

Changes To Heat Values In 1.2.251
#1
Posted 30 October 2013 - 12:50 AM
I'm getting the effective heat of 3.5 large lasers when fired in group, or 2.5 when chain fired .5 delay? Everything I've found says ghost heat shouldn't affect 2 large lasers, but it is?
Then I tested the AC20s and found that they're causing about 8-9 heat per shot instead of 6. AC10s and LBXs are also hotter than documented as well?
#2
Posted 30 October 2013 - 05:15 AM
oh goodie terra for LL test lols. results in a min.
ok yup broken.
1 LL -> 4% heat increase
2 LL -> 13% heat increase
3LL -> 27% heat increase
4LL -> 46% heat increase
chainfire is steady heat increase but looks like max alpha reduced to 1 for LL's.
UAC5's are fine
Edited by Asmosis, 30 October 2013 - 05:32 AM.
#3
Posted 30 October 2013 - 05:27 AM
#4
Posted 30 October 2013 - 05:36 AM
#5
Posted 30 October 2013 - 05:45 AM
#6
Posted 30 October 2013 - 05:56 AM
#7
Posted 30 October 2013 - 06:39 AM
#8
Posted 30 October 2013 - 08:25 AM
#9
Posted 30 October 2013 - 08:46 AM

#10
Posted 30 October 2013 - 08:48 AM
It is like taxes in the States. Not even the IRS can figure it out...
#11
Posted 30 October 2013 - 09:41 AM
single shot = 6% increase
dual shot = 19% heat increase -> chainfire dual lasers = 13% heat increase
triple shot = 37% heat increase
We have ghost penalty also for dual larges weeiiiiii xD. Ridiculous.
#12
Posted 30 October 2013 - 09:52 AM
Ugh.
#13
Posted 30 October 2013 - 10:17 AM
John MatriX82, on 30 October 2013 - 09:41 AM, said:
single shot = 6% increase
dual shot = 19% heat increase -> chainfire dual lasers = 13% heat increase
triple shot = 37% heat increase
We have ghost penalty also for dual larges weeiiiiii xD. Ridiculous.
You can't use chain fire as the deciding mechanism because for the whole 1/2 second you are waiting on chain fire to process the next laser the first one is cooling down.
None of the tests I've seen presented in this thread make sense to test the thing you are claiming.
#14
Posted 30 October 2013 - 10:19 AM
To be clear, I wouldn't be surprised if the new "ghost heat" maths factor in duration...
Also, I hope you're not testing all of this in the Training Grounds.
Edited by Deathlike, 30 October 2013 - 10:19 AM.
#15
Posted 30 October 2013 - 10:31 AM
As for the balistics I don't recall exactly how much heat they were generating before the patch, but even if its more than 6 why not change the information page on the loadout screen? Same with PPCs even if you only have one the heat numbers are way off from what it says it should be.
#16
Posted 30 October 2013 - 10:38 AM
Hot fix this, please!!
#17
Posted 30 October 2013 - 11:38 AM
FrDrake, on 30 October 2013 - 10:17 AM, said:
You can't use chain fire as the deciding mechanism because for the whole 1/2 second you are waiting on chain fire to process the next laser the first one is cooling down.
None of the tests I've seen presented in this thread make sense to test the thing you are claiming.
You know what? You found the problem. Firing 6 medium lasers altogether (no heat penalty) in my hunch produced 35% heat, firing them in chainfire barely allowed the heat to get to 8% at the end of the cycle fire of the 6th ML.
Do that with any random number of large or er-large lasers and see that the heat keeps building up like there's no cooldown time from the heatsinks.. and if you shoot more than 1 there's even more heat

Edited by John MatriX82, 30 October 2013 - 11:49 AM.
#18
Posted 30 October 2013 - 12:28 PM
#19
Posted 30 October 2013 - 01:48 PM
If I chainfire all four, heat meter peaks at 35%, and at about 10 seconds from firing the first one I'm back to idle 7%.
If I fire 2+2 with 0.5s in between, heat meter peaks at 43%, and 10 seconds from firing the first pair it's back to idle 7%.
Please lock this thread.
#20
Posted 30 October 2013 - 02:29 PM
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