Idea For A Bidding-Process
#1
Posted 30 October 2013 - 01:22 PM
2. In Clan-vs-IS 10:12 favours Clans too much and 5:12 favours IS too much.
The solution: Bidding.
One player is the Star-Captain of the Clan-force, either by some RPG-stuff or by claiming it on the Ready-screen.
The Clan-force starts out with 10 Mechs. The Star-Captain has the right to kick up to 5 guys off the team.
- If you get bid away, you automatically earn 10,000 CB, 100 XP and 5 GXP. But you have to look for a new game.
- The rest of the Clan-force enters the game even more outnumbered than before.
- The Clan-force gets bonus-points the farther they are outnumbered, respectively outweighed, BUT ONLY IF THEY WIN. If a Clan-force is extra-small and wins, each player gets a huge bonus. If a Clan-force is extra-small and looses, then being outnumbered is no excuse and they get the usual scraps.
- And of course the Star-Captain recieves some punishment if he looses. The more Mechs he had bid away, the graver the punishment.
The Star-Captain decides: A risky game with huge potential benefits, or an easy game with tiny potential benefits?
#2
Posted 01 November 2013 - 04:11 AM
I feel like it would **** off the Clan players who get bid off tremendously, however, even if they could get their mechs back and drop immediately. It may also be too soon to say 10v12 is unbalanced in favor of Clans. I would like asymmetric fights, but even being down one mech from the start is problematic in capture modes (which is all we have, really), and with the intended reduction of Clan faceroll tech we really do not know if it will not be balanced at 12v12.
There is another issue. This is a reboot, right? I would not be surprised if PGI decided that for ease of gameplay and balance Stars are now comprised of four or three mechs rather than five. That way there would be 3x4 mech stars or 4x3 mech stars vs 3x4 mech lances.
Edited by Pariah Devalis, 01 November 2013 - 04:11 AM.
#3
Posted 01 November 2013 - 05:57 AM
Pariah Devalis, on 01 November 2013 - 04:11 AM, said:
Reboot in my mind means modernizing something, not changing its core values. Five 'Mechs. No compromise.
#4
Posted 01 November 2013 - 07:33 PM
THIS ******* THIS A THOUSAND TIMES PLEASE PGI PLEASE!!
#5
Posted 02 November 2013 - 06:08 AM
TBH, due to logistics, aside from maybe 'hardcore' players. I do not think a bidding process would work.
They have stated the ClanTech will not be overpowered like it was in the past, bidding yourself to one star vs a company of IS will screw the Clan side... even 5 Dire Wolfs would only last so long vs combined firepower of a well played company.
#6
Posted 02 November 2013 - 07:03 AM
they might only be slightly better.
who knows?
#8
Posted 02 November 2013 - 07:46 AM
#9
Posted 02 November 2013 - 10:08 AM
CoffiNail, on 02 November 2013 - 07:46 AM, said:
One upon a time, there was a project for a new MechWarrior game which promised to be the best ever, the true rebirth of the series. It was called MechWarrior 5..
Shame it was set in 3015 so no Clans..
#10
Posted 17 June 2014 - 06:49 PM
#11
Posted 18 June 2014 - 05:12 AM
DI3T3R, on 30 October 2013 - 01:22 PM, said:
2. In Clan-vs-IS 10:12 favours Clans too much and 5:12 favours IS too much.
The solution: Bidding.
One player is the Star-Captain of the Clan-force, either by some RPG-stuff or by claiming it on the Ready-screen.
The Clan-force starts out with 10 Mechs. The Star-Captain has the right to kick up to 5 guys off the team.
- If you get bid away, you automatically earn 10,000 CB, 100 XP and 5 GXP. But you have to look for a new game.
- The rest of the Clan-force enters the game even more outnumbered than before.
- The Clan-force gets bonus-points the farther they are outnumbered, respectively outweighed, BUT ONLY IF THEY WIN. If a Clan-force is extra-small and wins, each player gets a huge bonus. If a Clan-force is extra-small and looses, then being outnumbered is no excuse and they get the usual scraps.
- And of course the Star-Captain recieves some punishment if he looses. The more Mechs he had bid away, the graver the punishment.
The Star-Captain decides: A risky game with huge potential benefits, or an easy game with tiny potential benefits?
Interesting but you are forgetting that a commander can break their original bid & call in reinforcements. My suggestion would be to have all 12 players drop. 2 Stars & 2 Points. Have the 2 points hold in the event of a disco or a bugged player. Then let the bidding begin. The cutdown should be stated up front so there is no guessing. Any commander who wins the bid, reaches the cutdown & wins the game should get a bonus (everything, c-bills, xp & gxp) & any commander who wins the bid, goes lower than the cutdown & wins the game should get a bigger bonus.
