Role Warfare Failure
#1
Posted 25 October 2013 - 04:36 PM
lights are broke as hell not taking damage and it's really starting to wear thin, wait sorry no that was like 4 months ago.
when is this **** going to fixed so that lights have something to fear?
#2
Posted 25 October 2013 - 04:40 PM
Anyways, it is absolutely downright hilarious that threads like these coexist with threads saying that the game is broken because some teams are heavier than other teams.
Edited by Krivvan, 25 October 2013 - 04:41 PM.
#3
Posted 25 October 2013 - 04:44 PM
#4
Posted 25 October 2013 - 05:02 PM
it's happening a lot whether you refuse to acknowledge it or not.
just go ahead and continue to act like ********.
and i'm seeing lots of lights and mediums in the matches im playing in, of course there are heavies and assaults but most of the time a good half of the team is lights/mediums
and role warfare is totally broken for the exact reason that lights should rarely/never try to brawl with heavies and assaults unless they have already been savagely ripped open.
in the original example i'm was referring to lights going after pristine heavies and assaults knowing full wel lthey could because they would not be taking damage properly.
#5
Posted 25 October 2013 - 05:03 PM
FupDup, on 25 October 2013 - 04:44 PM, said:
The pillar never built,
With love....
The result.....
Edited by KhanHeir, 25 October 2013 - 05:06 PM.
#6
Posted 25 October 2013 - 05:26 PM
WM Mangonel, on 25 October 2013 - 05:02 PM, said:
The numbers people have recorded show lights and mediums to be 1/2 to 3/4 as popular as heavies and assaults.
#8
Posted 25 October 2013 - 05:44 PM
KhanHeir, on 25 October 2013 - 05:28 PM, said:
They were collected by players. Not PGI.
Here we go.
Edited by Krivvan, 25 October 2013 - 05:47 PM.
#9
Posted 25 October 2013 - 05:56 PM
Quote
Ha, when I read Krivvan's response that's all I could think about =P
But seriously, if mechs aren't able to fight, just what do you expect them to do? I understand that you don't like the idea that a Light can successfully engage an Assault... but honestly, in EVERY assault I use I don't die to Lights. If you are "experienced" in engaging Light mechs then you likely wouldn't think that Lights had nothing to fear.
As an aside, please try to employ the following tactics IN THIS ORDER if you find yourself, for some reason, alone against a Light mech who has decided to dance with you:
1. Throw your mech into reverse. (Throttle Stop, Throttle rear)
2. Use your energy weapons to determine their lag. (Fire at them with 1 laser leading your shot to find the 'confirmation' red circle). If you have no energy weapons, use what weapons you have to.
3. If your mech has TORSO mounted energy weapons, set your torso to the LOWER height of the Light mech (Toward their legs).
4. Simultaneously turn your upper torso AND your mech's legs in the direction the Light is attempting to circle you.
5. Fire in Alpha strikes, not in chain fire.
This is the ABSOLUTE MINIMUM you should be doing in a fight with a Light. If you are REMOTELY accurate with your Alpha strikes, they either are dead, or are leaving. Lights will disengage to find easier targets if you show REMOTE competence in putting shots on target.
If you are alone and you find yourself against TWO OR MORE Light mechs, the steps do not change, but there is one additional step:
Because you are outnumbered you need to even the odds instantly - Pick a Light mech and begin to focus fire ONLY IT, perform the above steps and PRETEND to ignore the second Light mech. IF you manage to down the first mech, then continue with the second - this is NOT very likely.
As you engage the first mech, the second Light will slow down and stop moving (What? How do I know that? Can I see into the future?) in order to start getting shots on you that hit the same body location (typically your legs or a side torso). Remember how I said you were PRETENDING to ignore the second light? As you are swinging around and trying to stay on target of the first light, when you finally believe you have a clean shot on the second light (due to them slowing down or stopping) you alpha them to the face, evening the fight.
Oh, and if you have your crosshair synced with your arms... yeah. Undo that.
#10
#11
Posted 25 October 2013 - 06:01 PM
KhanHeir, on 25 October 2013 - 05:56 PM, said:
20 games is not even close to a proper census.
The thread is entitled "A Tale of 90 Matches." Many of the sets were taken from players other than the OP, and yet they found similar results (the different players were probably of differing Elo levels).
#12
Posted 25 October 2013 - 06:10 PM
and why wouldn't a light go brawl, capping rewards are basically nonexistant and fighting is always more profitable when compared to scouting.
#13
Posted 25 October 2013 - 06:15 PM
FupDup, on 25 October 2013 - 06:01 PM, said:
Thats not one either.
#14
Posted 25 October 2013 - 06:23 PM
#16
Posted 25 October 2013 - 06:41 PM
No, it is not easy and I had sometimes more luck than skills. But it you can't damage another player than is probably your own PC/Connection/Provider who sucks.
Edited by Lyrik, 25 October 2013 - 06:43 PM.
#17
Posted 25 October 2013 - 07:16 PM
By introducing a lobby and selecting mechs while your team is present will substantially increase the level of teamwork between the 12 players. One player may go Raven 3L and say he has a Tag, another player would go Catapult with lots of LRMs and team up with the raven to more accurately land volleys as the Raven and the Catapult now know their roles when they met one another in the lobby. Much in the same way each player would, optimally, select a mech that would most benefit one another. If the team is lacking in long range firepower, some players may pick up snipers to balance.
By having the ability, least in PUG matches, to lobby up and select one's role in the greater team will likely see a resurgence of Role Warfare over people picking a mech they have most fun in and running with that at the expense of other players.
#18
Posted 25 October 2013 - 07:25 PM
WM Mangonel, on 25 October 2013 - 04:36 PM, said:
Then you will Ish bricks because I most usually rip atlai up in my 25t com-tdk... and that in organized 12s...
What you want is to nurf lights and we all play slow turrets?
#20
Posted 25 October 2013 - 08:48 PM
WM Mangonel, on 25 October 2013 - 04:36 PM, said:
Tonnage is not the balancing factor in Mechwarrior, nor is it the balancing factor in battletech. C-Bills or BV is. My raven cost 12.5 million c-bills. It should be able to kill any mech in 1v1 that costs less, up to and including any 100 ton assault that costs less then 12 million cbills, such as any variant of the stock Atlas.
The system is working as intended.
Think of it this way:
The Hindenburg weighs 100 tons.
The F-35 weighs 25 tons.
By your logic, the F-35 should not be able to shoot down the Hindenburg, because the Hindenburg weighs more. You are ignoring the fact that the F-35 costs way more.
100 tons v.s. 25 tons.
Edited by xhrit, 25 October 2013 - 08:59 PM.
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