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Spiders Are Almost Never Used In Competitive Play. If You Think Spiders Are Overpowered It Is Because You Don't Have Good Aim.


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#61 aniviron

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Posted 05 November 2013 - 11:56 AM

Spiders are demonstrably broken. There is video after video proving this.

They are also not OP. Despite the fact that they are harder to kill than they should be due to brokenness, they all have terrible hardpoints, and are too light to use the ones they have.

That's why you don't see them in high-level play. If you could mount a JR7-F's loadout on a spider, it would be better than a JR7-F. There is no question about it. It just has better (buggier) hitboxes. But spiders are bad because they are undertonned and undergunned.

#62 Scrawny Cowboy

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Posted 05 November 2013 - 12:02 PM

I dun like spiders. Epsecially the ones at work.

I do like the Spiders on here. So rewarding planting an AC20 on em while they're flying :)

#63 Rakshasa

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Posted 05 November 2013 - 12:10 PM

Posted Image

Did someone say...flying spider? :)

#64 Harmatia

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Posted 05 November 2013 - 12:11 PM

I like to think I can aim: over 436 matches I have fired 23,385 medium laser shots, 20,153 connected for an accuracy rating of 86.18%. This includes the many times I've shot into the ground or mountain sides testing configurations and heat efficiency, so I like to think the accuracy of my shots is slightly higher than what is recorded.

Since acquiring the Shadowhawk I have been using ER large lasers more frequently: over 51 matches I have fired 1,148 shots, connecting with 933 for an accuracy rating of 81.27%. Again that rating is likely slightly higher because of dummy shots, much like I described when illustrating medium laser accuracy.

Maybe those stats are garbage by your standards, but many times I have fired at Spiders to little or no affect. I see my shots connecting, but I swear to jeebus this mech just doesn't take the damage it should for the shots hitting. It just cannot.

#65 Odins Fist

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Posted 05 November 2013 - 12:15 PM

View PostRakshasa, on 05 November 2013 - 12:10 PM, said:

Posted Image

Did someone say...flying spider? :)


Thanks... Tonight the nightmares begin again..
What has been seen cannot be unseen. :)

#66 Corvus Antaka

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Posted 05 November 2013 - 12:17 PM

I see an ego stroke happening.

#67 -Natural Selection-

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Posted 05 November 2013 - 12:22 PM

View PostHellcat420, on 05 November 2013 - 09:55 AM, said:

Posted Image...

I am the #1 player in the game and say they are broke. Your turn

#68 Zakie Chan

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Posted 05 November 2013 - 12:28 PM

View PostHarmatia, on 05 November 2013 - 12:11 PM, said:

I like to think I can aim: over 436 matches I have fired 23,385 medium laser shots, 20,153 connected for an accuracy rating of 86.18%. This includes the many times I've shot into the ground or mountain sides testing configurations and heat efficiency, so I like to think the accuracy of my shots is slightly higher than what is recorded.

Since acquiring the Shadowhawk I have been using ER large lasers more frequently: over 51 matches I have fired 1,148 shots, connecting with 933 for an accuracy rating of 81.27%. Again that rating is likely slightly higher because of dummy shots, much like I described when illustrating medium laser accuracy.

Maybe those stats are garbage by your standards, but many times I have fired at Spiders to little or no affect. I see my shots connecting, but I swear to jeebus this mech just doesn't take the damage it should for the shots hitting. It just cannot.


That's not saying much... Lasers are hit scan and the smallest increment of burn time on target will register as a 'hit'. You need to be on the target component for the entire beam duration to do useful damage. Im not insulting your skill, just pointing out that its not the best stat to backup your point.

Mechwarriors are like dogs, the smallest ones make the most noise...

#69 RickySpanish

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Posted 05 November 2013 - 12:37 PM

How can the OP be in the competitive scene and not know about Spider hit registration issues? He is clearly a noskill lamer probably stuck in the low ELO range and likely a Spider pilot himself. If Spiders aren't broken, then why are they top of the list for hit box improvements? Why has PGI acknowledged that there is, in fact, an issue with Spider hit detection?

Now me, I'm actually a good player unlike the OP, and although I don't have issues with Spiders because their armament is generally pathetic, it is extremely annoying to fight one because it takes so long for them to actually die.

#70 PropagandaWar

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Posted 05 November 2013 - 12:43 PM

View PostGallowglas, on 05 November 2013 - 09:53 AM, said:

Respectfully, Peef: the problem isn't that they're particularly OP. It's that there's a sporatic issue in which damage doesn't register properly. People aren't just being poor shots and imagining it. No, it's not just limited to the Spider either. I've seen it happen with Phracts and even Victors too, but it seems to happen very frequently with Spiders. Heck, two of our Spider pilots (finally) acknowledged it when they saw it in action on one of their Spiders last night. The paper doll flashes and very little damage registers, if any.

