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Lrm Flooding, The New Fotm


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#481 Mr 144

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Posted 01 January 2014 - 02:16 AM

View PostAppogee, on 01 January 2014 - 12:59 AM, said:

I agree. I have a Highlander with a similar loadout. It's one of the few Highlanders builds that actually works for me.


The orion works best for it (I also tried similar on the highlander) due to the full tube count imo :D It's technically the only mech/variant that can do it.

#482 Appogee

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Posted 01 January 2014 - 03:30 AM

View PostMr 144, on 01 January 2014 - 02:16 AM, said:

The orion works best for it (I also tried similar on the highlander) due to the full tube count imo :D It's technically the only mech/variant that can do it.


Plus, the Orion would be faster, which is my chief gripe about piloting the Highlander.

Generally, I don't enjoy LRM boating as a playstyle. I only keep the Highlander in case I'm in a competitive match and the team needs me to play that role.

I might get the Orion though on the basis that the twin AC5s will give me something more entertaining to do than Tag/remote lock and fire guided munitions from afar.

#483 Klaus

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Posted 01 January 2014 - 03:35 AM

This thread is embarrassing.

#484 Nick Makiaveli

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Posted 01 January 2014 - 03:45 AM

View PostAppogee, on 01 January 2014 - 12:55 AM, said:

LRMs by themselves aren't OP. It's when you get multiple boats spamming indirectly, usually using the locks of others, that they become too much. In those cases, AMS doesn't make enough of a difference, and you can't get to within striking distance of the boats before they take you out.

LRM flooding is a cheap trick which exploits MWO's lack of discriminate cockpit shake. Those who exploit it should be ashamed of themselves.


Seriously? You are saying that in a team based game, when people actually work together to score a kill, it's an "exploit" and the people should be ashamed of themselves? Seriously? You honestly think that 3-4 people working together shouldn't be able to kill one mech quickly? The problem lies not with them killing you, but with your team not taking advantage of them targeting you and pushing forward toward the launchers or at least taking out/running off the spotter. Oh and if you stick near cover you should be able to dodge the missiles or at least break their lock and move out of the way. Unless of course you are in an Assault in which case you shouldn't be alone and thus have multiple AMS and/or ECM coverage.

View PostKlaus, on 01 January 2014 - 03:35 AM, said:

This thread is embarrassing.


Really? I would think a post with no real content that makes an insulting accusation would be embarrassing.

#485 Klaus

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Posted 01 January 2014 - 03:51 AM

View PostNick Makiaveli, on 01 January 2014 - 03:45 AM, said:

Really? I would think a post with no real content that makes an insulting accusation would be embarrassing.


Better than spewing out misleading garbage like all your posts seem to. LRMs aren't anything amazing and it's common knowledge.

#486 DrnkJawa

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Posted 01 January 2014 - 04:08 AM

Dont look at me...im only driving a hunchie with 2 LRM10 launchers

#487 OneEyed Jack

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Posted 01 January 2014 - 04:20 AM

View PostDrnkJawa, on 01 January 2014 - 04:08 AM, said:

Dont look at me...im only driving a hunchie with 2 LRM10 launchers

You should be ashamed of that, but for entirely different reasons.

:D

#488 DrnkJawa

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Posted 01 January 2014 - 04:22 AM

View PostOneEyed Jack, on 01 January 2014 - 04:20 AM, said:

You should be ashamed of that, but for entirely different reasons.

:D

you really want to see an orion run around with 4 LRM5's?

#489 Appogee

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Posted 01 January 2014 - 04:54 AM

View PostNick Makiaveli, on 01 January 2014 - 03:45 AM, said:

Seriously? You are saying that in a team based game, when people actually work together to score a kill, it's an "exploit" and the people should be ashamed of themselves? Seriously? You honestly think that 3-4 people working together shouldn't be able to kill one mech quickly?
No, I didn't say that. I said that LRMs aren't OP, but when massed LRM boats attack then that is what causes LRMs to seem OP.

I also said that I find LRM flooding - exploiting MWO's indiscriminate screen shake for a small number of LRMs - a shameful exploit

Please do read my posts more carefully before responding to them. It will save us both time.

Edited by Appogee, 01 January 2014 - 04:56 AM.


#490 Sudden Reversal

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Posted 01 January 2014 - 04:57 AM

I spot one LRM 5 just to send mechs scattering for cover when they get the warning message.

#491 SpartanFiredog317

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Posted 01 January 2014 - 04:58 AM

ECM should be available to EVERY mech, take up 3-4 critical slots, weigh 3 tons, build heat while active, dissalow ALL targeting abilities of ALL mechs in 180m radius (IE Neither Friend or foe can get missile locks or target inside-out or outside-inside the bubble) and explode like a gauss when critted....

LRM damage should be boosted to where ONE LRM 20 is as effective as at range in the open as a 3x PPC shot... but the heat should be increased proportional to the damage so boating LRMS goes out the window... IE 4x LRM15 melts your mech, 2x LRM20 puts it just shy of shutdown. Missile Ammo decreased to 140/ton

...and the Reticle should have to be on a piece of the mech you are trying to get a lock on unless it is tagged/Narced

...Narc should be dumbfire but make EVERY friendly missile that reaches within 300M track and hit target mech.

