's more advantageous for them to brawl mechs 2-3x their tonnage then your game needs some adjusting.

lights are broke as hell not taking damage and it's really starting to wear thin, wait sorry no that was like 4 months ago.

when is this **** going to fixed so that lights have something to fear?

#2 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 25 October 2013 - 04:40 PM

Do you experience invulnerability when you play lights? Mind sharing? I don't seem to be able to not take any damage at all in lights. Clearly I should be soloing entire enemy teams, so I know I'm doing something wrong.

Anyways, it is absolutely downright hilarious that threads like these coexist with threads saying that the game is broken because some teams are heavier than other teams.

Edited by Krivvan, 25 October 2013 - 04:41 PM.


#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 October 2013 - 04:44 PM

You're right that role warfare has failed, but your reasons are wrong. The real reason that RW has failed is because there's almost no reason at all to use a medium or light mech--heavies and assaults are the most advantageous classes to play as for various reasons. This game is a deathmatch area, and little more (albeit a fairly fun one).

#4 Mangonel Jorgensson

    Member

  • PipPipPip
  • Rage
  • Rage
  • 99 posts
  • LocationSmiths Station, AL

Posted 25 October 2013 - 05:02 PM

ok, just continue being snide and contrary.

it's happening a lot whether you refuse to acknowledge it or not.

just go ahead and continue to act like ********.

and i'm seeing lots of lights and mediums in the matches im playing in, of course there are heavies and assaults but most of the time a good half of the team is lights/mediums

and role warfare is totally broken for the exact reason that lights should rarely/never try to brawl with heavies and assaults unless they have already been savagely ripped open.

in the original example i'm was referring to lights going after pristine heavies and assaults knowing full wel lthey could because they would not be taking damage properly.

#5 KhanHeir

    Member

  • PipPipPipPipPipPip
  • 223 posts

Posted 25 October 2013 - 05:03 PM

View PostFupDup, on 25 October 2013 - 04:44 PM, said:

You're right that role warfare has failed, but your reasons are wrong. The real reason that RW has failed is because there's almost no reason at all to use a medium or light mech--heavies and assaults are the most advantageous classes to play as for various reasons. This game is a deathmatch area, and little more (albeit a fairly fun one).



The pillar never built,


With love....

Posted Image

The result.....

Posted Image

Edited by KhanHeir, 25 October 2013 - 05:06 PM.


#6 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 25 October 2013 - 05:26 PM

View PostWM Mangonel, on 25 October 2013 - 05:02 PM, said:

and i'm seeing lots of lights and mediums in the matches im playing in, of course there are heavies and assaults but most of the time a good half of the team is lights/mediums


The numbers people have recorded show lights and mediums to be 1/2 to 3/4 as popular as heavies and assaults.

#7 KhanHeir

    Member

  • PipPipPipPipPipPip
  • 223 posts

Posted 25 October 2013 - 05:28 PM

View PostKrivvan, on 25 October 2013 - 05:26 PM, said:

The numbers people have recorded show lights and mediums to be 1/2 to 3/4 as popular as heavies and assaults.



t-the records guys! And the numbers we cannot see for ourselves!

#8 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 25 October 2013 - 05:44 PM

View PostKhanHeir, on 25 October 2013 - 05:28 PM, said:

t-the records guys! And the numbers we cannot see for ourselves!


They were collected by players. Not PGI.

Here we go.

Edited by Krivvan, 25 October 2013 - 05:47 PM.


#9 Christof Romulus

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 898 posts
  • LocationAS7-D(F), GRF-1N(P)

Posted 25 October 2013 - 05:56 PM

Quote

"Have you ever been in a firefight, general? Did you find yourself feeling an overabundance of 'control'?" ~Nick Fury

Ha, when I read Krivvan's response that's all I could think about =P

But seriously, if mechs aren't able to fight, just what do you expect them to do? I understand that you don't like the idea that a Light can successfully engage an Assault... but honestly, in EVERY assault I use I don't die to Lights. If you are "experienced" in engaging Light mechs then you likely wouldn't think that Lights had nothing to fear.

As an aside, please try to employ the following tactics IN THIS ORDER if you find yourself, for some reason, alone against a Light mech who has decided to dance with you:

1. Throw your mech into reverse. (Throttle Stop, Throttle rear)
2. Use your energy weapons to determine their lag. (Fire at them with 1 laser leading your shot to find the 'confirmation' red circle). If you have no energy weapons, use what weapons you have to.
3. If your mech has TORSO mounted energy weapons, set your torso to the LOWER height of the Light mech (Toward their legs).
4. Simultaneously turn your upper torso AND your mech's legs in the direction the Light is attempting to circle you.
5. Fire in Alpha strikes, not in chain fire.

This is the ABSOLUTE MINIMUM you should be doing in a fight with a Light. If you are REMOTELY accurate with your Alpha strikes, they either are dead, or are leaving. Lights will disengage to find easier targets if you show REMOTE competence in putting shots on target.

If you are alone and you find yourself against TWO OR MORE Light mechs, the steps do not change, but there is one additional step:
Because you are outnumbered you need to even the odds instantly - Pick a Light mech and begin to focus fire ONLY IT, perform the above steps and PRETEND to ignore the second Light mech. IF you manage to down the first mech, then continue with the second - this is NOT very likely.

