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What Is The Ghost Heat Interval?


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#1 MadCat02

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Posted 03 November 2013 - 08:25 AM

I noticed that ghost heat still apllys even when you use micro

For example: 2ER PPC + 1Er PPC in 0.5 seconds will cause ghost heat

Does anyone know how much time needs to pass for it to reset ?


Update:

Chain Fire dosen't shoot as fast as you could micro . Chain fire dosen't cause ghost heat probably becuase it takes 0.50 seconds to fire next round .

Edited by MadCat02, 04 November 2013 - 06:50 AM.


#2 MustrumRidcully

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Posted 03 November 2013 - 08:32 AM

The interval is supposed to be 0.5 seconds...

What I take from the AC/2 problems (see stickied post at the top of this forum) is that whatever the time frame is, it must be uninterrupted. Firing 3 PPCs total, once at 0 seconds, one at 0.33 seconds and one at 0.66 seconds would trigger the heat penalty for all 3. Firing them 2 at 0 seconds and the third at 0.66 seconds woudn't trigger anything.

Anything beyond that - dunno. Just don't do ghost heatable mechs. They are evil and bad for you. Almost as bad as heat neutral mechs.

Edited by MustrumRidcully, 03 November 2013 - 08:33 AM.


#3 FupDup

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Posted 03 November 2013 - 08:35 AM

View PostMustrumRidcully, on 03 November 2013 - 08:32 AM, said:

...
Anything beyond that - dunno. Just don't do ghost heatable mechs. They are evil and bad for you. Almost as bad as heat neutral mechs.

Oh, they're not nearly as bad. Heat neutral mechs are a winged spawn of S*tan. They killed John Lennon, burned down orphanages, made my poop watery last night, and I'm pretty sure that they've molested several children.

Edited by FupDup, 03 November 2013 - 08:35 AM.


#4 Nik Van Rhijn

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Posted 03 November 2013 - 10:13 AM

Not to mention that in MWO they are usually dead.

#5 Captain Stiffy

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Posted 03 November 2013 - 10:22 AM

Why does using the built-in chain fire not avoid ghost heat? I am greatly struggling to understand this.

The game basically has a built-in penalty for using it's own UI feature. Bad.

#6 Satan n stuff

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Posted 03 November 2013 - 11:08 AM

View PostCaptain Stiffy, on 03 November 2013 - 10:22 AM, said:

Why does using the built-in chain fire not avoid ghost heat? I am greatly struggling to understand this.

The game basically has a built-in penalty for using it's own UI feature. Bad.

Because whoever programs these features doesn't bother to think them through, and neither do the guys who design them for that matter.

#7 Captain Stiffy

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Posted 03 November 2013 - 11:12 AM

View Post***** n stuff, on 03 November 2013 - 11:08 AM, said:

Because whoever programs these features doesn't bother to think them through, and neither do the guys who design them for that matter.


I think in that vein of thought it's more likely that it grew up over time and went unnoticed - but in the current state, having done a little full-circle software development I see that as a huge red flag when there are features that play against one another especially when those are some of the only relevant features of that type.

#8 Bront

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Posted 03 November 2013 - 12:17 PM

.5 seconds in between firing resets the Ghost Heat watch. Sadly, this resulted in them disabling the fast fire elite skill.

View PostCaptain Stiffy, on 03 November 2013 - 10:22 AM, said:

Why does using the built-in chain fire not avoid ghost heat? I am greatly struggling to understand this.

The game basically has a built-in penalty for using it's own UI feature. Bad.


Built in chain-fire does IF you don't double-tap the button.

Edited by Bront, 03 November 2013 - 12:19 PM.


#9 Captain Stiffy

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Posted 03 November 2013 - 12:21 PM

View PostBront, on 03 November 2013 - 12:17 PM, said:

.5 seconds in between firing resets the Ghost Heat watch. Sadly, this resulted in them disabling the fast fire elite skill.


Built in chain-fire does IF you don't double-tap the button.


So if I HOLD the button on a chain-fired group and fire 3 PPC's I won't get ghost heat? My experiences in checking it don't seem to confirm that. Will have to try again I guess.

#10 Bront

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Posted 03 November 2013 - 12:37 PM

View PostCaptain Stiffy, on 03 November 2013 - 12:21 PM, said:


So if I HOLD the button on a chain-fired group and fire 3 PPC's I won't get ghost heat? My experiences in checking it don't seem to confirm that. Will have to try again I guess.

That is correct. I can confirm that works with my testing.

#11 OneEyed Jack

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Posted 03 November 2013 - 02:59 PM

View PostBront, on 03 November 2013 - 12:17 PM, said:

Sadly, this resulted in them disabling the fast fire elite skill.