The New CLan SSRMs should behave like Hellfire missiles... Incredibly High Arc come to target at almost verticle

Edited by SpartanFiredog317, 01 January 2014 - 05:00 AM.


#492 Mr 144

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Posted 01 January 2014 - 05:02 AM

View PostDrnkJawa, on 01 January 2014 - 04:22 AM, said:

you really want to see an orion run around with 4 LRM5's?


As long as it's also packing an AC/20 and 2xML...Absofreakinglutely...The fact that you say such a thing says you have no idea how fast that mech can core a CT between 400-200 meters.....

#493 Rascula

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Posted 01 January 2014 - 05:11 AM

View PostSpartanFiredog317, on 01 January 2014 - 04:58 AM, said:



The New CLan SSRMs should behave like Hellfire missiles... Incredibly High Arc come to target at almost verticle


You clearly weren't around in Beta for the LRM apocalypse then... I play LRM boats but even I never wish to see that again!

Ahh Dang... Ive just noticed you said SSRM's.... Which is a much more interesting idea than an LRM apocalypse again!

Edited by Rascula, 01 January 2014 - 05:14 AM.


#494 Ngamok

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Posted 02 January 2014 - 11:39 AM

View PostDrnkJawa, on 01 January 2014 - 04:22 AM, said:

you really want to see an orion run around with 4 LRM5's?


You can run around even faster with a Griffin with 4 LRM5s.

#495 ColonelMetus

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Posted 09 January 2014 - 12:25 AM

now that AC have been nerfed, LRM has gone out of control, i put 3 LRM 10 and BAPS and Tag on my un-used griffin today and broke 800 damage in my first match, just to ad insult to injury i went to spend some XP after that i noticed it was 0/8! lol! this is the 1-N with the hero bonus that i havent played yet because all of its weapons are destroyed if you kill its right torso.

#496 wanderer

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Posted 09 January 2014 - 04:44 AM

View PostNgamok, on 24 December 2013 - 08:54 AM, said:


I brawl with mine too, 400m to 600m. Depends on how well we do I might even get in at 200m.


This. Happy time for my LRMs is having an engaged target at those ranges and a clear LOS for my TAG. Let's me finish off weakened spots with laser fire and save ammo, too, rather than sandblasting a target until something gives.

If you're firing outside 600 or so, it's a low-odds play. Past 800 and it's a hail-mary shot that should be a single launcher to keep heads down until you're at the range for an honest full salvo. Generally, they don't know how much firepower is incoming, only that it is- and that's enough to drive smarter targets to cover while you close in.

#497 Joseph Mallan

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Posted 09 January 2014 - 05:28 AM

View Postwanderer, on 09 January 2014 - 04:44 AM, said:

This. Happy time for my LRMs is having an engaged target at those ranges and a clear LOS for my TAG. Let's me finish off weakened spots with laser fire and save ammo, too, rather than sandblasting a target until something gives.

If you're firing outside 600 or so, it's a low-odds play. Past 800 and it's a hail-mary shot that should be a single launcher to keep heads down until you're at the range for an honest full salvo. Generally, they don't know how much firepower is incoming, only that it is- and that's enough to drive smarter targets to cover while you close in.

Well firing at LONG range is sorta the point of having LRMs. :P

#498 Cimarb

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Posted 09 January 2014 - 07:41 AM

View PostColonelMetus, on 09 January 2014 - 12:25 AM, said:

now that AC have been nerfed, LRM has gone out of control

LOL, that's funny. I chuckled.

#499 AlmightyAeng

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Posted 09 January 2014 - 08:04 AM

View PostColonelMetus, on 09 January 2014 - 12:25 AM, said:

now that AC have been nerfed, LRM has gone out of control, i put 3 LRM 10 and BAPS and Tag on my un-used griffin today and broke 800 damage in my first match, just to ad insult to injury i went to spend some XP after that i noticed it was 0/8! lol! this is the 1-N with the hero bonus that i havent played yet because all of its weapons are destroyed if you kill its right torso.


You can copy this and post it in as many threads as you like...won't make you right.

An AC nerf has zero, Zero, ZERO affect on LRMS! Pre ballistic speed reduction LRM's did EXACTLY THE SAME AMOUNT OF DAMAGE.

Doing that well in a 'first' match isn't that terribly impressive if you're a veteran player...your ELO in that 'mech isn't set yet, so eating up a bunch of new players with LRM's isn't exactly hard.

Even if you showed me an 800+ game with an LRM mech you play all the time...that's still not proof it's OP. I get games in that damage range with missile builds, ballistic builds, energy builds AND balanced builds.

Hell, that's almost an argument that NONE of them is OP. :P

#500 Sandpit

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Posted 09 January 2014 - 11:01 AM

How many "op" weapons, metas, and FotM do we have this month? I'm losing track?





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