Wispsy, on 05 November 2013 - 07:37 AM, said:
Which is why it will be 4 hour wait times...think about it, at top Elo almost everybody plays assaults. Wait times can already be over an hour during most of the day if you are trying to drop solo. If it is looking to not only find games relatively close in Elo (and relatively is not really that close in this game and it still struggles) whilst finding enough mediums and lights to make a game happen? lol...always wanted a game that would only let me play twice a week...oh wait...
And saying that it will be fine because people will play mediums....peoples mediums are not high enough to get in those kinds of games. Not to mention that when highly competitive players lose, they will want to win, best way to win ton up, oh look, suddenly everybody at the top is queueing as an assault again and nobody can get a match because it wants at least 4+ mediums/lights per game. The person who drops down, then gets **** on, because they are in a medium and mediums always get **** on in high Elo games, and tons back up again wanting to win...
game should be balanced without the need to force people into bad roles. I am not against tonnage limits, it is fine to stop the full light(well I do not really see this happen but I guess it must) or full assault teams at the very ends of the spectrum from happening (because too much of one thing should be bad) but I do not like the idea of forcing people who want to play into mechs that will get **** on just to find a game, like a game of patience, whoever holds out the longest wins.
Also consider this, what happens if you go "oh well tonnage limits make everything balanced and I cannot get a game in my highlander so I will just drop down into a light and it will all be ok" then you get matched with Elo balancing assaults (as in, they are there so the game happens, pilots who are not as experienced and need to be carried). On the other team, a 4man competitive team waited just that little bit longer then you, and they get Elo balancing mediums whilst their 4man highlander/3d team DESTROYS THE HELL out of your bad Atlas water flanking maneuver. BALANCED RIGHT. 4 lights/mediums can do nothing at all to 4heavies/assaults unless they are outskilled by a stupid amount or just wander off into a corner doing nothing and wait for their base to get totally capped.
Edit: Also consider this from a new players perspective. If your group is limited in how much it can weigh, and you just made a friend and you are both in your new assault mechs which you used all your cadet bonus to buy....oh look...one of you has to jump in a trial mech for another 75 matches if you actually want to play together....totally fair :/
Wispy,
I think you missed my point. It has nothing to do with wait times or ELO. Some of the things you mention will just be impossible once the hard limits comes in.
I can't find the dev post with the draft tonnage limit plan but it goes something like this.
==
4 Man group - Max Weight 250 Tons - Min Weight 150 Tons.
==
Trying to run a 4 Man CTF team will fail the Max Weight limit.
You can run a team of 3 CTFs but 1 person will have to be a 40 ton medium or less.
Trying to run a 4 Man 35 light team will fail the Min Weight limit.
You can run a team of 3x35 ton lights but 1 person will have be a 45 ton medium or more.
You can run a 4 man 50 medium team with no problems.
--
TOP ELO 4 man Highlander teams can go fly a kite.
You can have 2 Higlanders but the other 2 persons on the team must be 35 ton lights or less.
I cannot perdict how thing will work out but it should prove interesting.
It should be less likely for a match to be nothing but Assault mechs or light mechs for that matter.
Unless of course everyone came in as SOLO pugs.
Edit: I guess you might be talking about solo TOP ELO assault pug drops. Yeah not finding a match might happen or there will be enough fragmentation in weight class and ELO to slot them in here and here.
Really not sure what is going to happen.. Only time will tell.
Edited by ShinVector, 05 November 2013 - 07:00 PM.