Karl Streiger, on 08 November 2013 - 01:03 AM, said:
Take a plane with different weapons. Hurrican or Me109 or Spitfire
For example those guns are fixed for 300m convergence...and you get nearer to your enemy. Most likely because those 7.7 of the hurrican are not that good for long range.
So lets suggest i want to hit the engine of a He 111. so i aim for the spot between tail and engine.
the left 6 machine guns will hit the engine - the other 6 will wander along the tail - and maybe take out pilot or gunners.
hm i make a quick sketch:

first example - you aim for the head and your MLAS converge at 270m - spray damage around the target
second examle - aim once - left rim of the cockpit window - fire torso lasers
other example - differtent aiming for arm weapons
So you have to know you weapons - to know how they react and where to aim at a target that is not in optimal convergence range but: you still can fire your weapons as you want to do: aim for the center and trigger all weapons. Damage is applied arround the complete torso not just a single spot.
It would be nice if something like this was in place and we could tune our weapons for convergence distance in the mechlab, with the max distance for each weapon being their current weapon ranges, could also make dynamic convergence a ridiculously expensive module so that the community have something new to complain about now that siesmic is no longer useful.
Edited by NextGame, 08 November 2013 - 04:21 AM.


















