Blackjack: Minor changes. Arguably a buff, since more CT armour can safely be moved to the front.
Kintaro: Buff. More XL friendly, smaller CT.
Jagermech: Buff. More XL-friendly, no change to CT.
Cataphract: Buff. More XL-friendly, smaller CT.
Catapult: Smaller head, bigger CT. Will get fewer annoying deaths by headshot, but will die faster overall.
The people in charge of these changes needs to be reassigned.
To be honest, you don the 'fireproof suit' because you fear backlash over the delays, but really the delays would be fine if you weren't buffing two of the most powerful mechs available, while the poor Catapult gets changes that are likely going to make it even easier to kill.
If you were going for consistent, well-done hitboxes, like the Cent used to have (bugs notwithstanding), then okay. The Jagermech and Cataphract would be understandable. But you're not going for consistency. The Catapult gets an even
bigger CT, the Centurion gets a bigger CT, Cicada gets a bigger rear-CT, while already-powerful mechs get smaller CTs, and/or smaller LT/RTs, and larger arms in return. Wow, I sure am glad I can take off that Jager's AC20 more easily now! Too bad he's still got another one.
Cicada and Centurion get nerfs, but Jagermech and Cataphract get buffs? What's the thought process that goes into these changes?
Edited by Sable Dove, 20 December 2013 - 05:22 PM.