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Next Light Mech Please: Wolfhound


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#61 Carrioncrows

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Posted 08 November 2013 - 01:51 PM

View PostAlistair Winter, on 08 November 2013 - 01:40 PM, said:

Boring? Well, I don't think any other weapons would be more exciting, really. We probably won't get a 35 ton light mech with 4 missile hardpoints, because it would be too OP due to Streaks. And we already have plenty of energy / missile combinations with the Jenner, Commando and Raven.


it's a rule they are going to have to break sooner or later.

They can't keep avoiding it because their streaks are overpowered and yet SRM's are not. Sooner or later they are going to run into a light mech that breaks the barrier and will be forced to fix streaks and srms properly.

Sooner the better I hope.

Who knows, maybe it will be a FireBee

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#62 Escef

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Posted 08 November 2013 - 01:53 PM

View PostMalleus011, on 08 November 2013 - 01:26 PM, said:

But I suspect Panther. It'll make the snakes happy.

I doubt it. It will barely be able to push 100 kph with a maxed out engine, which is somewhat slow for a light. And based upon its tonnage and humanoid body, I'm guessing it will be close to the size of a Blackjack. Furthermore, the variants are very close to each other, as the 8Z, 9R, and 10K all mount a single energy weapon in the right arm and a single missile weapon in the CT. You could go 3 and 1, 2 and 2, but then what? one that's 1 and 1 (or some combination of 2 and 1) with a second AMS point? Eh.

I love the Panther in TT, but a pocket heavy squeezed into a light body is asking for problems in MWO.

Edited by Escef, 08 November 2013 - 01:57 PM.


#63 General Taskeen

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Posted 08 November 2013 - 01:53 PM





#64 Alistair Winter

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Posted 08 November 2013 - 01:55 PM

View PostCarrioncrows, on 08 November 2013 - 01:51 PM, said:

it's a rule they are going to have to break sooner or later.
They can't keep avoiding it because their streaks are overpowered and yet SRM's are not. Sooner or later they are going to run into a light mech that breaks the barrier and will be forced to fix streaks and srms properly.
Sooner the better I hope.
Who knows, maybe it will be a FireBee

Sooner or later, probably. My money is on later. About the same time when they release an assault mech capable of equipping two gauss rifles or AC20s in the arms.

#65 Carrioncrows

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Posted 08 November 2013 - 02:04 PM

View PostAlistair Winter, on 08 November 2013 - 01:55 PM, said:

Sooner or later, probably. My money is on later. About the same time when they release an assault mech capable of equipping two gauss rifles or AC20s in the arms.


By sooner or later I mean clans for one.

Clans break the XXXX out of this rule.

#66 FupDup

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Posted 08 November 2013 - 02:05 PM

View PostCarrioncrows, on 08 November 2013 - 02:04 PM, said:


By sooner or later I mean clans for one.

Clans break the XXXX out of this rule.

Oh, I'm so going to enjoy building a Splatdog.

Which is like a SplatCat, but with 2.5 damage per missile, heat-seeking abilities and 360 max range. And since it's auto-aim, chain-firing to avoid ghost heat is of absolutely no consequence (as opposed to direct-fire weapons which tend to lose accuracy if chain fired). Clan SSRMs and LRMs are going to show the devs the hard way as to why autoaim missiles are a bad idea.

Edited by FupDup, 08 November 2013 - 02:11 PM.


#67 frogczar

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Posted 08 November 2013 - 02:17 PM

Wolfhound is one of my all-time favorites from the TT game. The panther too. They are similar mechs. I've always liked the mechs with lots of firepower in the light class and the Wolfhound is one of them.

#68 Carrioncrows

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Posted 08 November 2013 - 02:33 PM

View PostFupDup, on 08 November 2013 - 02:05 PM, said:

Oh, I'm so going to enjoy building a Splatdog.

Which is like a SplatCat, but with 2.5 damage per missile, heat-seeking abilities and 360 max range. And since it's auto-aim, chain-firing to avoid ghost heat is of absolutely no consequence (as opposed to direct-fire weapons which tend to lose accuracy if chain fired). Clan SSRMs and LRMs are going to show the devs the hard way as to why autoaim missiles are a bad idea.


Don't get me started on SRM's.

There is no such thing as SRM's in MWO there are only rocket launchers and streaks.

It may say SRM but it's a lie, it's a random roll the die (if it registers) rocket launcher that unlike all the ballistic and energy weapons does not get a x2 and x3 range boost.

#69 Trauglodyte

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Posted 08 November 2013 - 02:46 PM

Missiles are a joke in this game. LRMs are pointless unless you fire 50 of them, SRMs hardly register the damage that they do and you miss with them more often than not (unless your target is standing still), and Streaks are a ****** weapon.

But, I digress. Firestarter > Wolfhound but I'll take either.

#70 Victor Morson

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Posted 08 November 2013 - 03:06 PM

Here's the problem: Unless they oversize the engine, the Wolfhound would still be a bad light for a 35 tonner. We already have a 6-energy Jenner; a 7 energy Wolfhound won't compete unless it can rival that Jenner's speed.

That said, I love the Wolfhound and would probably buy my first light 'mech if it was released. It's always been a favorite. But it needs that engine speed or they might as well not bother.

EDIT: Same reason the Panther doesn't need to exist, unless they make an exception.

Edited by Victor Morson, 08 November 2013 - 03:07 PM.