Edited by Jaroth Corbett, 18 June 2014 - 05:12 AM.
#12
Posted 18 June 2014 - 05:30 AM
Jaroth Corbett, on 18 June 2014 - 05:12 AM, said:
Interesting but you are forgetting that a commander can break their original bid & call in reinforcements. My suggestion would be to have all 12 players drop. 2 Stars & 2 Points. Have the 2 points hold in the event of a disco or a bugged player. Then let the bidding begin. The cutdown should be stated up front so there is no guessing. Any commander who wins the bid, reaches the cutdown & wins the game should get a bonus (everything, c-bills, xp & gxp) & any commander who wins the bid, goes lower than the cutdown & wins the game should get a bigger bonus.
So should the commander be able to bring such reinforcements and lose any bonus?
#13
Posted 18 June 2014 - 02:25 PM
DI3T3R, on 30 October 2013 - 01:22 PM, said:
2. In Clan-vs-IS 10:12 favours Clans too much and 5:12 favours IS too much.
The solution: Bidding.
One player is the Star-Captain of the Clan-force, either by some RPG-stuff or by claiming it on the Ready-screen.
The Clan-force starts out with 10 Mechs. The Star-Captain has the right to kick up to 5 guys off the team.
- If you get bid away, you automatically earn 10,000 CB, 100 XP and 5 GXP. But you have to look for a new game.
- The rest of the Clan-force enters the game even more outnumbered than before.
- The Clan-force gets bonus-points the farther they are outnumbered, respectively outweighed, BUT ONLY IF THEY WIN. If a Clan-force is extra-small and wins, each player gets a huge bonus. If a Clan-force is extra-small and looses, then being outnumbered is no excuse and they get the usual scraps.
- And of course the Star-Captain recieves some punishment if he looses. The more Mechs he had bid away, the graver the punishment.
The Star-Captain decides: A risky game with huge potential benefits, or an easy game with tiny potential benefits?
It would be cool for RPing but on the other hand i doubt people will like getting kicked from servers, espiecally if they are the one's always getting kicked. Nothing more frustrated then waiting to log in, getting in, and then getting kicked for nothing.
Not to sound harsh but it's not suppose to be fair. The clans are superior at this timeframe and until the IS builds their new line of mechs or until the Word of Blake shows up (which makes clan tech look like nerf toys) then the clans will always dominate as it should be
#14
Posted 19 June 2014 - 01:39 AM
Pariah Devalis, on 01 November 2013 - 04:11 AM, said:
I feel like it would **** off the Clan players who get bid off tremendously, however, even if they could get their mechs back and drop immediately.
Actually, if they were the last forces bid away, they were eligible to be recalled to the battle as reinforcements, albeit at a loss of honor to the commanding officer so recalling them.
Jaroth Corbett, on 18 June 2014 - 05:12 AM, said:
Aww, beat me to it.
Grimwill, on 18 June 2014 - 02:25 PM, said:
I'd always be bid away first, like the freeborn I am. Which makes it all the more embarrassing when you have to call me in to save your sorry trashborn arses.
#15
Posted 19 June 2014 - 01:45 AM
Tim East, on 19 June 2014 - 01:39 AM, said:
I'd always be bid away first, like the freeborn I am. Which makes it all the more embarrassing when you have to call me in to save your sorry trashborn arses.
If it was a suicidal mission they wouldn't bid you away....now if you were diamond shark or smoke jag then yes you would be bid away. Because they segregate freeborns and trueborns into seperate units.
#16
Posted 19 June 2014 - 04:28 AM
#17
Posted 19 June 2014 - 09:32 AM
#18
Posted 19 June 2014 - 09:32 AM
Grimwill, on 19 June 2014 - 09:32 AM, said:
Really? Actually i knew that freeborns do not serve in the Jaguars' touman too.
#19
Posted 19 June 2014 - 09:34 AM
#20
Posted 19 June 2014 - 09:42 AM
Grimwill, on 19 June 2014 - 09:32 AM, said:
Actually it was UH & not HUH. And NO Smoke Jaguars do not allow freeborns to fight.
Quote
Freebirth - Pg.69
Quote
A hint of disgust came into Howell's face as he spoke. "As I said, we Jaguars do not allow freeborns into the warrior caste. We believe it is unproductive to train or employ freeborns as warriors. We tolerate your kind in the professional and tech castes, but a freeborn warrior is a contradiction in terms."
Freebirth - Pg.73
Edited by Jaroth Corbett, 19 June 2014 - 09:42 AM.
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