Mack1, on 05 November 2013 - 12:28 PM, said:
And they must sit there wondering why people don't bother with modules....its because they are all utterly terrible, SS was the first module ever released that was actually worth the GXP, well that never lasted long. Clueless Devs, simply clueless, how can you expect a game to succeed and grow when you constantly use a sledge hammer to crack a nut.
SS was a great Module that encouraged people to grind and save up or even buy by way of conversion GXP, now it's worthless. A pro active developer would have been planning to improve the other modules or create new ones to bring them in line with the usability of SS...not you lot...you are like a one trick pony, anything at all that is actually good gets the sledge hammer treatment.
How are modules worthless?
Adv. Target Decay is fantastic for LRM users.
UAV is incredibly helpful for scouting and target retention, and even got a "buff" in the form of rewards.
Artillery and AirStrikes are extremely useful, and quite deadly when used properly.
Seismic Sensor is STILL a good module when used properly in the right situations (i.e. knowing if an assault squad is coming through a cave/valley/etc). You just can't run out and expect it to work anymore.
Edited by NuclearPanda, 05 November 2013 - 12:33 PM.