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Lrm Flooding, The New Fotm


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#461 Galenit

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Posted 24 December 2013 - 05:20 AM

To do damage you have to be not that far away, but sometimes the suppression helps to.

Let a stream of chainfired missiles go of at 800, they wont hit, but your snipers can take position and pop the enemy when they put their heads out after the warning is gone.

Chainfire them on the ground and splashhit some enemys and they will go back a few steps, works sometimes great in the middle of modor or at caveentrances or the middlepath of crimson. (You need lots of ammo for this)

They are the weapons that need the most modules and upgrades and skill and/or teamwork if you want to use them with some effect against all that counters. And that effect not allways shows in damage or kills ...

#462 Amsro

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Posted 24 December 2013 - 08:16 AM

View PostColonelMetus, on 06 November 2013 - 10:35 PM, said:



A: Flooders use 10s or 15s.

B: it says ur dragon fire lance but then u have a picture of a frost dragon, so i ignore your opinions as wrong


A: I don't care what LRM's people use, its easy to track where they are coming from and cover is OP.

B: Thats not a Ice/Frost Dragon, blue fire is one of the HOTTEST types of fire. Blue Fire Dragon.

I rarely LRM but when I do I don't flood, I attack from behind/beside the brawlers helping the team.

Edited by Amsro, 24 December 2013 - 08:21 AM.


#463 Varent

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Posted 24 December 2013 - 08:52 AM

View PostColonelMetus, on 06 November 2013 - 09:48 PM, said:

4-5 lrm 10's on chain fire that permanantly screen shake you.

everyone has seen them all over the place sense the tuesday before last.
if something isnt done PGI is going to over correct the problem like always and we will be left with useless LRMs again.

please, stop the flooding before you ruin LRM for everyone, or. nerf LRM flooding


someones angry and just got killed by an lrm chainer :)

#464 Ngamok

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Posted 24 December 2013 - 08:54 AM

View PostLyoto Machida, on 23 December 2013 - 05:35 PM, said:

That's because PUGs are playing them 900m out, shooting from the backfield instead of right behind their brawlers...THAT'S the problem in PUGs.

I'm pretty sure my LRM damage is fairly consistent, whether I'm in a 4 man on TS or pugging on my own...will try some LRMs tonight in PUGs and see.


I brawl with mine too, 400m to 600m. Depends on how well we do I might even get in at 200m.

#465 Sug

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Posted 24 December 2013 - 08:55 AM

Lrms do almost no damage unless they're used against me.

#466 Deathlike

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Posted 24 December 2013 - 11:22 AM

View PostMudhutwarrior, on 23 December 2013 - 05:20 AM, said:

Without instant comms lrms score lower than anything else in pug matches. Very rare to do well and anybody with sense can check dam after and A1's and other variants score poorly. Drones are rarely used to effect also. If your truly pug you know how random it is so stop being dishonest about them. Maybe the fact you have been teaming up with sandpit here on the forums for months indicates your reasoning


LRMs have a lot to do with the user. I suck at LRMs, because I never seem to be playing with many/any lights that use UAVs (or use them well).

With that said, when I am the light, using the UAV AND watching competent LRM users use them to great effect, it's rewarding. Of course, the # of good LRM users are far and few in between.

To date, the fact that you're assuming I've played with Sandpit (to date, I don't think he was ever on my team, let alone in ANY premade) is a far cry from your show on your intelligence about teamwork and PUGs in general.

Quote

LRM's are a command and control weapon and if teams both are running teamspeak they are useless. That is why they are not in top matches. Their only use is in stomping against a keyboard team or someone caught in the open. They don't
break up deathballs. Arty is far more useful for pugs any day. I cringe dropping pug when I see "LRM here" in chat. That means to me that there will be no or little damage there. Maybe just maybe a lite will work with them but thats pretty rare and more often then not they have no clue how to range them to be uselful


You don't need teamspeak to message people "D2 mass" so people head in that direction. They aren't supposed to be great weapons in many matches, but very useful in those that don't expect it (assuming the map is optimal for it). I have had enough matches where I get to spam "LURMS BLOCK OUT THE SUN", because people using them have a clue. Too bad that's not often enough, but it's still back to "you need a brain to use LRMs" effectively.

