…
So:
Crysis Conventional Wisdom is along the lines of "Shadows and Particles can't be higher then Medium, Shaders and Post Process not higher then High, and the other four could be all the way up … or not." Only, I've found
Particles to be the root of all evil, and the quick and dirty fix is to set
that Low; And setting
anything to Very High One does not
Simply into MW:O. There's mileage to be had by dropping the Environment slider down, too, but it's the least of the Particles-Environment-Ambient Occlusion Axis …
I forget the conversations around the addition of the Damage Glow button, but I'm guessing you want that off.
I don't think screen shake is a
performance issue, but I'm shore someone will be along to tell you to turn it off, regardless …
Get to your nVidia Driver Control Panel, and turn the Ambient Occlusion
OFF: As of v.331.40, it's not
pure evil, but if it's not all the way off, you'll ether have some kind of performance hit (15~30,) or the mountains of Alpine will strobe at you,
and you'll lose a few frames in other, more demanding maps.
Feel free to Force v-Sync On-Adaptive where you're here: I seems good contingency planing … This requires you to set v-Sync
OFF in-game for the driver version to work right. Any other steps you use to address v-Sync issues will still apply (triple buffering in D3D, max pre-rendered limits 'cause of input lag, etc., etc., etc., drek, etc.)
Got a user.cfg? Good; Add to it:
- r_UsePOM = 0
- r_silhouettePOM = 0
- r_FogShadows = 0
- r_fogShadowsWater = 0
- e_GsmCache = 1
I'd like to say "Those are the big'uns," but I haven't made time to prove that to myself as well as I'd like.
Got a copy of MSI Afterburner, or EVGA PrecessionX? Ether comes with the RivaTuner Statistics Server, and
that has a really good
frame rate limiter. Set it to 45, then see if the dips in fps are as bad: If so, drop it another 5 fps …
Edited by Goose, 10 November 2013 - 04:58 PM.