Spiders Are Almost Never Used In Competitive Play. If You Think Spiders Are Overpowered It Is Because You Don't Have Good Aim.
#61
Posted 05 November 2013 - 11:56 AM
They are also not OP. Despite the fact that they are harder to kill than they should be due to brokenness, they all have terrible hardpoints, and are too light to use the ones they have.
That's why you don't see them in high-level play. If you could mount a JR7-F's loadout on a spider, it would be better than a JR7-F. There is no question about it. It just has better (buggier) hitboxes. But spiders are bad because they are undertonned and undergunned.
#62
Posted 05 November 2013 - 12:02 PM
I do like the Spiders on here. So rewarding planting an AC20 on em while they're flying
#63
Posted 05 November 2013 - 12:10 PM

Did someone say...flying spider?
#64
Posted 05 November 2013 - 12:11 PM
Since acquiring the Shadowhawk I have been using ER large lasers more frequently: over 51 matches I have fired 1,148 shots, connecting with 933 for an accuracy rating of 81.27%. Again that rating is likely slightly higher because of dummy shots, much like I described when illustrating medium laser accuracy.
Maybe those stats are garbage by your standards, but many times I have fired at Spiders to little or no affect. I see my shots connecting, but I swear to jeebus this mech just doesn't take the damage it should for the shots hitting. It just cannot.
#66
Posted 05 November 2013 - 12:17 PM
#68
Posted 05 November 2013 - 12:28 PM
Harmatia, on 05 November 2013 - 12:11 PM, said:
Since acquiring the Shadowhawk I have been using ER large lasers more frequently: over 51 matches I have fired 1,148 shots, connecting with 933 for an accuracy rating of 81.27%. Again that rating is likely slightly higher because of dummy shots, much like I described when illustrating medium laser accuracy.
Maybe those stats are garbage by your standards, but many times I have fired at Spiders to little or no affect. I see my shots connecting, but I swear to jeebus this mech just doesn't take the damage it should for the shots hitting. It just cannot.
That's not saying much... Lasers are hit scan and the smallest increment of burn time on target will register as a 'hit'. You need to be on the target component for the entire beam duration to do useful damage. Im not insulting your skill, just pointing out that its not the best stat to backup your point.
Mechwarriors are like dogs, the smallest ones make the most noise...
#69
Posted 05 November 2013 - 12:37 PM
Now me, I'm actually a good player unlike the OP, and although I don't have issues with Spiders because their armament is generally pathetic, it is extremely annoying to fight one because it takes so long for them to actually die.
#70
Posted 05 November 2013 - 12:43 PM
Gallowglas, on 05 November 2013 - 09:53 AM, said:
In essence, it doesn't matter whether the chassis is viable in competitive play or not. What matters is that it's a broken mechanic. I've said it before and I'll say it again: if a light mech could turn totally invisible due to a bug, would you be okay with it just as long as it wasn't used in competitive play or so long as people were able to kill one by watching where their lasers came from? No? If not, ask yourself why. The answer is the same as the answer to why people want the hit issues to be fixed.
Yep we pick out the spider because we do really have to "Focus" when we shoot. I notice it on other mechs. But I also notice when five mechs are firing on said "non-spider" mech they tend to blow up quick. The other day a Spider charged straight at me I hit him with 3AC 5's 3 times, 2 machine guns, and 2 med lasers twice and "Nothing" he ran off his armor was slightly orange and he ended up being the last one in the game. So spiders now have over 65 points in their torso? No, no they dont. I'll be the very first to admit my aim sometimes sucks but it didn't that night. But again I will say other mechs suffer from Hit reg two because I noticed an atlas take several slugs the other day without registering it one bit.
#71
Posted 05 November 2013 - 12:44 PM
RickySpanish, on 05 November 2013 - 12:37 PM, said:
Now me, I'm actually a good player unlike the OP, and although I don't have issues with Spiders because their armament is generally pathetic, it is extremely annoying to fight one because it takes so long for them to actually die.
.
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#73
Posted 05 November 2013 - 12:58 PM
#74
Posted 05 November 2013 - 01:04 PM
#75
Posted 05 November 2013 - 01:06 PM
Spiders are used in competitive play, but primarily for scout and ECM protection (5D is the the goto variant). Asking a Spider to take on Jenners+Ravens is asking for trouble (and by trouble, I mean the Spider goes down quickly).
With that said, there are actual problems with its hitboxes and hit detection, and with lag consideration, HSR, and bad pilots, it would be a bigger whined about problem than it is.
Spiders are still fragile, ill equipped and features all the worst in PGI's netcode. That's it. The closest it remind me of was the legs of a Raven which were difficult to hit until their hitbox change... where it is now quite a bit larger than it should be.
The Spider is not the problem you think it is, and yet its problems are overstated. I'd rather see less "lights are invincible" threads but that'll probably never happen. The Spider is the only light mech that has its own set of special issues, and to ignore them is not trying to have a serious discussion. Despite them being hard to shoot, they still go down quickly when you actually land a shot.
Edited by Deathlike, 05 November 2013 - 01:07 PM.
#76
Posted 05 November 2013 - 01:16 PM
Back to the topic the spider is broken the devs have told us this (Most already knew).
I only Pug and consider myself a decent player but do I brag? nope I just play.
Also a positive K/D ratio doesn't mean much when it is a team game.
Edited by Boymonkey, 05 November 2013 - 01:18 PM.
#77
Posted 05 November 2013 - 01:21 PM
Thats nice, now go back and pretend you're the power rangers of MWO in game
#80
Posted 05 November 2013 - 01:29 PM
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