#467 Lyoto Machida

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Posted 24 December 2013 - 12:43 PM

View PostDeathlike, on 24 December 2013 - 11:22 AM, said:


LRMs have a lot to do with the user. I suck at LRMs, because I never seem to be playing with many/any lights that use UAVs (or use them well).

With that said, when I am the light, using the UAV AND watching competent LRM users use them to great effect, it's rewarding. Of course, the # of good LRM users are far and few in between.

To date, the fact that you're assuming I've played with Sandpit (to date, I don't think he was ever on my team, let alone in ANY premade) is a far cry from your show on your intelligence about teamwork and PUGs in general.



You don't need teamspeak to message people "D2 mass" so people head in that direction. They aren't supposed to be great weapons in many matches, but very useful in those that don't expect it (assuming the map is optimal for it). I have had enough matches where I get to spam "LURMS BLOCK OUT THE SUN", because people using them have a clue. Too bad that's not often enough, but it's still back to "you need a brain to use LRMs" effectively.


You don't need a light to spot as long as you direct fire your LRMs from close range. Yeah, it doesn't make sense and seems counterintuitive for a long range "support" weapon but I should be able to have sex with hot girls without having to spend any money also...too bad it doesn't work like that (for the most part).

#468 Sandpit

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Posted 24 December 2013 - 10:43 PM

View PostLyoto Machida, on 24 December 2013 - 12:43 PM, said:

I should be able to have sex with hot girls without having to spend any money also...too bad it doesn't work like that (for the most part).

Speak for yourself :unsure:

#469 Lyoto Machida

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Posted 24 December 2013 - 10:44 PM

View PostSandpit, on 24 December 2013 - 10:43 PM, said:

Speak for yourself :unsure:


Pics or it didn't happen. :ph34r:

#470 Deathlike

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Posted 25 December 2013 - 08:42 AM

View PostLyoto Machida, on 24 December 2013 - 12:43 PM, said:

You don't need a light to spot as long as you direct fire your LRMs from close range. Yeah, it doesn't make sense and seems counterintuitive for a long range "support" weapon


Spotting makes the LRM action that much better/easier. Yes you can be short to mid range, but many other weapons accomplish this more effectively than the LRM.

Quote

but I should be able to have sex with hot girls without having to spend any money also...too bad it doesn't work like that (for the most part).


I'm pretty sure that requires a bottomless pit of money.

#471 Mr 144

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Posted 27 December 2013 - 05:15 AM

View PostMudhutwarrior, on 23 December 2013 - 05:20 AM, said:



Without instant comms lrms score lower than anything else in pug matches. Very rare to do well and anybody with sense can check dam after and A1's and other variants score poorly. Drones are rarely used to effect also. If your truly pug you know how random it is so stop being dishonest about them. Maybe the fact you have been teaming up with sandpit here on the forums for months indicates your reasoning

LRM's are a command and control weapon and if teams both are running teamspeak they are useless. That is why they are not in top matches. Their only use is in stomping against a keyboard team or someone caught in the open. They don't
break up deathballs. Arty is far more useful for pugs any day. I cringe dropping pug when I see "LRM here" in chat. That means to me that there will be no or little damage there. Maybe just maybe a lite will work with them but thats pretty rare and more often then not they have no clue how to range them to be uselful


This, and your following comments on pugging may be true for dedicated boats, but....

In pugs..., smart, well designed mixed-builds containing LRMs are extremely useful. Unfortunately these builds are not common. I've found exactly 3 builds that can effectively get me top score/kills/etc reliably when pugging.

By far the best of my 3...
http://mwo.smurfy-ne...961119116eb4588
Absolutely devestating in PuGs. Note the full tube count volleys. It's actually my best "stat_whore" mech...best KDR at 4.3:1...best average damage at ~530....and such an unbelievable farmer...wracking up components and assists like crazy. I almost always run out of 1 of the 2 ammos...but depending on the way the PuG goes....it's pretty much an even split. A nasty, nasty Pugging build.

