I don't want to get all think about it here but.
Lrms should be better than other weapons: Why? they require several things to go right.
First: Direct fire weapons:
Lasers: See it, shoot it.
Ballistics: See it, Lead it, shoot it.
Neither of those have a hard counter, neither are subject to a betty warning.
Missiles:
Indirect fire: most of the time you don't see your target so you need another player to lock onto a target for you so you can lock them.
Lock time: it's not an insignificant amount of time when you are trying to lock a mech and it keeps appearing and disappearing because of cover and good play
So Assuming those 2 items have gone right you can now fire:
Missiles away: a target can break LOS and you lose your lock, or enter ecm and you lose your lock.
While Airborn: {INCOMING MISSILES BRO}
So Assuming the target stays in LOS and not ECMed
Prior to impact: AMS can take some of your missiles down lowering weapons damage, and cover can still block them even with line of site from a team mate.
Missiles are so disadvantaged that the battletech people saw fit to give them not one but two additional targetting systems and a totally separate guidance system.
I'm not saying, hey you suck if you get hit by missiles because lord knows everyone gets hit sometimes.
I am saying, hey bro there is a reason these things are good, because you have every opportunity to make them into cute fireworks by playing smart.
If anything would be a fix it would be to include more ECM mechs so the chances of being covered would be better, and fix narc so that it can be used effectively so that ECM isn't too OP when used effectively, leading to another round of missile buffs.
Edited by HammerSwarm, 21 November 2013 - 09:15 AM.