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Lrm Flooding, The New Fotm


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#661 Cimarb

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Posted 25 February 2014 - 09:24 AM

View PostTesunie, on 25 February 2014 - 09:02 AM, said:

I try to find weapons that share the same range as TAG, and find the AC5 or a Large Laser pair up nicely with it. Then, I toss TAG into that weapon group, as well as on the missile group (and all other weapon groups too, but I only have a 2 button mouse, so I don't do more than 2 weapon groups). This way, whenever I fire a weapon, TAG goes off. It doesn't cause any heat, and doesn't hurt to shoot it into a wall.

Though, I wouldn't mind a toggle either, as long as I can still have it as a weapon group as well...

I have a third mouse button, but I have group 4 bound to my left shift key - works great for missiles/tag/MGs, since you can hold it while maneuvering still.

#662 Tesunie

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Posted 25 February 2014 - 09:40 AM

View PostCimarb, on 25 February 2014 - 09:24 AM, said:

I have a third mouse button, but I have group 4 bound to my left shift key - works great for missiles/tag/MGs, since you can hold it while maneuvering still.


Well, technically speaking I too have a third mouse button, the wheel button. But I like that being set up as default zoom...

And, whatever works for you. I just try to find cleaver solutions to my 2 mouse button... but there are some builds I wouldn't mind trying where I can toggle the TAG to make it work. (Namely when I have closer range weapons, and then my LRMs are my sole long range weapons. TAG and SSRMs/SRMs/ML don't share similar enough ranges... :D )

#663 divinedisclaimer

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Posted 25 February 2014 - 08:50 PM

View PostOni Ralas, on 07 November 2013 - 09:42 AM, said:



That would be funky terrain. Sometimes there are buildings that aren't really there...sometimes we have invisible shields on LoS targets.

MWO...it's an interesting thing.

View PostOni Ralas, on 07 November 2013 - 09:42 AM, said:



That would be funky terrain. Sometimes there are buildings that aren't really there...sometimes we have invisible shields on LoS targets.

MWO...it's an interesting thing.


WRONG.

The LRM's were being fired from 800-900 away, with a spotter targeting you. Due to the high angle arc, they were able to reach over the building.

I have never seen a "building that isn't there" blocking me but not missiles in this game.

Learn to play.

#664 Tesunie

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Posted 25 February 2014 - 09:10 PM

View Postdivinedisclaimer, on 25 February 2014 - 08:50 PM, said:


WRONG.

The LRM's were being fired from 800-900 away, with a spotter targeting you. Due to the high angle arc, they were able to reach over the building.

I have never seen a "building that isn't there" blocking me but not missiles in this game.

Learn to play.


Actually, I HAVE seen a lot of terrain that the exact edges are not where the visuals are. I often times shoot, only to have thin air stop my shots from landing. I can clearly see my target, but my weapons are being blocked by invisible terrain. It's a known bug actually.

If you are really unlucky, then the terrain seems to block your shots, but not incoming shots... B)

So, before you ream someone out for something, might want to check your facts. (The problem is from the geometry of the terrain being simplified, while the terrain textures, what we see, remain complex looking.)

#665 Kjudoon

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Posted 25 February 2014 - 09:16 PM

It's called a clipping error, and they are RAMPANT. Caustic Valley and Crimson Straits are two huge offenders on this.

And yes, the farther away you are, the more likely a spotter will give you straight down shots onto an enemy who's hiding behind a building that's barely tall enough or a cap rock that usually protects you. I know because I have both killed and been killed by it. Be aware of your surroundings and learn to break lock. That is one time where shutting down is good for a couple seconds and then getting out of there the instant the rain stops.

#666 ColonelMetus

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Posted 06 March 2014 - 10:04 AM

sometimes the missile stops in mid air and makes a 180 degree turn then gos down and hits people behind cover

#667 Ngamok

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Posted 06 March 2014 - 10:34 AM

Still coming up with bad examples?

#668 Cimarb

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Posted 06 March 2014 - 01:04 PM

Sometimes my game crashes with a pure function call when I get hit by a ballistic round. Nerf ballistics.

#669 wanderer

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Posted 06 March 2014 - 05:13 PM

View PostColonelMetus, on 06 March 2014 - 10:04 AM, said:

sometimes the missile stops in mid air and makes a 180 degree turn then gos down and hits people behind cover


Which takes losing target lock and perfectly timing re-lock to get them to do, BTW. "Curving the bullet" is a tough one to pull off even if you practice.

#670 Kjudoon

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Posted 06 March 2014 - 06:59 PM

View Postwanderer, on 06 March 2014 - 05:13 PM, said:

Which takes losing target lock and perfectly timing re-lock to get them to do, BTW. "Curving the bullet" is a tough one to pull off even if you practice.

But when it does... it's like a choir starts singing.

#671 Ngamok

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Posted 06 March 2014 - 09:54 PM

I'm glad LRMs are FOTM yo!

#672 SirLANsalot

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Posted 06 March 2014 - 10:20 PM

View PostAlistair Winter, on 07 November 2013 - 04:41 AM, said:

Teams that still rock the ECM are doing fine. Teams that are dominated by Phoenix package builds are being pummeled by LRMs. How many people are actually using the dual AMS builds these days? Atlas K? Nope. Stalker 5S? Nope. Locust 5M with dual AMS? Nope. Jester? Maybe 25% of the Jesters I've seen have dual AMS.

Give me two teams that both have LRM boats, while only one team has decent ECM cover. 9 times out of 10, the team with ECM wins.



