kamiko kross, on 31 March 2014 - 03:46 AM, said:
People do adapt, they cower a lot more are scared to move a lot more,
Most of all though, I'm bored of seeing people going through frankly amazing displays of logic gymnastics to deny there is a problem currently that is affecting the gameplay. I personally love "don't go into the open then!!!" Sometimes you have to move from cover to cover to get to the enemy, y'know in the case of 270m brawler mechs. Then when you break cover for 5 secs you are locked and swarmed by lrm 200+ and most mechs simply are not fast enough to evade...so to "adapt" to that you have to stay behind cover the entire match sacrificing initiative to the enemy team.
And, to those who say "I'm doing fine" good for you! Just because you can, does not mean the majority can...does it?
People making snarky silly comments at the "whiners" are NOT helping the issue. As long as the FOTM brigade see lrms as easy way to get kills and cbills we will have the lrmswarm issue. And, it Is an issue.
I wouldn't call "Hide till they find me" adapting either. You just need to approach more carefully and observe the battlefield more. I don't hide and wait for death to come find me. I'm always moving, even when I was playing the (C) Stalker on a friends account (to get them the 5 win free mechbay).
I'm bored of the amazing logic some (not all of you) of the LRM complainers use to make their point. "I can't get within 180m of an LRM boat before they kill me!" "I can't poke my nose out of cover for less than a second before LRMs kill me!" False and False. On both accounts. If you poke your nose out for less than a second and get hit, it's probably not LRMs, as LRMs would barely even have a lock on you, let alone their missiles getting to you. The other one I've proven can and does happen, getting within 180m of LRM mechs. Maybe not everyone can do it, but I'd say someone needs to learn how to then, as it is completely possible.
The "whiners" often times make snarky silly complaints, and they get snarky silly comments back.
kamiko kross, on 31 March 2014 - 06:31 AM, said:
What I'm saying is lrms were made more effective and due to their nature the exploitative side of people's nature came to the fore and they started using these weapons en masse. The use of these weapons en masse has a detrimental effect on the fluidity of the gameplay.
I use lrms myself. I used them before buff with 0 issues. I use them now. I can see the huge leap in effectiveness.So have the FOTM brigade.
Because they had a ridiculous amount of lrms backed up by assaults camping near their base. We had mostly 270m range mechs. We could not approach because of the punishing storm of lrms.
We did win mind, but it was one of the most frustrating and boring games I have ever played.
It's encouraging snipe or quit even more than before.
People are not complaining because they can't or won't adapt. they are complaining because the game is less fun if you don't boat lrms. It does not impact certain gameplay styles, it RUINS them.
What we need is not a nerf to lrms, but a way to nerf teams boating lrm boats. A team should not be having 6 mechs with lrm 40 on it. Guided indirect fire is more effective than direct fire in actual practice, so it stands to reason there should be less of it-for gameplay balance reasons if nothing else.
So, I'm seeing you as having an issue with LRMs as in, not the system but the number of them being taken currently. Don't know how that can be stopped overall. However, I can still say ton for ton, LRMs are one of the worst weapons you can place on your mech for damage. It is not as effective overall compared to the direct fire weapons.
I use them as well, always have. Before the patch, I had many times people would just casually stroll into cover after I shot my LRMs and none of them would hit. Jump snipers where just to be ignored till I could flank them and use my other weapons on them most likely, or someone spotted them from behind. For the most part, people just stayed on the move and ignored my LRMs, dodging them with slight shifting movements from side to side in open cover. Yes, the LRM buff improved their effectiveness, but they are not "killing mechs in seconds" like I've been hearing described here. It actually still takes longer for the "LRM swarm" to kill a target, with more ammo to do so, than it would have been for PPCs/AC/Gauss/Lasers to do the job. Only think LRMs has going for it is indirect fire. (My suggestion, nerf indirect fire with having more spread if you can't see the target. TAG would reduce the spread back to a more direct fire spread in these cases. I don't feel that the speed is overly the problem. We could even look into the arc of fire, making it so lower terrain could be more effective again.)
Sounds like someone (or a whole team) could use to run more balanced builds, and bring at least something for the range combat. Would have kept the team as a whole more effective in that case.
Sounds like people need to learn more and varied skills then. Isn't this described as a thinking mans shooter? And I've also heard so many people decry that they want this game skill based...
Already coming in. 3/3/3/3 coming in. This means that probably only 3-6 mechs can carry that many LRMs without sacrificing too much to do so. 3 Heavies and 3 Assaults. Maybe 3 med mechs geared for LRMs as well...
Beyond that, what other suggestions would you have to make it so teams can't get "too many LRMs". And if we are doing that, I want to make it so teams can't get "too many AC5/ppc/gauss combos, and too many dual Gauss/AC20 mechs"...