xMEPHISTOx, on 23 November 2013 - 06:28 PM, said:
To to say LRM's takes no skill is false and somewhat ignorant.
I would prefer the term "misinformed" to ignorant. IT's less confrontational and once upon a time we were all in a position where we didn't really understand how the game fits together.
LRMs can certainly be quite overpowered. Then again so can a huge ball of AC mechs or a swarm of light mechs.
As soon as anything turns up where you don't have the the team that can deal with it, it appears OP real quick.
The BIGGEST problem I see in PUGS is that people think AMS is useless. One AMS is fairly useless to be sure but if EVERYONE had one and you stick to groups? They become much more powerful.
More skilled players understand this one and in these teams (premades especially) you'll see a missle defence based around an ECM to limit the number of targets available to LRMS AND almost every mech will have AMS. This forces the individual AMS systems to concentrate fire giving the targeted player time to move and break the lock and other players to get out of the way of the LRMs. All LRMs currently in flight then become useless unless someone can re-equire the lock quickly enough. this, of course, is then limited to the TAG equipped mechs rather than have every oponent able to reaquire the lock from multiple angles.
If, however, there was a PUG culture of everyone having an AMS (which isn't happening) and more people running TAG (which is on the rise), Missiles wouldn't be such a one-sided affair.
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But I do feel that it takes less skill(s) to use a LRM boat then a sniper or brawler. For LRMs positioning is key, no real difficulty in aiming as opposed to a sniper who not only needs to position but also take manual aim and shoot in some cases while moving laterally while coming down from a jump.
As opposed to an Artemis and TAG equipped LRM boat who also needs to get LoS and ALSO choose between targets likely to be able to break the lock before the slow missiles reach their target. Snipers can basically take pot shots at anything they can see for a limited amount of time, not so much with LRMs. Trying to get a lock on the wrong target can cost you a fair bit of DPS.
So not the same type of skill to be sure but I'd be hesitant to label it as "less skill". Indirect firing? Sure. Far less skill and you also tend to do far less damage which seems quite fair. Using LRMs to their maximum "direct-fire" potential? Not so much. You have to get out in the open like everyone else and they become "direct fire" weapons with slow projectiles that take the high road.
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I do play both btw, so not just making this assessment based on hatred as many may be doing.
Just a note: I'm not calling you "wrong" in any way, just pointing out that alternative people with alternative playstyles can offer different perspectives.
I don't "boat" for indirect fire though I certainly do so when it's sensible. I boat because if I get a bead on someone it can really really hurt. If boating is hurting you a massive amount in gameplay it's quite possibly a stacked team. Alternatively, it's not actually indirect fire at all:- Someone with Artemis and a TAG can probably see you.
If I can see light mechs? With Artemis and TAG I can blow their legs off and the next couple of volleys will kill them (if someone else doesn't beat me to it).. If I can see a Medium mech? I can shred it because they tend to not have enough armour to deal with sustained LRM fire. Heavy Mechs tend to fare the best but Assaults tend to be so large that I'll torso them out if they stand there long enough.
None of which is true of indirect fire. I tend to have minimal effects on lights unless they are TAGGED and even then it's a lot of ammo to do significant damage. Medium mechs have the maneuverability to break the lock and avoid most of the missiles. The spread on other mechs tends to mean I make a lot of stuff yellow and am essentially only making it easier for the direct fire mechs to punch through their armour.
Using indirect fire I simply do less damage, blow off fewer components and get fewer kills. Sure, I might live long enough to actually run out of ammo all the time BUT the sharper assault with LoS helps eliminate more mechs earlier on and even if I die I tend to get more cBills and more XP anyway.
I wonder if people think the same about the 2 ways of "boating" or whether "boating" is only considered boating when it's indirect fire.
Edited by Greyboots, 23 November 2013 - 08:16 PM.