I tried to PUG in two LRM-heavy mechs yesterday and it still was horrible. The weapon system is simply not balanced very well, but i have no clue what to do about it.
Problem is:
- When used against n00bs who take no cover, the system is OP. I still shred clueless assaults and heavies walking happily in the open.
- When playing against decent fellows in a PUG match, the system is incredibly weak. Cover rules, rocks and buildings are OP. We still have a sniping-heavy meta. You can not snipe with LRMs.
- When playing with a dedicated spotter, the system still can work well. But you need at least two pilots who know what they are doing. And even then: When both pilots get in something with dakka instead, they are even more effective.
Result:
LRMs seem OP when used against weak players, but lack the necessary punch when playing at a decent PUG-level or in groups. They may still work, but are in fact a liability when the player(s) could as well have used a ballistics/PPC based build.
I do not know how to break this up really. Especially as LRMs are the only indirect fire weapon the game has (auto-hit SSRMs are not comparable). Having an indirect fire mechanic brings some much needed variability to the fights. But as it seems, the only ones using LRMs on a regular basis are either less efficient than they could be in other setups or hardcore enthusiasts.
I really would appreciate any suggestions how to make the current system better balanced between n00b play and experienced players. I myself could not come up with something decent however...




















