KnowBuddy, on 19 March 2014 - 09:54 AM, said:
Sure, your experience may be different than mine, and we're free to disagree and have different opinions. However, TAG does not completely counter ECM, TAG has a 750m max range, and lasts a piddly amount of time after losing TAG-on-target.
TAG makes an ECM'd target lockable up to 750m range. TAG lasts as long as someone is TAG'ing it. Please don't try and minimize its effect. If it's not working for you, your spotters are bad, an experienced spotter with TAG working with an experienced, properly equipped, LRM boat pilot was a DEADLY combination BEFORE the speed boost.
Now... Haysooos FRIGGIN marimba...
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Similarly, even with the LRM speed increase, PPC-disrupt still doesn't last long enough to keep LRM lock for a hit over 500m. I used to carry a very odd loadout of TAG, Artemis, BAP, ERPPC, LRM30 but I've dropped the ERPPC since the patch, since it's just not providing the ability to use LRMs at LONG RANGE like where the poptart snipers are.
The disrupt is what? I think at least 4 seconds (correct me if I'm wrong). At 500m that's only a bit over 2 seconds flight time. Artemis+TAG locks in half a second, so in under 3 seconds you've delivered a missile salvo on a PPC disrupted 'mech at 500 meters.
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I'm fine with UAV countering ECM, since it is a consumable which provides line-of-sight for up to a minute maximum. But then, ECM as implemented in MWO is downright incorrect and still ton-for-ton, the most powerful piece of equipment bar none.
We disagree about the power of ECM since it really only affected TWO weapons, LRMs and SSRMs. LRMs wasn't as bad as everyone wants to make out because you could STILL fire LRMs at stationary targets without locks and hit them effectively.
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The key term here is "AFTER THE PATCH." Everyone gets their panties in a bunch in the few days after a patch when that's only an indication of people trying things out, not necessarily "the new normal."
Having been through 3 other LRM debacles from PGI, all of which were addressed via hot fix, I can tell you the resulting hew and cry is NOT without some actual standing.
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QFT. I used to call out that I carried MRMs to teammates. I still do poorly with LRMs beyond 600m, they still really only work well between 250-600m.
We're obviously using our LRMs differently. I have no problem with using them effectively between 180 and 800m.
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LRMs already have WAY MORE counters than any other weapon system in the game by a factor of about 5, all of which stack and also stack with teammates' counters.
I can only think of a few SET equipable LRM counters:
ECM
AMS
having a fast 'mech
Everything else:
Cover
I could be having a 'senior moment' so if there's more than that, you let me know. Now, let's list what I can remember that ADD to LRM performance:
BAP
TAG
NARC
Artemis
Adv. Sensor Range
Adv. Target Decay
UAV
Maybe even more, it could be my 'senior moment' is making me forget them as well.
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Sure, and LRMs are not very effective under 250m,
I can't agree with this, at all, since if they're within 250 meters having them in range of my LRMs, plus my other weapons, makes for an EXTREMELY deadly alpha... Well... We HAVE to be using LRMs extremely differently for you to say this.
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and totally ineffective below 180m. This and the inability of LRMs to work adequately at long range are why many experienced LRM-boaters don't bother loading BAP.
Same response as above. Used properly they're incredibly effective at ranges up to 800 meters, beyond that and there's potentially enough time for AMS and target decay to significantly reduce their effectiveness. Of course you're talking about a weapon you can be firing at a target where you're completely out of site of the enemy and free from any risk too, so there's got to be SOME mitigating factors to it, no?
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Unlikely to happen, sorry.
Too bad, if PGI doesn't do anything about this latest patch, that'd be the next best thing to do. For F's sake man, we don't even have any heavy chassis capable of ECM, that's just stupid.
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This is true. LRMs are supposed to be the longest range weapon system in the game. ECM is not supposed to hard counter missile locks. AMS is supposed to be useful. Just because people have a visceral reaction to that incoming missile warning doesn't mean that LRMs are as effective at actually doing damage as people think they are.
Yeah tell that to the 36 people I killed with my missile boats last night... I'm sure they'd argue about the damage being done to them being as much as they thought it was...