Patch Day Nov. 5Th is LIVE!
#21
Posted 05 November 2013 - 10:17 AM
110 degrees!!!
Keep up the good work!
#22
Posted 05 November 2013 - 10:17 AM
Does this mean I can't arrow over to a different weapon group, say group 3 on the hud and fire it with left mouse button?
#23
Posted 05 November 2013 - 10:18 AM
"Does this mean I can't arrow over to a different weapon group, say group 3 on the hud and fire it with left mouse button?"
No you can't - It's now: button 1 fires group one, button 2 fires group two, etc.[/color]
#24
Posted 05 November 2013 - 10:19 AM
Kali Rinpoche, on 05 November 2013 - 10:17 AM, said:
Does this mean I can't arrow over to a different weapon group, say group 3 on the hud and fire it with left mouse button?
You can change it back to firing the selected weapon group instead of firing group one if you want, it just isn't the default control mapping anymore
#25
Posted 05 November 2013 - 10:19 AM
#26
Posted 05 November 2013 - 10:20 AM
Garth Erlam, on 05 November 2013 - 10:18 AM, said:
"Does this mean I can't arrow over to a different weapon group, say group 3 on the hud and fire it with left mouse button?"
No you can't - It's now: button 1 fires group one, button 2 fires group two, etc.
But Garth, Cage would just write himself in a fix a la adaptation. That is, a fix within the fix if there were a fix about the fix.
What a great movie.
#28
Posted 05 November 2013 - 10:21 AM
Garth Erlam, on 05 November 2013 - 09:48 AM, said:
- Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.
I tend to use group 6 as my backup primary fire group, esp. for those 'mechs where I have a more or less sacrificial weapon-bearing arm, or where I have separated long- and short-range primaries for heat management.
#29
Posted 05 November 2013 - 10:21 AM
#30
Posted 05 November 2013 - 10:21 AM
Rex Havoc, on 05 November 2013 - 10:19 AM, said:
I suppose they're going to have to be a whole lot more careful now when they check it, say instead of stopping right out in the open where they are easy targets.
#31
Posted 05 November 2013 - 10:21 AM
Rex Havoc, on 05 November 2013 - 10:19 AM, said:
^This. I mostly use the Seismic in my light mechs to avoid running into mobs of enemies around corners. If I have to stop just to get a read on the enemy that's just as dangerous. The Locust especially is going to suffer with this.
#32
Posted 05 November 2013 - 10:22 AM
At least increase the range of it back to 400m instead of what it's at now.
And no new map? Tease us with the picture of the Jester on the front and don't give it to us? That's just mean man...
#33
Posted 05 November 2013 - 10:22 AM
And it was head efficient (1.49), fast (116kph) , still had one AMS. Jester might be nice for a LL boat but who knows. I'll stick with my mobility and equal damage.
Also glad i held off on dropping 6 million CB on a seismic module, considering it kept getting nerfed and nerfed, and is now, very much dead.
#34
Posted 05 November 2013 - 10:23 AM
Zekester81, on 05 November 2013 - 10:16 AM, said:
This should be coming in the second November patch in two weeks (so sayeth Paul, at least).
#35
Posted 05 November 2013 - 10:28 AM
But JJ's AND 355? awesome sauce.. i can now do what i do in my firebrand.. but Flying!... very excite..
#36
Posted 05 November 2013 - 10:29 AM
#37
Posted 05 November 2013 - 10:29 AM
Garth Erlam, on 05 November 2013 - 10:18 AM, said:
"Does this mean I can't arrow over to a different weapon group, say group 3 on the hud and fire it with left mouse button?"
No you can't - It's now: button 1 fires group one, button 2 fires group two, etc.
Good. We're counting on you.
#38
Posted 05 November 2013 - 10:29 AM
DEMAX51, on 05 November 2013 - 10:23 AM, said:
Well, it seems that is not going to fix the problem anyways. He just updated with a clarification stating that it's a HSR problem, not a hitbox tuning issue. Those Spiders really need some work done on them. I've been getting really tired of swarms of un-hittable Spiders. Maybe they will release an update about HSR tuning on them soon.
#39
Posted 05 November 2013 - 10:29 AM
#40
Posted 05 November 2013 - 10:30 AM
Its just flatout better than the k2.
One could argue that the k2 has 2ballistic hardpoint but since the jaggermech is here there is little reason to bring a ballistic in it.
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