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Next Light Mech Please: Wolfhound


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#41 Escef

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Posted 08 November 2013 - 10:46 AM

View PostNamesAreStupid, on 08 November 2013 - 10:19 AM, said:

You do know what's the difference between engine caps of the Raven and the Jenner, right? Let me help you it's 5. Yup, a whooping 2.5 kph difference.

And it should be higher. TT the Jenner's base speed is 7/11, the Raven 3L and WLF are 6/9. That's a difference of around 20 kph just on stock speeds (because of how MWO translates from TT, probably should be closer to 15 kph difference for those engines). When the Locust was introduced speed caps on certain mechs went up, and I wager the Jenner will get a bump as well, sooner rather than later.

#42 CDLord HHGD

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Posted 08 November 2013 - 11:06 AM

View PostAdridos, on 08 November 2013 - 10:23 AM, said:


Panther is completely incompatible with this game, though.

How so? And don't get me wrong here, for the Panther, I could care less, but just wondering what your criteria are.... ;)

Edited by cdlord, 08 November 2013 - 11:07 AM.


#43 Nothing Whatsoever

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Posted 08 November 2013 - 11:48 AM

View PostEdweird, on 08 November 2013 - 10:02 AM, said:

Well in the newest NGNG podcast Bryan Ekman said there's going to be another light BEFORE the Flea, at least that's what I understood and he said it'll be "specialized". Phil thinks it might be the Panther.


I wonder if it could be the Mongoose?

#44 Bishop Steiner

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Posted 08 November 2013 - 11:49 AM

View Postcdlord, on 08 November 2013 - 07:03 AM, said:

Granted there are important things to devote resources to, but I don't think a direct comparison to another mech is any reason to keep a chassis out of the game. To point out an example that'll illustrate my point, the Urbanmech. Also the Locust and Flea. Compared to the Jenner, they are all outclassed. For the Urbie, especially if they introduce the ballistic commando.

I get what you are saying, but it's no different that what we already have and no different than some of the other chassis we want. I would play a Wolfhound and I would buy a Wolfhound Hero.

Not against it, just saying I would rather see other mechs first. Especially since it was such a prominent mech in MW4, would really love to see less famous mechs get their day in the sun.

And also, gonna point out that the expectations for what a Wolfy can do will be so high that there will be even more disappointment over the reality than with all the people who jizzled themselves waiting for the Orion.

#45 Bishop Steiner

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Posted 08 November 2013 - 11:52 AM

View PostNamesAreStupid, on 08 November 2013 - 07:34 AM, said:

it has the exact same speed as the jenner with that engine since they are the same weight
it may lack missiles points but ballistics are useless on a light
most light's don't have JJs
it's advantage could be more than 3E per arm with fully articulated arms and better twist than the jenner, ECM too maybe
also boring for you maybe, I like energy boats.

Jenners are a stock 245. Wolfhounds are a stock 210. One does ones does 113.4 stock, the other 97.2. Next wrong argument?

#46 CDLord HHGD

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Posted 08 November 2013 - 12:09 PM

View PostBishop Steiner, on 08 November 2013 - 11:49 AM, said:

Not against it, just saying I would rather see other mechs first. Especially since it was such a prominent mech in MW4, would really love to see less famous mechs get their day in the sun.

And also, gonna point out that the expectations for what a Wolfy can do will be so high that there will be even more disappointment over the reality than with all the people who jizzled themselves waiting for the Orion.

Oh, I know, though the Orion isn't quite the DOA mech people thought and like anything, you have to play it smart to survive. For me, just the artwork and in-game rendering is enough for me to want the Wolfhound (and every other damn mech in the genre). Not being an artist myself (not even having one single artistic cell in my body) I really drool over the artwork (and yes, I've saved and bookmarked everything you've put up because it's all grand!).

#47 FupDup

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Posted 08 November 2013 - 12:16 PM

Posted Image

Posted Image

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He's the only one that can stand toe-to-toe with the Jenny. Accept no substitutes.

#48 Ngamok

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Posted 08 November 2013 - 12:29 PM

View PostBishop Steiner, on 08 November 2013 - 11:49 AM, said:

Not against it, just saying I would rather see other mechs first. Especially since it was such a prominent mech in MW4, would really love to see less famous mechs get their day in the sun.