As you engage the first mech, the second Light will slow down and stop moving (What? How do I know that? Can I see into the future?) in order to start getting shots on you that hit the same body location (typically your legs or a side torso). Remember how I said you were PRETENDING to ignore the second light? As you are swinging around and trying to stay on target of the first light, when you finally believe you have a clean shot on the second light (due to them slowing down or stopping) you alpha them to the face, evening the fight.

Oh, and if you have your crosshair synced with your arms... yeah. Undo that.

#10 KhanHeir

    Member

  • PipPipPipPipPipPip
  • 223 posts

Posted 25 October 2013 - 05:56 PM

View PostKrivvan, on 25 October 2013 - 05:44 PM, said:


They were collected by players. Not PGI.

Here we go.



20 games is not even close to a proper census.

#11 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 October 2013 - 06:01 PM

View PostKhanHeir, on 25 October 2013 - 05:56 PM, said:



20 games is not even close to a proper census.

The thread is entitled "A Tale of 90 Matches." Many of the sets were taken from players other than the OP, and yet they found similar results (the different players were probably of differing Elo levels).

#12 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 25 October 2013 - 06:10 PM

Outside of special occasions like people with really buggy internet connections and the lagspider there is nothing wrong with lights and they are perfectly killable

and why wouldn't a light go brawl, capping rewards are basically nonexistant and fighting is always more profitable when compared to scouting.

#13 KhanHeir

    Member

  • PipPipPipPipPipPip
  • 223 posts

Posted 25 October 2013 - 06:15 PM

View PostFupDup, on 25 October 2013 - 06:01 PM, said:

The thread is entitled "A Tale of 90 Matches." Many of the sets were taken from players other than the OP, and yet they found similar results (the different players were probably of differing Elo levels).


Thats not one either.

#14 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 25 October 2013 - 06:23 PM

Post screenshots of you owning teams while piloting a light mech.

#15 KhanHeir

    Member

  • PipPipPipPipPipPip
  • 223 posts

Posted 25 October 2013 - 06:30 PM

View PostRoland, on 25 October 2013 - 06:23 PM, said:

Post screenshots of you owning teams while piloting a light mech.


What would a cherry pic serve?

#16 Lyrik

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 568 posts

Posted 25 October 2013 - 06:41 PM

Sorry noobs, but my Wang likes to kill Lights with his AC20.

No, it is not easy and I had sometimes more luck than skills. But it you can't damage another player than is probably your own PC/Connection/Provider who sucks.

Edited by Lyrik, 25 October 2013 - 06:43 PM.


#17 Donnie Silveray

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 321 posts
  • LocationUSA

Posted 25 October 2013 - 07:16 PM

To be honest much of Role Warfare doesn't present itself by the nature of players picking a mech and being tossed into a random matchup with somewhat ELO equivalent players. This alone causes a cascade that generally degenerates any modicum of Roles or tactics down to who can rally their team the best.

By introducing a lobby and selecting mechs while your team is present will substantially increase the level of teamwork between the 12 players. One player may go Raven 3L and say he has a Tag, another player would go Catapult with lots of LRMs and team up with the raven to more accurately land volleys as the Raven and the Catapult now know their roles when they met one another in the lobby. Much in the same way each player would, optimally, select a mech that would most benefit one another. If the team is lacking in long range firepower, some players may pick up snipers to balance.

By having the ability, least in PUG matches, to lobby up and select one's role in the greater team will likely see a resurgence of Role Warfare over people picking a mech they have most fun in and running with that at the expense of other players.

#18 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 25 October 2013 - 07:25 PM

View PostWM Mangonel, on 25 October 2013 - 04:36 PM, said:

when a 30 ton mechs decide it's more advantageous for them to brawl mechs 2-3x their tonnage then your game needs some adjusting.


Then you will Ish bricks because I most usually rip atlai up in my 25t com-tdk... and that in organized 12s...

What you want is to nurf lights and we all play slow turrets?

#19 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 25 October 2013 - 08:36 PM

View PostKhanHeir, on 25 October 2013 - 06:30 PM, said:


What would a cherry pic serve?

Honestly, because I suspect that a lot of the folks who complain that light mechs are invincible couldn't actually do that well in them even once.

#20 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 25 October 2013 - 08:48 PM

View PostWM Mangonel, on 25 October 2013 - 04:36 PM, said:

when a 30 ton mechs decide it's more advantageous for them to brawl mechs 2-3x their tonnage then your game needs some adjusting.


Tonnage is not the balancing factor in Mechwarrior, nor is it the balancing factor in battletech. C-Bills or BV is. My raven cost 12.5 million c-bills. It should be able to kill any mech in 1v1 that costs less, up to and including any 100 ton assault that costs less then 12 million cbills, such as any variant of the stock Atlas.

The system is working as intended.

Think of it this way:

The Hindenburg weighs 100 tons.

The F-35 weighs 25 tons.

By your logic, the F-35 should not be able to shoot down the Hindenburg, because the Hindenburg weighs more. You are ignoring the fact that the F-35 costs way more.



Posted Image

100 tons v.s. 25 tons.
Posted Image

Edited by xhrit, 25 October 2013 - 08:59 PM.






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users