Forgot the Jester has twin AMS. Better get the Pay to Win crowed going on that, its a hero mech that no one can buy that has dual AMS and 6 energy ;) ;)


If the LRM group doesn't have Tag with them or on each LRM boat. your damn right they will lose. Its that thing that Tag dose....right ignores ECM, then there's soon to be NARC for the lights, and then there is PPC's and BAP.....nice list of things that stop ECM. This is assuming that every mech on the enemy team is an LRM boat, and not like a smart team with 3 dedicated LRM boats, while the rest of the team are mixed builds.

#673 Kjudoon

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Posted 06 March 2014 - 10:23 PM

Tag does not work if there is an ECM source inside of 180m. Period. It's one thing that DOES drive me crazy. It's a flipping LASER! Missiles should be like kittens on 'nip getting the red dot!

#674 SirLANsalot

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Posted 06 March 2014 - 10:23 PM

View PostKjudoon, on 25 February 2014 - 09:16 PM, said:

It's called a clipping error, and they are RAMPANT. Caustic Valley and Crimson Straits are two huge offenders on this.

And yes, the farther away you are, the more likely a spotter will give you straight down shots onto an enemy who's hiding behind a building that's barely tall enough or a cap rock that usually protects you. I know because I have both killed and been killed by it. Be aware of your surroundings and learn to break lock. That is one time where shutting down is good for a couple seconds and then getting out of there the instant the rain stops.


Cover needs to be as tall as your mech is above you. So if your a big tall atlas, there are very few buildings and rocks that you can hid behind that LRMs wont reach you. A little light mech has TONS of cover in almost every map, you just need to keep and eye on what your hiding behind to make sure its taller then your own mech. Basically 2x the size of your mech from ground to top will stop LRMs if you hug it.

#675 Kjudoon

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Posted 06 March 2014 - 10:25 PM

most cap rocks on Canyon Network will stop them cold if you hug close even though it isn't 2x as tall, but yes, I take your point, and it does not invalidate my clipping error point as well that the original post was directed to.

#676 SirLANsalot

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Posted 06 March 2014 - 11:07 PM

View PostKjudoon, on 06 March 2014 - 10:25 PM, said:

most cap rocks on Canyon Network will stop them cold if you hug close even though it isn't 2x as tall, but yes, I take your point, and it does not invalidate my clipping error point as well that the original post was directed to.


If you are seeing LRMs heading for you through rocks. Then you are lagging hard or have lost some packets to the server. Visually you are seeing the missiles hit you, but the server still sees you outside that cover. If someone is observing you, they are seeing what the server sees.

#677 KharnZor

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Posted 06 March 2014 - 11:19 PM

View PostNgamok, on 06 March 2014 - 09:54 PM, said:

I'm glad LRMs are FOTM yo!

lol maybe if this thread keeps running one day they could be fotm

Edited by KharnZor, 06 March 2014 - 11:19 PM.


#678 Zerberus

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Posted 06 March 2014 - 11:38 PM

View Postwanderer, on 10 February 2014 - 07:16 AM, said:


Dedicated LRM groups prey on impatience. Every map has cover you can advance under, ECM that chokes LRMs at range, spotters you can kill first and then finish off the missile boats after.

I rack up my easiest kills on the frustrated who come straight into the open, get TAG designated, and melt.

I get most kills when my team lures you out of cover and holds you in place to rain missiles on. Again, you're kill hungry and coming right into my ideal situation.

And I barely get triple digit damage in urban maps where cover is plentiful and smart targets easily end up where my launchers get jack and diddly for clean shots, especially with ECM in the equation and being smart enough to engage at medium range.

If I can't lock, that means the missiles do jack-diddly other than straight slow shots at medium-short (300mish) range. There's a reason all-LRM designs are stupid and I frequently have either an ER LL or ML battery for backup. Plenty of maps negate the long game.

Worst case, you troll enemy LRMs. Stick near cover, duck when the warning goes off, laugh as they waste ammo, repeat. The only time an LRM should do you serious harm is when you got caught or pulled into the open, and LRMs eat ammo faster than any weapon in the game. Trust me. He'll run out. Any decent game, I'm going in with the lasers if the timer gets past the nine minute mark- or else my opportunity was so lousy I basically did nothing and you effectively had a man-up the entire time, cause I might as well not fired a shot.


Possibly the best LRM post ever.

I run LRMs on a few mechs, and have both a few dedicated boats and a few mechs that forego them completely in favor of a good, hard punch to the face.

But I haven`t died to LRMs in, what, 2 years now? INCLUDING both LRMpocalyses. And no, I do NOT run AMS on mechs that cannot mount 2, in which case both hardpoints get filled. However, I own exactly 2 mechs that can do so, a Locust and a Jester...these are both fairly new. Terrain is your friend, get to know each other sometime.

Because the bottom line is that If I hit you with LRMs, it`s becasue you did something stupid and I`m gonna make you pay for it. And if you hit me with LRMS, it`s because I did something epically stupid that I EXPECT to pay for after killing whoever pissed me off enough to be so stupid.

LRMs are, IMO, in the sweetest balance spot that they have been in since closed beta, it is neither necessary to die to them nor is it a weapons system that is simply ignored when seen. IMHO, they could actually use a slight speed increase, maybe to 150 M/S (from the current 120)

Edited by Zerberus, 06 March 2014 - 11:40 PM.


#679 Lyoto Machida

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Posted 07 March 2014 - 12:03 AM

Is the title of this thread still a "thing"??? Someone needs to get the ol Colonel a promotion, ASAP.

#680 Joseph Mallan

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Posted 07 March 2014 - 03:29 AM

View PostNgamok, on 06 March 2014 - 09:54 PM, said:

I'm glad LRMs are FOTM yo!

LRMs are a support weapon. Support does not mean weak and useless. When used right LRMs are very effective weapons, Used wrong... Well its part of the reason we think LRMs are bad weapons.





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