And also, gonna point out that the expectations for what a Wolfy can do will be so high that there will be even more disappointment over the reality than with all the people who jizzled themselves waiting for the Orion.


Nothing wrong with the Orion and I did pretty good with 4 of them taking them to master.

#49 New Day

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Posted 08 November 2013 - 12:32 PM

View PostBishop Steiner, on 08 November 2013 - 11:52 AM, said:

Jenners are a stock 245. Wolfhounds are a stock 210. One does ones does 113.4 stock, the other 97.2. Next wrong argument?

The wolfhound max engine would be 295 (210*1.4), the Jenner's is 300, big difference right?
Next ******* comment? Also care to respond to my other arguments?


View PostEscef, on 08 November 2013 - 10:46 AM, said:

And it should be higher. TT the Jenner's base speed is 7/11, the Raven 3L and WLF are 6/9. That's a difference of around 20 kph just on stock speeds (because of how MWO translates from TT, probably should be closer to 15 kph difference for those engines). When the Locust was introduced speed caps on certain mechs went up, and I wager the Jenner will get a bump as well, sooner rather than later.

Why would it. It's not like it needs a boost, the ravens and the commandos did (and the locust does ).

View PostPraetor Shepard, on 08 November 2013 - 11:48 AM, said:


I wonder if it could be the Mongoose?

Posted Image

#50 Carrioncrows

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Posted 08 November 2013 - 12:46 PM

Thinking:

Pick 1 - Highest probability - Javelin - Controversial that it will have high amounts of missile hardpoints making it a premier streak boat.

Pick 2 - Mid probability - Firestarter - Controversial in that it will have 4-8 energy hardpoints on such a light mech.

Pick 3 - Low probability - Valkyrie - Controversial in that nobody really wants it.

#51 CDLord HHGD

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Posted 08 November 2013 - 12:47 PM

View PostCarrioncrows, on 08 November 2013 - 12:46 PM, said:

Pick 3 - Low probability - Valkyrie - Controversial in that nobody really wants it.

HERETIC!!! It's unlikely because HG still have their grubby little claws into it.....

#52 Bishop Steiner

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Posted 08 November 2013 - 12:47 PM

View PostCarrioncrows, on 08 November 2013 - 12:46 PM, said:

Thinking:

Pick 1 - Highest probability - Javelin - Controversial that it will have high amounts of missile hardpoints making it a premier streak boat.

Pick 2 - Mid probability - Firestarter - Controversial in that it will have 4-8 energy hardpoints on such a light mech.

Pick 3 - Low probability - Valkyrie - Controversial in that nobody really wants it. and HG

ftfy

#53 Trauglodyte

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Posted 08 November 2013 - 12:56 PM

Will say it again, the Firestarter is a must if for no other reason than to shove in like 5 Flamers and 2 MGs!!! Beast mode!

#54 Nightmare1

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Posted 08 November 2013 - 01:09 PM

My favorite light from MW4..........................MUST...................HAVE!!!!!! ;)

#55 Carrioncrows

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Posted 08 November 2013 - 01:17 PM

I have always loved the Firestarter, even for it's flamers

But if you think a new mech will suddenly make flamers useful in MWO? You are very mistaken sir.

The only way to fix flamers is to get a dev who wants to see them useful and fix them, right now there isn't one.

#56 FupDup

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Posted 08 November 2013 - 01:18 PM

View PostCarrioncrows, on 08 November 2013 - 01:17 PM, said:

I have always loved the Firestarter, even for it's flamers

But if you think a new mech will suddenly make flamers useful in MWO? You are very mistaken sir.

The only way to fix flamers is to get a dev who wants to see them useful and fix them, right now there isn't one.

Those Flamers will all become Medium Lasers in the mechlab. ;)

#57 Trauglodyte

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Posted 08 November 2013 - 01:20 PM

Actually, going to take this one step further:

Posted Image

FS-9A: 8 energy
FS-9H: 6 energy, 2 ballistic
FS-9K: 5 energy, 3 ballistic
FS-9S1: 7 energy, 1 ballistic, w/ ECM (tier 2 version)

The only question is if PGI would allow it because of all of the energy mounts. It would be awfully problematic.

#58 Malleus011

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Posted 08 November 2013 - 01:26 PM

I'd love a Valkyrie, even though it would kind of suck in MWO. (Why is it that decent mechs in Battletech seem to suck in MWO?) They could probably do a Reseen design.

