Aym, on 30 October 2013 - 06:05 PM, said:
Changing CT won't have as much impact on "de-arm"ing a mech as you think. It's basically NEVER worth it to go for the arm, and a smaller CT would only make that more so since the new, larger side torsos are better targets. Changes to hit boxes and then changes to durability for various components would do what you, and many of us, are looking for. I'd like to see more Internal Health so that you're more likely to survive with broken weapons, JJ's, heat sinks, BAP/ECM, etc while also giving some reason to take out an arm before a CT/Side Torso.
There definitely needs to be some tweaks to hitboxes, but I think the much bigger issue is how weapons do damage. Lasers, LRMs, MGs and (S)SRMs are all good, but autocannons and (ER)PPCs are the big offenders - they are what cause people to complain about pinpoint damage. Autocannons need to be like large bore MGs, firing a stream of shells that do an equivalent amount of damage over the current cooldown duration - AC5s should do five damage over 2.25 seconds, for example. PPCs should do the same damage, but that damage should be spread like an LBX or SRM is. These changes would drastically help increase TTL for everyone.
Then, having crits to actuators actually cause loss of arm/leg movement, slowed movement, etc and gyro hits cause falling and/or aiming issues, targeting certain body parts would be more worthwhile, instead of the current CT tunnel vision.