#71 Carrioncrows

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Posted 08 November 2013 - 03:30 PM

View PostVictor Morson, on 08 November 2013 - 03:06 PM, said:

Here's the problem: Unless they oversize the engine, the Wolfhound would still be a bad light for a 35 tonner. We already have a 6-energy Jenner; a 7 energy Wolfhound won't compete unless it can rival that Jenner's speed.

That said, I love the Wolfhound and would probably buy my first light 'mech if it was released. It's always been a favorite. But it needs that engine speed or they might as well not bother.

EDIT: Same reason the Panther doesn't need to exist, unless they make an exception.


Technically we already have a Wolfhound, it's called a Raven 2X.

Not doing so hot.

#72 Bishop Steiner

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Posted 08 November 2013 - 05:25 PM

View PostFupDup, on 08 November 2013 - 02:05 PM, said:

Oh, I'm so going to enjoy building a Splatdog.

Which is like a SplatCat, but with 2.5 damage per missile, heat-seeking abilities and 360 max range. And since it's auto-aim, chain-firing to avoid ghost heat is of absolutely no consequence (as opposed to direct-fire weapons which tend to lose accuracy if chain fired). Clan SSRMs and LRMs are going to show the devs the hard way as to why autoaim missiles are a bad idea.

bad assumption. Bryan already has said they are possibly going have to redesign Clan tech from the ground up conceptually because it was so utterly broken. So I would say that we are doing less than taking shots in the dark ATM.

#73 FupDup

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Posted 08 November 2013 - 05:35 PM

View PostBishop Steiner, on 08 November 2013 - 05:25 PM, said:

bad assumption. Bryan already has said they are possibly going have to redesign Clan tech from the ground up conceptually because it was so utterly broken. So I would say that we are doing less than taking shots in the dark ATM.

I would look like this:
Posted Image

if they gave Clan SSRMs a firing mechanism that was different than what we have now (i.e. hopefully not an aimbot).

Edited by FupDup, 08 November 2013 - 05:39 PM.


#74 Bishop Steiner

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Posted 08 November 2013 - 05:41 PM

View PostFupDup, on 08 November 2013 - 05:35 PM, said:

I would look like this:
Posted Image

if they gave Clan SSRMs an aiming mechanism that was different than what we have now (i.e. hopefully not an aimbot).

I would look like that if PGI indeed doe shave the wreckingballz to break canon, and rewrite Clan tech in a manner that actually fits their mythology, like Randall Bills has tried to do since he took over the product line. You know, ultimate warrior/honor duel types developing the ultimate cowards long range weapons, and such. and the targeting computers to make them even more impersonal.

Clan tech was broken from day one, AND never made sense to their concept, but the "Canonnazis" will defecate gold bricks if theings are not as OP and broken as they remember. Ditto the MW series powergamers.

#75 Zarlaren

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Posted 08 November 2013 - 05:45 PM

Just wait till there is a Hero Jenner all lights both old and new will fear it as top dog light mech. Just as the Jester is feared in the heavies.

Edited by Zarla, 08 November 2013 - 05:48 PM.


#76 Bishop Steiner

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Posted 08 November 2013 - 05:50 PM

View PostZarla, on 08 November 2013 - 05:45 PM, said:

Just wait till there is a Hero Jenner all lights both old and new will fear it as top dog light mech. Just as the Jester is feared in the heavies.

Jesters are feared?

#77 Zarlaren

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Posted 08 November 2013 - 05:51 PM

View PostBishop Steiner, on 08 November 2013 - 05:50 PM, said:

Jesters are feared?


I've seen some really good ones tearing up alot of good mechs.

#78 FupDup

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Posted 08 November 2013 - 05:53 PM

View PostBishop Steiner, on 08 November 2013 - 05:41 PM, said:

I would look like that if PGI indeed doe shave the wreckingballz to break canon, and rewrite Clan tech in a manner that actually fits their mythology, like Randall Bills has tried to do since he took over the product line. You know, ultimate warrior/honor duel types developing the ultimate cowards long range weapons, and such. and the targeting computers to make them even more impersonal.

Clan tech was broken from day one, AND never made sense to their concept, but the "Canonnazis" will defecate gold bricks if theings are not as OP and broken as they remember. Ditto the MW series powergamers.

Yeah...didn't one of the BT creators say that if he could redo everything, he would make all Clan stuff more like heavy lasers (i.e. deadly up close but not that great at range?).

#79 Bishop Steiner

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Posted 08 November 2013 - 06:16 PM

View PostFupDup, on 08 November 2013 - 05:53 PM, said:

Yeah...didn't one of the BT creators say that if he could redo everything, he would make all Clan stuff more like heavy lasers (i.e. deadly up close but not that great at range?).

Randall Bills. And Jordan Weisman and many of the others also agree with him, with perfect 20/20 hindsight.

View PostZarla, on 08 November 2013 - 05:51 PM, said:


I've seen some really good ones tearing up alot of good mechs.

Nothing about them changes how horribly squishy all Cats are. The only time I tend to worry about Cats is if I let a BoomCat sneak up on me. The rest die far too easy.Still a fun mech to drive, but not terribly hardy.

#80 Bishop Steiner

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Posted 08 November 2013 - 06:53 PM

View PostAlistair Winter, on 08 November 2013 - 01:40 PM, said:




I am disappoint, Bishop. I was secretly hoping you would want to draw a modern MWO-style rendition of one of the most iconic light mechs in Battletech, in my eyes. I'm guessing you're not inspired :)


Do not mistake my apathy for the design in the game with apathy for the design in general, or the challenge. Else I would not have designed this
Posted Image
many moons ago.

Now getting around to finishing it? Eventually.





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