But I suspect Panther. It'll make the snakes happy.

#59 Escef

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Posted 08 November 2013 - 01:39 PM

View PostNamesAreStupid, on 08 November 2013 - 12:32 PM, said:

Why would it. It's not like it needs a boost, the ravens and the commandos did (and the locust does ).


The current speed caps on faster lights predominantly aren't there for balance reasons, but because of issues with the servers properly tracking them and syncing them with players. You may recall that when the Locust was first announce they capped the engine at 170, but later moved it up to 190 because they felt confident the system could handle it. So far, each mech can use a bigger engine than stock based upon the simple variables of base engine and weight class.

Just as an example, a Dragon and a Shadowhawk have the same base speed, but the Dragon caps out at 97.2 kph (w/o Tweak), but the SHD caps out at 106 kph (again, w/o Tweak); the difference is due to weight class. Ergo, while mechs like the Commando, Raven 3L, and Wolfhound should all have the same engine cap, those for mechs of the same weight class that are faster should be proportionally higher. It's a consistency thing.

#60 Alistair Winter

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Posted 08 November 2013 - 01:40 PM

View PostBishop Steiner, on 08 November 2013 - 06:17 AM, said:

No, please, just no.
Fabulous TT mech is just a horrible choice for MW:O
Firstly, (aside from the lack of 3 versions in time line) is that it is an all energy boat. This leaves it's armament nerfed compared to other lights that can carry missiles and ballistics. Not only boring, but nothing the Jenner, for instance can't already do better.

Boring? Well, I don't think any other weapons would be more exciting, really. We probably won't get a 35 ton light mech with 4 missile hardpoints, because it would be too OP due to Streaks. And we already have plenty of energy / missile combinations with the Jenner, Commando and Raven.

Even if they introduce a 35 ton mech with plenty of energy and ballistic hardpoints, it's hard to imagine how it's going to be better than the JR7-F just from the hardpoints. Medium laser > machine gun. And if you have 6 medium lasers, you'll be better off with a few extra heat sinks rather than a couple of machine guns.

In regards to other things that a Wolfhound might be able to do better than a Jenner, it's completely open to the imagination. Engine caps are not set in stone. Torso twist, acceleration speed, hitboxes and a number of other small, but important factors, such as whether the arms are blocking shots that would otherwise hit the torso.

The number of hardpoints is completely arbitrary, so it can be anything that PGI needs.

View PostBishop Steiner, on 08 November 2013 - 06:17 AM, said:

Next, it's mobility is average, with no JJs, and a relatively slow top speed of 96 kph stock.

NamesAreStupid already addressed this.

View PostBishop Steiner, on 08 November 2013 - 06:17 AM, said:

Basically you have a mech that is slower, less maneuverable, no better armored with extremely restricted weapon options. Thanx, but no thanx.

I am disappoint, Bishop. I was secretly hoping you would want to draw a modern MWO-style rendition of one of the most iconic light mechs in Battletech, in my eyes. I'm guessing you're not inspired ;)

And in regards to the rest, I would say two things. First of all, I think freedom in regards to energy hardpoints could potentially make this a viable option. Second of all, this is all academic, because the main reason why I want to see the Wolfhound is nostalgia. It's only after I started playing MWO that I learned of the Urbanmech. But I knew of the Wolfhound almost 20 years ago, watching Battletech cartoons while eating breakfast in my pyjamas at my mother's house.

View Poststjobe, on 08 November 2013 - 08:16 AM, said:

Yeah, and that's what speaks against the Wolfhound; it only has three variants and they're functionally identical:
WLF-1 (one of the MLs rear-facing - which won't happen in MWO, so it's identical to the WLF-1B)
WLF-1A (rear ML removed, heat sink added)
WLF-1B (rear ML moved forward - which would happen in MWO anyway, so identical to the WLF-1)
So really only two variants with a minor difference (1 energy hard point), all the other variants are out of timeline.

Look at what PGI has done with existing variants in the game. Sarna doesn't say anything about the AWS-8T vs AWS-8R in regards to their missile capacity, for example. Yet one has 4 missile hardpoints, and the other has 2. And what does Sarna say about the AS7-D-DC or AS7-RS? Nothing that relates to their advantages in MWO. Basically, PGI made it interesting by tweaking their MWO stats, and they can do the same for future mechs, like the Wolfhound, if they want.





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