In the "flavor" of this LRM Flooding thread....my other 2 pugging "LRM" builds...

http://mwo.smurfy-ne...0c8c776c938e58e

http://mwo.smurfy-ne...9b1af0be869c577


The point is...with the exception of the 1st build which is brutal anytime...pugging builds, especially using LRMs, must be designed completely differently than for a group scenario. I do equally as well in pugs in the 2nd and 3rd builds as I do in any "competetive" build.


Edit: The more I think about it....probablly a perfect Lurming 3-man.
The Orion-V is your main damage dealer...
The Orion-VA is the "suppressor" and dedicated "pop-the-pesky-light" with the AC/20
And the 'Phract-2X is the "positioner"...orbiting angles...TAGging, suppressing, and denying cover angles.
All total'd...the 3-man group would have...
2xALRM15 volley'd
2xALRM15 (ether volley'd at 8,8,8,6...or chain spammed at 4,4,4,3,4,4,4,3 ala A1 style)
4xALRM5 (either volley'd at 20, or chain spammed)
3xBAP for optimal spacing to cover one another
TAG
88 damage, 18.9 DPS
...That's a mean LRM force, but now add in...
2xAC5 (in my experience chain spammed is more effective due to forced LoS requirements of Artemis)
1xAC20
2xERLL
4xML
48 damage, 20.9 DPS

All that split pretty evenly between 3 different mechs...meaning not one is "boat" vulnerable.....yes, must recruit volunteers to try this grouping :P Add in a 4th of just about anything...

Run this and tell me LRMs are ineffective :P

Edited by Mr 144, 27 December 2013 - 06:16 AM.


#472 ColonelMetus

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Posted 29 December 2013 - 02:20 AM

a Good idea to balance lrm is let lasers and machine guns shoot them down

#473 Victor Morson

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Posted 29 December 2013 - 02:59 AM

View PostVarent, on 24 December 2013 - 08:52 AM, said:


someones angry and just got killed by an lrm chainer ;)


Funny part is their options are:

1: Put on an AMS and shut down chainers...
2: Come to the forums and cry

And they chose 2.

#474 Mr 144

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Posted 29 December 2013 - 03:15 AM

View PostVictor Morson, on 29 December 2013 - 02:59 AM, said:


Funny part is their options are:

1: Put on an AMS and shut down chainers...
2: Come to the forums and cry

And they chose 2.


I can chain past a single AMS on two different builds/chassis...wether bug or quirk, it's insanely fun to cheese people off ;)

#475 ColonelMetus

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Posted 29 December 2013 - 11:53 PM



#476 ColonelMetus

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Posted 01 January 2014 - 12:42 AM

they should at least all clan mechs take ECM

#477 Appogee

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Posted 01 January 2014 - 12:55 AM

LRMs by themselves aren't OP. It's when you get multiple boats spamming indirectly, usually using the locks of others, that they become too much. In those cases, AMS doesn't make enough of a difference, and you can't get to within striking distance of the boats before they take you out.

LRM flooding is a cheap trick which exploits MWO's lack of discriminate cockpit shake. Those who exploit it should be ashamed of themselves.

Edited by Appogee, 01 January 2014 - 12:57 AM.


#478 Appogee

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Posted 01 January 2014 - 12:59 AM

View PostMr 144, on 27 December 2013 - 05:15 AM, said:

http://mwo.smurfy-ne...961119116eb4588
Absolutely devastating in PuGs.

I agree. I have a Highlander with a similar loadout. It's one of the few Highlanders builds that actually works for me.

#479 nemesis271989

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Posted 01 January 2014 - 01:08 AM

View PostColonelMetus, on 06 November 2013 - 09:48 PM, said:

4-5 lrm 10's on chain fire that permanantly screen shake you.

everyone has seen them all over the place sense the tuesday before last.
if something isnt done PGI is going to over correct the problem like always and we will be left with useless LRMs again.

please, stop the flooding before you ruin LRM for everyone, or. nerf LRM flooding



To fix your problem:

  • AMS
  • Double AMS
  • Use teammate's AMS (stick together)
  • ECM
  • Friend's ECM
  • Advanced Gyro
  • Cover
  • Do not be on open ground


#480 ColonelMetus

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Posted 01 January 2014 - 01:21 AM

sure why not





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