In essence, it doesn't matter whether the chassis is viable in competitive play or not. What matters is that it's a broken mechanic. I've said it before and I'll say it again: if a light mech could turn totally invisible due to a bug, would you be okay with it just as long as it wasn't used in competitive play or so long as people were able to kill one by watching where their lasers came from? No? If not, ask yourself why. The answer is the same as the answer to why people want the hit issues to be fixed.

Yep we pick out the spider because we do really have to "Focus" when we shoot. I notice it on other mechs. But I also notice when five mechs are firing on said "non-spider" mech they tend to blow up quick. The other day a Spider charged straight at me I hit him with 3AC 5's 3 times, 2 machine guns, and 2 med lasers twice and "Nothing" he ran off his armor was slightly orange and he ended up being the last one in the game. So spiders now have over 65 points in their torso? No, no they dont. I'll be the very first to admit my aim sometimes sucks but it didn't that night. But again I will say other mechs suffer from Hit reg two because I noticed an atlas take several slugs the other day without registering it one bit.

#71 Odins Fist

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Posted 05 November 2013 - 12:44 PM

View PostRickySpanish, on 05 November 2013 - 12:37 PM, said:

How can the OP be in the competitive scene and not know about Spider hit registration issues? He is clearly a noskill lamer probably stuck in the low ELO range and likely a Spider pilot himself. If Spiders aren't broken, then why are they top of the list for hit box improvements? Why has PGI acknowledged that there is, in fact, an issue with Spider hit detection?

Now me, I'm actually a good player unlike the OP, and although I don't have issues with Spiders because their armament is generally pathetic, it is extremely annoying to fight one because it takes so long for them to actually die.


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#72 Rhaythe

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Posted 05 November 2013 - 12:54 PM

View PostOdins Fist, on 05 November 2013 - 12:15 PM, said:


Thanks... Tonight the nightmares begin again..
What has been seen cannot be unseen. :o


You see this picture? That's not snow...

Posted Image

#73 Effectz

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Posted 05 November 2013 - 12:58 PM

I've seen spiders used in competitive games,mainly to designate the extra 5 tons to something else,extremely annoying to deal with at times,don't know how many times I've smacked a 30 alpha in their backs with a highlander and nothing happens.

#74 Elkfire

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Posted 05 November 2013 - 01:04 PM

This thread needs more e-peen stroking.

#75 Deathlike

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Posted 05 November 2013 - 01:06 PM

PEEF... it's nicer when you don't try to annoy people to make a point. Otherwise, you're not gonna get more street cred because of it. :o

Spiders are used in competitive play, but primarily for scout and ECM protection (5D is the the goto variant). Asking a Spider to take on Jenners+Ravens is asking for trouble (and by trouble, I mean the Spider goes down quickly).

With that said, there are actual problems with its hitboxes and hit detection, and with lag consideration, HSR, and bad pilots, it would be a bigger whined about problem than it is.

Spiders are still fragile, ill equipped and features all the worst in PGI's netcode. That's it. The closest it remind me of was the legs of a Raven which were difficult to hit until their hitbox change... where it is now quite a bit larger than it should be.

The Spider is not the problem you think it is, and yet its problems are overstated. I'd rather see less "lights are invincible" threads but that'll probably never happen. The Spider is the only light mech that has its own set of special issues, and to ignore them is not trying to have a serious discussion. Despite them being hard to shoot, they still go down quickly when you actually land a shot.

Edited by Deathlike, 05 November 2013 - 01:07 PM.


#76 Boymonkey

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Posted 05 November 2013 - 01:16 PM

I hate bragards be it the op or the person trying to impress us all with a toy Aston..
Back to the topic the spider is broken the devs have told us this (Most already knew).
I only Pug and consider myself a decent player but do I brag? nope I just play.

Also a positive K/D ratio doesn't mean much when it is a team game.

Edited by Boymonkey, 05 November 2013 - 01:18 PM.


#77 80sGlamRockSensation David Bowie

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Posted 05 November 2013 - 01:21 PM

Oh look, Peef started another thread about something.

Thats nice, now go back and pretend you're the power rangers of MWO in game

#78 aniviron

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Posted 05 November 2013 - 01:26 PM

View Postmwhighlander, on 05 November 2013 - 01:21 PM, said:

Oh look, Peef started another thread about something.

Thats nice, now go back and pretend you're the power rangers of MWO in game


Still better than a Madcat02 thread.

#79 Oni Ralas

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Posted 05 November 2013 - 01:26 PM

View PostRhaythe, on 05 November 2013 - 12:54 PM, said:



You see this picture? That's not snow...

Posted Image


DO YOU KNOW THE NET WORTH OF THAT FIELD? WE'RE GOING TO BE HIGH FOREVER!

#80 ApolloKaras

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Posted 05 November 2013 - 01:29 PM

ForumWarrior online!





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