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Why Do They Keep Making Energy Boats, While Penalizing Energy Boats?
#1
Posted 05 November 2013 - 12:05 PM
This would be fine if you could, say, run 4 large lasers or the like on it. But no, thanks to Ghost Heat, the only way to effectively do something like that is with external macros.
In fact, the ONLY way you can fill the slots on the Jester is to either go horribly mismatched guns (2 Large, 2 PPC, 2 other lasers) or medium style (2 large 4 meds) and both are garbage.
With the limits on PPC/Large Lasers starting at 2, this makes energy boats a stupid waste of time - including curb stomping already down on their luck boats like the Awesome.
Unless some kind of override limit is put in for energy boats.. I wish they'd just stop producing them because they are less than worthless.
#2
Posted 05 November 2013 - 12:10 PM
#3
Posted 05 November 2013 - 12:12 PM
Can we explore some other options? Like making PPCs do splash damage?
#4
Posted 05 November 2013 - 12:13 PM
#5
Posted 05 November 2013 - 12:13 PM
If I can do it, than anyone can.
5LL Stalkers
4 LL Bmasters
and RARELY (even on therma and caustic) do I ever overheat
#6
Posted 05 November 2013 - 12:13 PM
#7
Posted 05 November 2013 - 12:15 PM
It had lead us to a very weird place for energy builds. Ballistics are now currently king of the hill (ask anyone in any elo bracket) in terms of risk vs. reward. Sad...I love lasers!
#8
Posted 05 November 2013 - 12:16 PM
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Its not that theyre actively nerfing energy boats that concerns me.
What concerns me is that they're continually releasing mechs with 6 energy hardpoints and expecting people to buy them when theyre horrible.
#9
Posted 05 November 2013 - 12:16 PM
#11
Posted 05 November 2013 - 12:18 PM
Khobai, on 05 November 2013 - 12:16 PM, said:
Its not that theyre actively nerfing energy boats that concerns me.
What concerns me is that they're continually releasing mechs with 6 energy hardpoints and expecting people to buy them when theyre horrible.
2 ERPPCs high mounted with JJs? Horrible?
Haha I guess you'll find out.
#12
Posted 05 November 2013 - 12:20 PM
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Exactly and 4 LL should not even be affected by Ghost heat. Ghost heat was intended to nerf ppcs but nerfed every other weapon instead, and people are still putting 2 ppcs on everything. Ghost heat did the exact opposite of what it intended, so it needs to be removed.
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It is horrible. That's horrendous heat with no ballistics to fall back on. Plus youre paying $20 for it. Highlanders are FREE. Seriously just play a Highlander its what PGI clearly wants.
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Absolutely but I dont think PGI is going to touch the heat system this late into development. Best we can hope for is removal of ghost heat and some tweaking on energy weapon heat values.
Edited by Khobai, 05 November 2013 - 12:26 PM.
#13
Posted 05 November 2013 - 12:21 PM
Victor Morson, on 05 November 2013 - 12:05 PM, said:
This would be fine if you could, say, run 4 large lasers or the like on it. But no, thanks to Ghost Heat, the only way to effectively do something like that is with external macros.
In fact, the ONLY way you can fill the slots on the Jester is to either go horribly mismatched guns (2 Large, 2 PPC, 2 other lasers) or medium style (2 large 4 meds) and both are garbage.
With the limits on PPC/Large Lasers starting at 2, this makes energy boats a stupid waste of time - including curb stomping already down on their luck boats like the Awesome.
Unless some kind of override limit is put in for energy boats.. I wish they'd just stop producing them because they are less than worthless.
Every mech doesn't need to be an alpha warrior. The ghost heat mechanic is to prevent energy boating *alphas* - you can still run 4ll, but you just can't alpha unless you can tolerate the penalty. The majority of the users on the forum want "click click kill", and that's not very fun or engaging for anyone. Forcing users to stagger/ripple fire will ALSO force them to maneuver, plan, observe, and react. It also encourages teamwork, i.e. I do a few volleys, am running hot, so I drop down while a teammate pops up to provide fire while I'm venting heat. It's a perfectly fine balancing mechanic, and works wonders for separating effective pilots from ineffective pilots. By forcing you to use some semblance of strategy, the game is better preparing you for more prolonged engagements.
#14
Posted 05 November 2013 - 12:22 PM
#15
Posted 05 November 2013 - 12:25 PM
#16
Posted 05 November 2013 - 12:25 PM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Mismatched weapons? Um... Welcome to the Battletech universe where your mech doesn't know how it will engage and the vast majority are equipped with a variety of weapon systems so that they can utilize them at different ranges. 2 ERLarge and 4 medium sounds about right to me.
#17
Posted 05 November 2013 - 12:27 PM
Trauglodyte, on 05 November 2013 - 12:10 PM, said:
Do we really need to break out the list of 'mechs in TT that do exactly that, including a few Clan LPL boats with Targeting Computers again?
Mercules, on 05 November 2013 - 12:25 PM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
If you want to be effective with it you need to put it on a macro. Most 4 Large Laser K2s doing it effectively are running macros.
I don't want to use an external macro outside of the game for the purposes of playing the game.
Edited by Victor Morson, 05 November 2013 - 12:27 PM.
#18
Posted 05 November 2013 - 12:30 PM
Fierostetz, on 05 November 2013 - 12:21 PM, said:
Every mech doesn't need to be an alpha warrior. The ghost heat mechanic is to prevent energy boating *alphas* - you can still run 4ll, but you just can't alpha unless you can tolerate the penalty. The majority of the users on the forum want "click click kill", and that's not very fun or engaging for anyone. Forcing users to stagger/ripple fire will ALSO force them to maneuver, plan, observe, and react. It also encourages teamwork, i.e. I do a few volleys, am running hot, so I drop down while a teammate pops up to provide fire while I'm venting heat. It's a perfectly fine balancing mechanic, and works wonders for separating effective pilots from ineffective pilots. By forcing you to use some semblance of strategy, the game is better preparing you for more prolonged engagements.
Ghost Heat doesn't accomplish any of that.
At all.
By forcing people to rippled fire and all of that stuff you just said, well, here's what really happens: We moved to guns you don't have to do that with.
So all it really did, in the end, was kill the Large Laser. It did absolutely nothing to my play style. Because remember kids, 2x AC/20 = The Devil (40 damage), 1x AC/20 3x SRM6 = A-OK (56 damage).
#19
Posted 05 November 2013 - 12:30 PM
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Absolutely was. Battletech is the game that made the term "alphastrike" into an everyday vernacular.
#20
Posted 05 November 2013 - 12:32 PM
Khobai, on 05 November 2013 - 12:16 PM, said:
Its not that theyre actively nerfing energy boats that concerns me.
What concerns me is that they're continually releasing mechs with 6 energy hardpoints and expecting people to buy them when theyre horrible.
That's my biggest problem too, aside from killing several 'mechs I really liked.
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