Garth Erlam, on 05 November 2013 - 10:18 AM, said:
Patch Day Nov. 5Th is LIVE!
#41
Posted 05 November 2013 - 10:31 AM
#42
Posted 05 November 2013 - 10:32 AM
MrMainiac, on 05 November 2013 - 10:22 AM, said:
At least increase the range of it back to 400m instead of what it's at now.
You do realize that would be an even greater nerf to lights? Lets just lock the Seismic module up in the attic and pretend it was never born. If you want you can feed it some table scraps through the vent.
Side note: What is PGI's infatuation with screen shake?
#43
Posted 05 November 2013 - 10:33 AM
So firing a weapon causes an event. Any weapon? Lasers too?
What about weapon impacts?
#44
Posted 05 November 2013 - 10:34 AM
#46
Posted 05 November 2013 - 10:34 AM
Thoummim, on 05 November 2013 - 10:30 AM, said:
Its just flatout better than the k2.
One could argue that the k2 has 2ballistic hardpoint but since the jaggermech is here there is little reason to bring a ballistic in it.
heres the thing though.. what about FIREBRAND? that thing gave you 2 energy above the waist, and potential for 340 engine rating. same deal.. it has improvements but gives up something else..
Firebrand gave up the ability to boat ballistics for an energy hardpoint in that upper arm.
the Jester gives up any ability to fire ballistics or missles.. just 6 energy. thats not that many hardpoints when you think about the other mechs out there. and to boot, two are in the CT. meaning you have VERY limited options..
guess im tryin to say, i dont think its P2W, just gets some really neat sh** for what its sacrificing.
#47
Posted 05 November 2013 - 10:35 AM
Garth Erlam, on 05 November 2013 - 10:18 AM, said:
"Does this mean I can't arrow over to a different weapon group, say group 3 on the hud and fire it with left mouse button?"
No you can't - It's now: button 1 fires group one, button 2 fires group two, etc.[/color]
This is going to take some getting used too...or rebinding. I've had Mouse2 as my Center Legs to Torso button for a very long time now. That said, any chance of getting the scroll wheel bound so we can use it? It'd be great for a throttle bind.
#49
Posted 05 November 2013 - 10:36 AM
PGI meal ticket .... Jester .... check.
Hammered one ultra-expensive module .... check.
This patch is empty.
Crosses fingers the money reward for UAV is higher than the UAV cost.
#50
Posted 05 November 2013 - 10:37 AM
Garth Erlam, on 05 November 2013 - 09:48 AM, said:
- Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.
Removing stuff is never good. Seriously this is ********, change it back. Add options, don't take them away.
#52
Posted 05 November 2013 - 10:40 AM
#53
Posted 05 November 2013 - 10:40 AM
xhrit, on 05 November 2013 - 10:37 AM, said:
Removing stuff is never good. Seriously this is ********, change it back. Add options, don't take them away.
They didn't remove anything, they just changed the default, which makes it more new player friendly. Go into your options and change it back to the way you prefer it.
#54
Posted 05 November 2013 - 10:41 AM
#55
Posted 05 November 2013 - 10:42 AM
#56
Posted 05 November 2013 - 10:43 AM
errr patch not posts lol
#57
Posted 05 November 2013 - 10:43 AM
loved the dinamic, i play with 3 centurions and unlocked the pilot bonuses, damm good game!
#58
Posted 05 November 2013 - 10:43 AM
#59
Posted 05 November 2013 - 10:44 AM
XPH Aku, on 05 November 2013 - 10:41 AM, said:
You forgot about the JJ's. 2 PPC's, 2MLAS, JJ's and a 355 engine would make this thing a nasty little sniper.
Edited by AquaGoat, 05 November 2013 - 10:45 AM.
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