wanderer, on 10 February 2014 - 07:16 AM, said:
Dedicated LRM groups prey on impatience. Every map has cover you can advance under, ECM that chokes LRMs at range, spotters you can kill first and then finish off the missile boats after.
I rack up my easiest kills on the frustrated who come straight into the open, get TAG designated, and melt.
I get most kills when my team lures you out of cover and holds you in place to rain missiles on. Again, you're kill hungry and coming right into my ideal situation.
And I barely get triple digit damage in urban maps where cover is plentiful and smart targets easily end up where my launchers get jack and diddly for clean shots, especially with ECM in the equation and being smart enough to engage at medium range.
If I can't lock, that means the missiles do jack-diddly other than straight slow shots at medium-short (300mish) range. There's a reason all-LRM designs are stupid and I frequently have either an ER LL or ML battery for backup. Plenty of maps negate the long game.
Worst case, you troll enemy LRMs. Stick near cover, duck when the warning goes off, laugh as they waste ammo, repeat. The only time an LRM should do you serious harm is when you got caught or pulled into the open, and LRMs eat ammo faster than any weapon in the game. Trust me. He'll run out. Any decent game, I'm going in with the lasers if the timer gets past the nine minute mark- or else my opportunity was so lousy I basically did nothing and you effectively had a man-up the entire time, cause I might as well not fired a shot.
Possibly the best LRM post ever.
I run LRMs on a few mechs, and have both a few dedicated boats and a few mechs that forego them completely in favor of a good, hard punch to the face.
But I haven`t died to LRMs in, what, 2 years now? INCLUDING both LRMpocalyses. And no, I do NOT run AMS on mechs that cannot mount 2, in which case both hardpoints get filled. However, I own exactly 2 mechs that can do so, a Locust and a Jester...these are both fairly new. Terrain is your friend, get to know each other sometime.
Because the bottom line is that If I hit you with LRMs, it`s becasue you did something stupid and I`m gonna make you pay for it. And if you hit me with LRMS, it`s because I did something epically stupid that I EXPECT to pay for after killing whoever pissed me off enough to be so stupid.
LRMs are, IMO, in the sweetest balance spot that they have been in since closed beta, it is neither necessary to die to them nor is it a weapons system that is simply ignored when seen. IMHO, they could actually use a slight speed increase, maybe to 150 M/S (from the current 120)
Edited by Zerberus, 06 March 2014 - 11:40 PM.