No it didn't.

#12 Tahribator

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Posted 03 November 2013 - 03:11 PM

It should be 0.5 seconds AFAIK.

#13 New Day

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Posted 03 November 2013 - 03:41 PM

It counts total weapon fired within 0.5s. So if you fire once it resets the timer and does -1 on max before penalty.

View Post***** n stuff, on 03 November 2013 - 11:08 AM, said:

Because whoever programs these features doesn't bother to think them through, and neither do the guys who design them for that matter.

s a t a n is filtered? lolwut

#14 Sandpit

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Posted 03 November 2013 - 03:44 PM

I run a 5LL stalker and never have an issue. I also run a couple of 4LL Bmasters. I just chain fire instead of alpha striking (except when it's a last ditch to kill a mech that I'm dueling with)

From just about everything I've experienced, read, and seen indicates that the people if really affects are the ones that want to alpha strike just about every time they pull the trigger

#15 MadCat02

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Posted 04 November 2013 - 05:57 AM

View PostBront, on 03 November 2013 - 12:17 PM, said:

.5 seconds in between firing resets the Ghost Heat watch. Sadly, this resulted in them disabling the fast fire elite skill.


Built in chain-fire does IF you don't double-tap the button.



Chain Fire dosen't shoot as fast as you could micro . Chain fire dosen't cause ghost heat probably becuase it takes 0.50 seconds to fire next round .

Edited by MadCat02, 04 November 2013 - 06:50 AM.


#16 Satan n stuff

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Posted 04 November 2013 - 06:02 AM

View PostNamesAreStupid, on 03 November 2013 - 03:41 PM, said:

It counts total weapon fired within 0.5s. So if you fire once it resets the timer and does -1 on max before penalty.

s a t a n is filtered? lolwut

Yeah funny right? :(
Maybe they should just censor all names related to religion just to be sure no one can be offended by them, and politics while they're at it, and sports, and anything else people might argue about. Of course now that I said that there's a good chance this post will disappear too.

Anyway what I was specifically referring to about the system being poorly thought out is that it's entirely possible to get ghost heat with just 2 AC/2s, which regardless of the official statements can't possibly have been the original intention, but that's what happens in game development. One day someone finds a bug, the next day it's a feature. Identifying the actual number of weapons being fired must be hard.
All of this doesn't excuse the fact that it's still a terrible system that doesn't even do what it was supposed to and it makes me wonder what those guys are on with their constant claims that it's working great. Did they spend all their hero mech money on LSD or something?

#17 80sGlamRockSensation David Bowie

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Posted 04 November 2013 - 06:31 AM

View PostCaptain Stiffy, on 03 November 2013 - 10:22 AM, said:

Why does using the built-in chain fire not avoid ghost heat? I am greatly struggling to understand this.

The game basically has a built-in penalty for using it's own UI feature. Bad.


PGI Logic™

#18 ArmageddonKnight

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Posted 04 November 2013 - 06:43 AM

"Working as Intended" :(

#19 Vodrin Thales

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Posted 04 November 2013 - 06:47 AM

View PostMadCat02, on 03 November 2013 - 08:25 AM, said:

I noticed that ghost heat still apllys even when you use micro

For example: 2ER PPC + 1Er PPC in 0.5 seconds will cause ghost heat


Does anyone know how much time needs to pass for it to reset ?


Reset your interval to 0.55 seconds and you will not get ghost heat.

View PostCaptain Stiffy, on 03 November 2013 - 12:21 PM, said:


So if I HOLD the button on a chain-fired group and fire 3 PPC's I won't get ghost heat? My experiences in checking it don't seem to confirm that. Will have to try again I guess.


I have a crazy BLR-1D build with 5 PPC's on it right now and holding the chain fire button on it does not engage ghost heat. Firing 2, then 2, then 1 does unless I am very careful about fire rate.

#20 3rdworld

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Posted 04 November 2013 - 06:52 AM

View PostCaptain Stiffy, on 03 November 2013 - 10:22 AM, said:

Why does using the built-in chain fire not avoid ghost heat? I am greatly struggling to understand this.

The game basically has a built-in penalty for using it's own UI feature. Bad.


I posted about this in July, when they first implemented heat scale. Even sent in a ticket support forum the whole nine yards.
Got nothing. The first shot is 2 PPCs per weapon group, both on Chainfire. It is impossible to get more than 2 PPCs in a .5 sec interval, yet it triggers Ghost heat every time.


Edited by 3rdworld, 04 November 2013 - 06:53 AM.






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